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rainlash

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Everything posted by rainlash

  1. Oh yeah. In The Lion Throne, unlike normal Fire Emblem GBA, I let anyone walk through the thicket -- it just uses up a lot of their movement points. You can quickly fix that by editing /Data/mcost.txt There should be a row for each terrain type, and a column for each type of unit (Light Foot, Armor, Cavalry, etc.). Just change the numbers in the "Thicket" line to match your tastes. The "-" means that units of that type can't move through that terrain type.
  2. This should be enough to go by anyway. Thanks. So what happened here is you included a UNICODE quotation mark (https://www.fileformat.info/info/unicode/char/2019/index.htm) in the unit description of the character you added. If you go to Sprites/Fonts, you can see where I've defined the Info font (Info.idx). You can only use those regular ASCII characters unless you add your own. Maybe you can try replacing the unicode quotation mark with one from your keyboard -- or leave out the quotation marks altogether. I've never tried using Unicode characters within the engine, so sorry I'm not more help.
  3. The Level Editor Update! Version 0.8 of The Lion Throne is out now. The OP has been updated with the download link. Also, you can download it here! Level Editor and Tutorial Yes, it's finally here folks. The fruit of nearly nine months of labor -- my baby, the Level Editor for the Lex Talionis Engine. There is a tutorial which explains how to use the Level Editor here: https://github.com/rainlash/lex-talionis/wiki. You will not need to know how to code AT ALL to use this tutorial, in fact we will never touch the codebase. Just follow the directions and you'll be well on your way in no time. The tutorial should guide you through everything you need to learn to get your first level set-up and running. I welcome questions, so feel free to PM me! Some people have already started using it for their projects -- I know of two projects in the works myself, and with the Level Editor and Tutorial's official release, I hope to hear of more. Writing and testing the Level Editor and Tutorial took up the bulk of my time these past months, but there have been a few more changes. Custom Combat Animations Critical animations for all default classes now available Regular animations for Sentinel, Halberdier, Skirmisher, Bowsassin and Female Soldier added Two New Difficulties Lunatic Mode: Have you ever wanted to distinguish yourself from among the horde of casuals who dare to consider themselves Fire Emblem players? Have you ever wanted to lose -- a lot? Over and over and over again? Well have I got the mode for you! Lunatic mode (like other Fire Emblem hard modes before it) drastically ups the difficulty. But your own characters bring better stats and new weapons to the fight as well. And trust me, you're going to need it. I only managed to beat it on Lunatic Casual, but I'm sure someone is hardcore enough to try besting Lunatic Classic. Grandmaster Mode: Hate missing? Despise the RNG? Want to truly prove your LTC skills? Welcome to Grandmaster mode, where only the greatest tacticians will triumph. Instead of missing an attack, the attack will instead do damage modified by its hit chance. So a 50% 10 damage attack will always do 5 damage in this mode, instead of flipping a coin for 0 or 10 damage. Have fun taking your strategy to the limit. Minor Changes: Over 100 minor changes to the Lex Talionis Engine, generally to make creating your own custom levels easier. A few caveats before you venture forth: Bugs: As always, I am only one man and cannot find every bug in this behemoth of a codebase (and its only gotten bigger!). So if you encounter a bug, please send me a PM or comment here with the full error message. Also attach your Saves/debug.log.1 if you can, since it has useful information that will help me find the bug and squash it. Saves: Since I made some changes to streamline the level creation process, the format of the save files changed once again. You will not be able to use your old version 0.7 save files in this version. There's nothing groundbreaking in this update for the base game, so if you're still playing The Lion Throne's Hard mode, just keep going. You can upgrade to this version layer if you want to try out anything new. What's Next? I'm sorry to say, but this is my last content update for The Lion Throne. I've accomplished everything I set out to do with this project. I'll still be around handling any bug fixes, but there will be no more core gameplay updates. But fret not -- I will still be working on improving the Lex Talionis Engine. I hope that you will see another project by me in the future. I've been mulling over something spicy, and I hope to be able to present it to you all when it's ready. Thanks to everyone who played it. I hope you enjoyed playing The Lion Throne as much as I enjoyed making it. And I hope others find the engine useful to them in their own pursuits.
  4. Hmmm... I'm sorry that happened. You must have chosen Random or Hybrid at the beginning, and that soldier must have gotten some exceptionally bad level-ups (I honestly didn't realize it was possible; The soldier needs to not get a single DEF level (40%) and not get more than one SPD level (60%) in four level-ups) Anyway, you should be able to load up that turn again. Navigate to Options and turn off DISPLAY HINTS. This way you won't be forced into trying to attack a non-existent entity. Alternatively, you can restart the level until the Soldier gets a better level-up. Sorry I'm not more help. Thanks for telling me about the issue. It will be solved in the next release. Thanks! I'm glad you enjoyed it. On the topic of another game, I'm not really sure... I'm only one person and making this was a vast undertaking. I've got some ideas for another floating around, but with writing a whole new script, making character sprites for every character, level design, and then all the testing (which I'm obviously not perfect at)... It'd be a lot of work. We'll see what the future brings.
  5. Hey! I assume you looked at the Wiki on the Lex Talionis Github page? The next release (v0.8.0) for this project includes a lot of small changes (critical animations, yay!) and one big change, the Level Editor, which should help people create their own levels. But I'm not quite done testing yet. There are probably still a couple of bugs lurking in the Level Editor code, and the tutorial has not been cleaned up for readability. I don't have a date for when the next update will be released (definitely by the end of June though). However, if you really want access to the current version of the Level Editor, there is one way to get it. I give no guarantee that the code is bugfree. By the end of June I should have a better method (I plan on compiling it and distributing it as an executable just like I did with the The Lion Throne proper). If you do follow this method and run into any snags or bugs, please PM me here.
  6. Fixed. Thanks! If you don't want to re-download -- the fix is localized to one data file. If you replace your Data/status.xml with https://raw.githubusercontent.com/rainlash/lex-talionis/master/Data/status.xml that weird effect will go away. You can right-click that page and then click "Save As" to get a copy of the updated file. Or you can just re-download -- whatever's easiest.
  7. Thanks for the report. A new build with this fixed will be up soon. If you don't want to download all those megabytes again, its a real quick fix on your end. I forgot to give Female Oracles the script for their Dark Magic animation. You can add one yourself easily. If you go to Data/Animations/Oracle/, there is a file called "Oracle5-MagicLight-Script.txt". Copy it, and name the copy "Oracle5-MagicDark-Script.txt". That's it. Now Prim will have a Dark Magic animation. You should be able to load from the last turn change with Continue in the Main Menu.
  8. Yes. This has been fixed. The issues with Nyx Ward and Sandblast + Evasion has also been fixed in the last ten minutes. Thanks for the bug report! You will need to copy over your Saves folder to the new directory when you download it. You can also copy your Data/config.ini file over if you made any changes in the Options Menu. I recommend fixed growth because you don't get too many characters in this game. There are few-to-no replacements for some roles if one turns out poorly. So it's only been tested on fixed. However, don't let that stop you if its more fun for you to have it truly random! There are several stat up items, and each character has at least three Feat skill choices (which lets you choose a stat buff) at levels 8, 13, and 18. Hybrid growth works kind of like Radiant Dawn's bonus exp system. In Radiant Dawn, it would choose 3 stats to level up, where the chance for any individual stat was dependent on its growth rate in comparison to that character's other growth rates. Hybrid works like that, except it chooses (Total Growth Rate/100) stats to level up. So you will never get those empty level ups, but which stats level up is still random.
  9. This should be fixed. If you moved really fast in the Info Menu while pressing the R or B button, two mutually exclusive actions could occur at the same time, causing a crash. The newest upload fixes this. It also fixes text speed. Text speed now matches the other speed options.
  10. This and several other bugs not mentioned here have been fixed in the latest update (v0.7.3). Thanks to everyone who's reported bugs!
  11. Here's a link to the simple text file I used to keep track of every item that the player gets in the game. You can just CTRL-F for "Ruin" or "Chest" to find what you are looking for. https://github.com/rainlash/lex-talionis/blob/master/Utilities/Info/ItemDrops.txt
  12. Glad to hear you're enjoying it! You can find the growth rates for all your units by pressing the SELECT button (default: X) on the R-button Info Menu. Choosing a favorite character is difficult -- each is special in their own way. A lot of people have told me they like Nia, both mechanically and aesthetically. My major future plans are: To finish writing and testing the level editor. Write a tutorial on how to develop your own levels and game using the Lex Talionis Engine. Get the Engine running on an Android device. I've managed to get it to show up on an Android Emulator, but it ran slow on the emulator and I don't have an Android to test on.
  13. Fixed. The fix has been uploaded to the Dropbox! Thank you! Just download the new version and move your Saves folder from the old one to the new one. After you've confirmed that you've moved the Saves folder (try loading your save in the new version), you can delete the old version. If you prefer not to switch to the new version right away, in the old version, the bug only occurs when you promote a unit using a magic weapon after a combat with Animation turned on. So you can turn off animations until everyone promotes, or you can remember to toggle all animations when a unit is nearing promotion. You can hold AUX (defaults to A key) before combat starts to toggle animation.
  14. It's a Christmas Miracle! Version 0.7 of The Lion Throne is out now. The OP has been updated with the download link. Also, you can download it here Full Combat Animations It's a long time coming folks, but Full Combat Animations are now supported! Full Combat Animations took up the bulk of my time on this project, but there are other improvements as well. If you care, they can be found in the spoiler tags below. Major Feature Updates: Full Combat Animations: Animation option in the Options Menu now works (can change between Always, Your Turn, Combat Only, and Never for Full Animations). You can press whatever your AUX key is mapped to (default: a) to toggle Full Animation. You can press whatever your START key is mapped to (default: s) to speed up Full Animation. Missing several animations: Better debugging information: Game now pauses for 20 seconds after crashing. Take a screenshot! Detailed error logs are output to the terminal and saved in debug.log.1. Unit Menu (relatively untested since I never use it) (but its there) Promotion Animations Also added in promotion choices (so you can select between two different options a la Sacred Stones). This is not utilized by The Lion Throne A few caveats before you venture forth: As always, I am only one man and cannot find every bug in this behemoth of a codebase. Even while finishing testing I was still finding bugs here and there. So if you encounter a bug, please send me a PM or comment here. Also attach your Saves/debug.log.1 if you can, since it has useful information that will help me find the bug and squash it. You cannot use the saves you have from previous versions. It will break. Don't do it. You must start a new game. Really. What's Next? I plan to write a tutorial on how to create your own custom scenarios and fangames using the Lex Talionis engine. Accompanying this will be a graphical Level Editor to make developing individual chapters easy and fluid. Also, if anyone has any Android development experience and owns an Android device, I would be interested in talking to them about porting this to Android. PM me. Thank you!
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