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HailKingLoser

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  • Favorite Fire Emblem Game
    Path of Radiance

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  1. Right on. I'm having surgery this week. so I look forward to playing the *definitive version* while recovering. Silver linings haha.
  2. Looking good. Is there anything major you're planning to change in the future, or are you mostly doing bugfixes and smaller things here and there from now on?
  3. Hey, Kobazco! Awesome work so far. I was just curious as to whether or not you're currently continuing progress on this. I'm sorry to be "that guy," particularly considering the effort you put into making constant updates earlier, but this is a really cool project and I just wanted to check in. Anyway, I just wanted let you know there's still interest in the project, and I wanted to bump this topic before it got into necro territory. Thanks for everything so far!
  4. Sweet. More than the other units, it always bugged me that Ena and Kurth were required after the player was never once able to use them prior to that point. They had such little utility in the tower (aside from 4-F-3, or otherwise for their Tide skills) without slapping a bunch of skills and stat boosters on them and most of your remaining BEXP. And Sanaki sort of makes Calill and Tormod redundant, not that Tormod would really be viable anyway... So your idea would be a welcome change. You're really addressing most of my gripes with this game.
  5. Hey, DLuna! The project looks awesome so far. I was just wondering if you had plans to change which units are required for the endgame. Personally, I always disliked having so many required units because it really limits team options at the end, especially with such a large cast. I know the required units are all there for story purposes, though so I can see why it might not be on your agenda. Keep up the good work :)
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