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About BlueLeafeon

  • Rank
    Shiny Leafeon
  • Birthday March 31

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  • Interests
    Fire Emblem, Pokemon, Harvest Moon, Kirby, Monster Rancher, Star Ocean Second Story, and various other stuff I care not to list.
  • Location
    Ylisstol ;)

Previous Fields

  • Favorite Fire Emblem Game
    Sacred Stones

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  1. If you convert the Fire Emblem GBA battle sprites to SRPG Studio, you better share. lol
  2. I blame google. But yes, on the How to Use - Courses page, it's the link titled "Use of expression data and standing drawings"
  3. The "Scope" stat on Skill Effects allows you to change the range of a support skill's effects. Completely agree. Character illustrations (Database->Players->Details->Char Illust) seem to have compatibility for changing emotions, but I've yet to find a way to actually change that emotion during dialogue. EDIT: Figured it out based on the tutorial: https://translate.google.com/translate?hl=en&sl=ja&u=http://srpgstudio.com/lecture/scriptplugin.html&prev=search
  4. You can tell it was Giggle Translated, but it does its job well. The largest problem I've found is that the Item Get message, by default, seems to be quite...garbled. I have yet to figure out if I can change this message.
  5. For those of you whose games have original soundtracks, where do you get them? From certain sites? Did you make them yourself? I've been looking around to see if I can find anything, but most music intended for use in video games are clearly for RPGs and not turn-based strategy, so they kind of don't fit with what I need them to do. (I know there's been topics like this before, but they were so long ago that most of the links are broken by now...)
  6. Thanks for the help, guys! I didn't realize steam's community was already open for this thing. Nice! Now if only I could figure out why this map doesn't have any playable units despite the fact that it should.
  7. I know the actual full program hasn't been released yet, but seeing as how the demo is out, and allows for quite a lot of customization, surely someone has figured this out already. I have been trying to figure out how to make an allied unit recruit. I know the sample game does it , but I can't figure out how. I've added the Talk conversation and a global switch but when I put my character near the allied unit, no extra options appear.
  8. Ah, thanks. Very strange place to put it tbh. lol
  9. I've been messing around with the trial version and it's definitely much more of what I needed it to be than RPG Maker. If its japanese price is anything to go by, it might be about 50-60 bucks, but I suppose it'll be worth it since who knows when FEXNA is ever getting released lol. The only problem is that I can't figure out how to make the test chapter have already-recruited units on the roster other than the main character. The google-translated resource only gives you information about how to make recruitable units...
  10. I dunno, all my friends started off disliking the idea of incineroar but grew to like it. I felt like I was the only one of my friends who preferred keeping her Torracat as is. Although perhaps Incineroar losing THIRTY BASE SPEED has something to do with it, because one of my friends just started outright disliking the whole line because of it. >>
  11. ohey this topic exists. And so do I. Say hello to my dumb pokemon sprites that nobody cares about. Actually customed the hat myself. (The images are at x2 size because RPGMaker XP sucks that way.) Original trainer sprite was done by teapot a long time ago:
  12. I'd totally get it if I could actually reasonably play it beyond chapter 8 without every chapter becoming a suicide mission. Is the shop still functional?
  13. I love Torracat and hate Incineroar. Torracat has actually stolen my favorite fire type slot from Arcanine.
  14. This is the best one I've seen yet. XD
  15. I heard FEXP was vastly unfinished and partially unusable, though?
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