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MarioPokemon123456

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  1. Chapter 18: Preparations: Gave Marcia a Dracoshield. Promoted Oscar and Kieran. Leveled Oscar to 1.90. Marcia x Kieran B. Adept & Vantage to Marcia. Summary: Marcia charges into the the corridor before the other units to tank siege tomes while taking out other enemy units. Tanith's reinforcements take care of the wyvern riders and enemy reinforcements near the starting point. Turns taken: 10 Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 17/1.68 42 17 6 17 20 11 11 6 A Oscar/B Titania Titania -/12.84 43 18 6 19 19 16 15 11 B Ike Marcia 17/15.61 39 22 6 22 25 13 19 15 B Kieran Oscar 20/3.36 41 17 6 19 20 10 16 7 A Ike/C Kieran Kieran 21/2.76 39 18 4 17 20 10 16 6 C Oscar/B Marcia Jill 21/6.80 48 19 6 20 21 10 18 7 C Mist/C Lethe Stefan -/8.68 38 19 8 27 25 5 12 9 Tanith -/10.47 32 16 10 18 24 18 15 13 Rhys 12.75 25 1 15 11 8 12 2 19 Chapter 19: Preparations: Gave Oscar and Kieran Sol. Gave Wrath to Ike. Oscar x Kieran B. Marcia x Tanith C. Summary: Marcia baits Naesala. Tanith's reinforcements bait the wyverns into attacking them. Janaff talks to Naesala and baits the ravens towards him to prevent killing them. The Knight Ring is obtained. Marcia kills the boss. Turns taken: 4 Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 17/2.43 43 17 6 17 20 12 15 8 A Oscar/B Titania Titania 12.84 43 18 6 19 19 16 15 11 B Ike Marcia 17/16.13 40 22 7 23 26 14 19 16 B Kieran/C Tanith Oscar 20/4.07 41 17 6 19 20 10 17 8 A Ike/B Kieran Kieran 21/3.19 39 18 4 17 20 10 16 6 B Oscar/B Marcia Jill 21/6.80 48 19 6 20 21 10 18 7 C Mist/C Lethe Stefan -/8.68 38 19 8 27 25 5 12 9 Tanith -/10.47 32 16 10 18 24 18 15 13 C Marcia Rhys 13.03 26 1 15 11 8 12 2 19
  2. Chapter 16: Preperations: Gave Marcia Boots. BEXP'd Jill to L18. Forged a Steel Lance: Ch 16, +5 Mt, +25 Hit. Summary: Marcia clears a path. Other units get some EXP in the process. Turns taken: 8 Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 16.03 37 13 4 14 17 11 11 6 A Oscar/C Titania Titania 11.17 42 17 6 19 19 16 15 11 C Ike Marcia 17/10.42 36 20 5 20 23 12 16 15 C Kieran Oscar 16.07 34 12 3 14 14 8 12 3 A Ike/C Kieran Kieran 17.62 33 13 1 12 15 9 12 2 C Oscar/C Marcia Jill 19.14 38 15 3 15 17 9 14 4 C Mist/C Lethe Rhys 9.25 24 0 13 9 6 10 1 17 Chapter 17-1: Preperations: BEXP'd Jill to promotion. Forged a Steel Lance: Ch 17, +5 Mt, +25 Hit Summary: Marcia charges ahead and takes out a group of enemies with 1-2 range. Other units stay at the back to rout any leftover enemies. Titania charges ahead to kill enemies that Marcia misses out on. Turns taken: 5 Chapter 17-2: Summary: Marcia heads northeast to reach the arrive tile easily. Other units stay at the start. Turns taken: 3 Chapter 17-3: Summary: Marcia takes care of the initial wave of enemies southeast. Other units take care of enemies to the west. Around turn 3, the enemies waves die off. Jill was able to gain some EXP with Full Guard and Barrier, and the reinforcements were easily taken care of. Chapter 17-4: Summary: Marcia and Jill charge northwest to kill the boss. Had to have Marcia chokepoint in the trees on the first few turns. The strategy was not very reliable as it required rigging 1-2 dodge at 50+ hit, and could have been improved if Marcia was given a Dracoshield I was holding on to. Other units stayed near the start. A few lucky critical hits here, though they weren't necessary to this clear. Turns taken: 5 Total turns: 23 Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 17/1.00 42 17 6 17 20 11 11 6 A Oscar/B Titania Titania 12.26 43 18 6 19 19 16 15 11 B Ike Marcia 17/13.75 38 21 6 21 24 13 17 15 C Kieran Oscar 19.27 36 13 3 15 16 9 13 4 A Ike/C Kieran Kieran 20.16 35 15 2 14 17 10 13 3 C Oscar/C Marcia Jill 21/5.09 47 19 5 19 21 10 17 7 C Mist/C Lethe Rhys 11.24 25 0 14 10 7 11 1 18
  3. - Was wondering what your experiences with previous efficiency runs were. Part of the reason I'm doing this is due to the lack of discussion and information on Maniac Mode so I was hoping to record this playthrough for posterity. - I was thinking that using the lategame prepromotes as filler would be ideal in this context due to the lack of EXP that can be given to growth units. Though I am wondering how useful the mages would be without the forge glitch due to their low durability.
  4. Should probably address a quote I forgot to right now: - Was a bit skeptical about raising Jill after already raising Marcia. Definitely using both now though, just enough EXP for Jill to fit in. - As helpful as it sounds to have units that can ORKO easily, I don't really think it's possible to train them now at least. Ike, Oscar, and Kieran are already starving for EXP (their still ~5 levels away from promotion and can't double anything but really slow enemies) and after Jill BEXP dump, there's not much left. I'm not sure about how useful they'll be in practice given that the team is already durable enough to be able to put into thick enemy densities taking supports into consideration, the fliers will likely hit level 20 early, and that 3 of the 4 units listed above may need heavier investments than what I've already put on the fliers (Marcia in particular). Worth considering for other playthroughs though, will have to see for myself to clarify my thoughts. - Will be giving Ike Wrath/Resolve for Ashnard. Will attempt to beat BK as well. - Giving Kieran Knight Ward for now to help him with speed growth, will hopefully be able to pass it to Oscar soon. Chapter 15: Note that the run below is not the final run. The final run includes getting the White Gem as well. Also note that this strategy does not rely on Marcia getting the boots, as the video later shows. Summary: Marcia charges towards the boots to clear any enemies blocking the path. Jill, Lethe, and Ike charge east towards Stefan, with Sothe, Mordecai, and others tailing behind. Kieran, Oscar, and Titania bait a few flying Laguz to funnel EXP into them. Boots, Physic, Statue Frag, and White Gem (not in video) were collected. Turns taken: 7 Note Stefan takes turns to recruit, Marcia can ORKO the boss so this map can finished in 2 turns. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 15.36 37 12 4 14 17 11 11 5 A Oscar/C Titania Titania 10.98 41 17 6 18 18 15 15 10 C Ike Marcia 17/8.90 35 19 5 19 22 11 16 14 C Kieran Mordecai 3.31 43 22 2 13 11 10 16 7 Lethe 4.73 36 19 4 14 16 16 15 10 Oscar 14.40 33 11 3 12 13 8 12 2 A Ike/C Kieran Kieran 16.24 33 13 1 12 14 9 12 2 C Oscar/C Marcia Jill 14.34 35 13 1 13 14 7 12 3 C Mist Rhys 9.13 24 0 13 9 6 10 1 17 Muarim and Stefan will be used, having extra hands to help is always nice.
  5. Chapter 12: Gave Marcia a level, a Dracoshield, and a steel forge: +5 Mt and +15 Hit. Soren & Rolf deployed for extra chip. Turn 1: Marcia moves southwest, just below the ship. Titania & Lethe each bait a Raven. EP: Ravens with 15- speed suicide onto Marcia, everything else survives with less than half HP. Turn 2: Marcia moves in range of the boss and chugs a vulnerary, ORKOing him on EP, barely leaving a Raven behind that fled to (presumably) use the boss' elixir to heal. Soren and Rolf each chip a raven, Ike and Oscar take a kill. Turn 3: Marcia unequips, heals, and places herself in front of the raven. This is to prolong the map to recruit Jill. (Note that Jill costs 2 turns to recruit here) 2 ravens spawn. Turns 4 & 5: Marcia attacks a raven that spawned to weaken it on turn 4 PP, kills everything but a last raven, and then kills the last raven on turn 5 PP. Turns taken: 5 Summary: Marcia does almost everything. Chapter 13: Javelin forge for Marcia. (+5 Mt, +25 Hit) +5 Mt was not needed for the chapter, though improved accuracy helps. Turn 1: Marcia ORKOs a soldier towards the left. Titania ORKOs an archer near Astrid, Ike recruits Astrid, everyone moves up. All the green except 1 dies on EP. Turn 2: Marcia ORKOs a soldier and chokes left point. Titania kills a soldier and chokes the right bridge. Ike kills a Myrm, standing in front of the stairs leading to the defense point. Kieran weakens a soldier in the center, Jill takes the kill. Gatrie chokes the centre and weakens an archer. Oscar kills a Myrm. EP: 2 ravens suicide on Marcia, the other attacks Gatrie. Enemies die to Titania with a Short Axe on EP. The last green unit dies. Turn 3: Titania chugs a vulnerary, moves up within 2 spots of the Halberdier, and equips an Iron Axe. Ike & Co. cleanup the remaining raven & Myrm in the center damaged by the last EP, Marcia goes in front the Halberdier to the left. EP: Enemies suicide on Titania (the Halberdier stays put, so everything attacks on 1 range), Marcia damages a Halberdier. Turn 4: Titania chugs another vulnerary and stays put. Marcia KOs a halberdier at the centre with Kieran’s help and chokes the center. Rhys heals Marcia, Oscar kills a Halberdier weakened by Marcia on EP. EP: A Mage and Fighter damage Oscar, Marcia weakens a Halberdier on the centre bridge. Turn 5: Oscar, Ike, Marcia and Kieran clean up the enemies on the left and center. Titania chugs a vulnerary and stands in front of the halberdier, weakening it on EP. Turns 6-10: Titania kills the halberdier on the right bridge. Kieran kills a last archer at the centre of the top of the top boat. Marcia kills the boss (accidental crit, was planning to feed Titania). Mordecai, Lethe, and Titania weaken the ravens for Ike, Oscar, Kieran, and Jill to nab some kills. Jill gets 3, Oscar gets 2, Kieran and Ike each get one. Summary: Titania chokes the right bridge, Marcia exchanges between the center and left, everyone else kills enemies that were weakened, with people rotating for the last chokepoint. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 13.28 35 11 3 13 16 10 10 4 A Oscar/C Titania Titania 10.44 41 17 6 18 18 15 15 10 C Ike Marcia 17/7.55 34 18 5 18 21 10 16 14 C Kieran Mordecai 3.31 43 22 2 13 11 10 16 7 Lethe 4.39 36 19 4 14 16 16 15 10 Oscar 13.73 33 11 2 12 13 8 11 2 A Ike/C Kieran Kieran 14.56 32 12 1 11 13 9 11 1 C Oscar Jill 10.18 25 12 0 11 10 6 11 2 C Mist Rhys 8.80 24 0 12 9 6 10 1 17 C Mist was an accident, wanted to read it because why not, but accidentally saved over it. :/ Not completely certain on C Kieran for Oscar, could have tried for B Tanith. Chapter 14: Preparations: Gave Jill the Seraph Robe and Wings. Forged a Steel Lance for her. BEXP'd her up to level 12. Going to try something new, putting a video here instead: Summary: Marica head northwest to recruit Makalov, Titania charges northeast and kills the boss. A short chapter. Turns taken: 3 Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 13.40 35 11 3 13 16 10 10 4 A Oscar/C Titania Titania 10.98 41 17 6 18 18 15 15 10 C Ike Marcia 17/7.75 34 18 5 18 21 10 16 14 C Kieran Mordecai 3.31 43 22 2 13 11 10 16 7 Lethe 4.39 36 19 4 14 16 16 15 10 Oscar 14.06 33 11 3 12 13 8 12 2 A Ike/C Kieran Kieran 15.15 32 12 1 11 14 9 11 1 C Oscar/C Marcia Jill 12.62 34 12 1 11 13 7 12 3 C Mist Rhys 8.80 24 0 12 9 6 10 1 17
  6. Definitely not making use of the glitch, though it would've been funny to see mages OHKOing everything in sight. For the wing, well, I still question it myself actually. It did seem like a good idea since Ike is borderline on doubling most things earlygame, though looking back, the relevance of this is questionable, given that the growth units still aren't contributing very much. I'm still not completely certain who'd use it the best, though. Soul used it on Mordecai, though I was thinking Kieran is a good candidate and double stacking Speedwings on Jill isn't a bad idea either. As to why not use Boyd, well, other than spreading EXP too thin, there's also the fact that I'm aiming for an Earth x Earth support for the avoid bonus. So since I'm already training Ike and Oscar (and I don't think there's enough room for 3 earlygame growth units), Boyd wasn't trained.
  7. Since PoR MM efficiency is for the most part, unexplored, I was wondering if anybody was interested in discussing it. I've started a playthrough where the aim is to simply get within the minimum number of turns for the maximum BEXP of the turns portion and go for full recruitment. I'm also playing of Fixed Mode. Unfortunately, I'm already on chapter 12 so I won't be able to cover the earlier chapters in too much detail. Here is some of the impressions I've been getting: - Earlygame is mostly a Titania stomp, with barely any room for anyone else to fit in. Titania is currently level 9 from all the kills she got from early game, which were necessary due to the high enemy density of earlygame enemies. - Iron forges are very helpful for growth units for nabbing kills, though I don't think growth units will be able to contribute too much until given the appropriate BEXP dump. - There is enough EXP to get Ike and one other unit trained to keep up with the pace. Not heavily contributing, just keeping up with the pace. - Coming to midgame, the only units that are contributing heavily are still mostly units with good bases. Lethe and Mordecai can contribute heavily when transformed, Even if they don't stay transformed for very long, a few turns is more than enough considering the context, though they may need additional support to stay transformed if they're needed in certain parts of the map. - BEXP dumping is still really good in MM. I've noted skepticism from previous threads about BEXP dumping onto Marcia, and I can say that there may be enough to turn her into a self sustaining juggernaut. There's enough to get her to level 15-16 the moment you get her, and early promoting her isn't a bad idea if you go that route. (Unpromoted Marcia gets 3RKO'd by most physical enemies in Chapter 11 at hit rates of <50 at that level, promoting her allows for it to turn into a 4RKO at similar hit rates.) However, I do have concerns about this. While Marcia is probably necessary for a quick clear of chapter 12, the amount of BEXP left is little. There might not be enough for BEXP dumping Jill, so there might only be one mainstay flier for the rest of the game. Finally, the units so far, which I've split into 4 main categories: Growth Units: These 3 units are definitely being used long term, though they’re mostly just being fed kills whenever possible for now. I fed Ike a Robe and a Wing, though I’m still unsure on feeding him the latter. Fed with lots of favouritism: Dumping Marcia is probably necessary for obvious reasons, though it takes away a large chunk of BEXP. Note that she was promoted at LV17. The plan for this chapter is to give her a level to let her ORKO the boss and give her a Dracoshield. (Effectively) Prepromoted Units: I wish I could have fed the insane number of kills Titania got to the growth units, but unfortunately, it’s not very possible when going with even a semblance of speed. Lethe and Mordecai have significant contributions despite their laguz gauge, though Mordecai’s speed and Lethe’s strength are a bit problematic, and Mordecai may need a stone at times. Support: Obligatory healer. I don’t think using Mist is very effective here, especially considering that she comes at LV1 with E staves, and without BEXP to feed her, this gives her great difficulty in leveling up (Rhys already has trouble as is).
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