Any insight on this exception? It's happening at the end of the Chapter 7 opening cutscene.
System.NullReferenceException: Object reference not set to an instance of an object.
at MonoGame.Framework.Audio.SoundEffectInstance..ctor(SoundEffect parent) in c:\Users\Eric\Documents\FEXNA Beta\FEXNA LIBRARIES\MonoGame-audio\MonoGame.Framework\Desktop\Audio\SoundEffectInstance.cs:line 144
at FEXNA.Services.Audio.Audio_Engine.(String )
at FEXNA.Services.Audio.Audio_Engine.(String , Boolean , Boolean )
at FEXNA.Services.Audio.Audio_Engine.update_bgm_fade()
at FEXNA.Services.Audio.Audio_Engine.()
at FEXNA.Services.Audio.Audio_Engine.Audio_Service.update()
at .Update(GameTime )
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at .(String[] )