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About Technologic

  • Birthday 05/21/1999

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    United Kingdom

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. This doesn't mean stunt their development in support conversations or discussions with the main lords, this just means that IS shouldn't do what they did with Robin by having an entire Arc about him. Mark is just a tactician, and while he may be pivotal to the army, he's just human, and there isn't anything particularly personal in his reason for assisting Eliwood other than ultimately saving Elibe from Nergal. Blazing Sword isn't about Mark, it's about Lyn, Eliwood and Hector.
  2. You make a lot of fair points, and in hindsight, I would change quite a lot of what I wrote here. I'm still undecided about reclassing, but I wouldn't bring pair up back, and I'd keep the Tactician no more involved in the story than they already were. I make a lot of the points that I did from a sales point of view. Though you may not like it, Awakening and Fates sold so well because of the Avatar/Support systems, and I'd be lying if I said I didn't enjoy them sometimes. As I said, these are just my opinions though, and I totally agree that a Genealogy or Thracia remake should come before Binding/Blazing.
  3. Also I should probably say that I wrote this before echoes was released ^^
  4. So given that whole thing with the "Echoes" title, I keep thinking about other remakes in the series. Given that 6/7 are my favourite games I came up with a bit of a plan as to how I would go about remaking these games to not only appeal to the whole audience of fire emblem fans, new and old, but also stay true to their original formulae as much as possible. How would it work? The game would be a fusion of Blazing Sword and Sword of Seals. Given that 6 follows on from 7 in terms of the story of Elibe this would be easy to impliment. After finishing Lyn, Eliwood and Hector's story the player would unlock the ability to play through the story of Roy and Lilina. However, the aftergames of each would be indipendant of each other, meaning that the player could keep their progress in the age of Blazing Sword while playing through the story of Sword of Seals, and vice versa. So why fuse the two games? I believe mixing the two games would be the best option here due to the success of the two most recent Fire Emblem games; Awakening and Fates. While there aren't too many, some characters from 7 will have children who become playable in 6, Roy, Lilina, Wolt, Sue and Lugh to name a few. This means that pairs chosen in 7 will actively influence the stats of characters found in 6. In addition, some characters are playable in both games, such as Marcus and Bartre. These characters could perhaps carry statistics or even items over in the transition of games. What would I change? The bigest and most necessary change I would make would be to make the tactician from Fire Emblem 7 playable. In order to make this game as much of a success as Awakening and Fates, I honestly think this needs to be implemented into the game. I understand that the tactician couldn't fight in the original version, but is it really so far-fetched for them to be able to swing a sword about or throw a fireball or two? The avatar would have to start weak, but because they would be in every single chapter, even after the split at the end of Lyn's story they would quickly catch up. In addition, the tactician would be able to romance any character they wanted to, within the bounds of the story (Meaning already married characters like Dorcas, Pent and Louise are off-limits.) They would go on to have a son/daughter who will become the tactician for Roy's army, or even potentially the brother of Roy, Lilina, Sue or sister of Wolt or Lugh. Perhaps the point in the story at which you meet this new character would depend on who their parent is. Mechanical changes? Apart from the points I've made, and the obvious graphical updates the games would generally remain true to the originals. There ARE however a few mechanical changes I think should happen... Reclassing should be present, but limited. Ditch Fates' complex reclass system in favour for a simplified version of Awakening's. Characters should be able to reclass, but only into very similar classes. For instance, Rath, a Nomad, should be able to reclass into an Archer or a Mymidon. Nothing else. Sain, the lance-loving Cavalier should be able to reclass into a Knight, nothing else. I say this because I think the game SHOULD be updated to an extent, but should also try to stay true to the original formula. Awakening and Fates' skill system should be brought through... but ditch Fates' skill market. Linking with reclassing, I think the new style skills system should be present in the game. It gives reclassing a purpose, but won't be blatantly overpowered because the class options for each character will be very limited. Use Sacred Stones' split premotion system, but keep the original premotion items. Giving players the choice of which class they want to make each unit makes each playthrough more personal. I think it would be perfectly fine for a unit such as Kent to have the ability to become a Great Knight, or Rutger to have the ability to become an Assassin. Maybe new classes would have to be implemented to support this though, because I'm not too sure what a Nomad would premote into besides a Nomadic Trooper. In addition, the original premotion items will be kept. Depending on your class, you use a different item to premote. Maybe simplify this from the original though by letting Pirates and Thieves premote using the Fighter's Seal... Weapons break. Get used to it. A small point, but true to classic Fire Emblem games weapons will still be able to break, even uniques like the Manni Katti or Wolf Beil. Get with the program, Fates... Use Fates' pair up system over Awakening's. Bacause I'd be making support a more pivotal part of the story in this remake, pairing up would have to be present. Not like Awakening's power trippy version, but like a honed down version of Fates'. The attack stance would also be a part of the game, but the damage of the secondary attacker should probably be cut down a bit. Introduce a world map. I would give the game a world map similar to that found in the Sacred Stones and Awakening. It allows players to more easily understand the continent, access shops, as well as gives an easy way of accessing DLC. Speaking of which... EXP grind DLC maps and Arenas return. Arenas returning was a given, but being a new FE game I feel as though I HAVE to let players have a way of grinding for EXP. Of course it's your decision if you want to make the game a walk in the park mid way through, but I think there are probably a few fans that have to rely on these maps... So there you go, those are my ideas. I know a lot of people will disagree with a lot of what I've preposed here, but everything is my own opinion. Let me know what you think.
  5. Hey guys, looking for a few simple ones: MU - Aegis Benny/Ignatius - Aegis Shirt - Aegis, Pavise Midori - Quixotic, Hoshidan Unity, Nohrian Trust, Miracle
  6. Ok, got a feeling this is a long shot but here goes... I devised a crazy tank skill set for Ignatius, comprised of Draconic Hex, Wary Fighter, Hoshidan Unity, Astra and Sol. Draconic Hex and Hoshidan unity can only be on him if his mother is a female avatar in revelation, so it's an unlikely occurance, but if anyone can get (or hack) these skills onto Ignatius, please let me know. Thanks!
  7. If you could keep it up until I grab gamble for Odin that'd be cool.
  8. You are an absolute legend. Thank you so much!
  9. One more search - If anone has (or can get) Odin or Ophelia with gamble, please let me know.
  10. No, I've got him on my main save now. Thanks for the offer though.
  11. Yeah, sorry man. A friend of mine helped me get the skill on my main save and I forgot to set my castle to easy seize. I'll change it right away for the future.
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