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George Reds

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Everything posted by George Reds

  1. I have a suggestion, how about adding turn requirements to the Hector Mode exclusive chapters?
  2. I used some of your tips and a few assets of your portrait (palette, eye form, mouth, face structure) to make the old (new) one better. So we go from something like this: To this: My inspiration comes from her official artwork and her Bridal Blessings outfit. I just like her more younger look in those appearances, while her in-game sprite looks more mature.
  3. Thanks, just let me make son adjustments and then I'll see what you do. EDIT: I've finished editing the portrait (made a new one). Here it is.
  4. Which way do you mean a pixel or two? Horizontally or vertically?
  5. I can't find a problem, except that maybe for the background you need to use a solid color other than white.
  6. First of all, make him face to the right. Second, make sure he uses up to 15 colors, use USENTI for that. Finally, if it doesn't work maybe your mug is too big.
  7. Then if she's Sacaean, give her the respective skin colors too
  8. Priscilla's Splice looks odd in the hair department (a bit too dark), The ephidel one looks fine, the one with pent needs shading (although you already knew that). Finally the villain, in my opinion, I don't like looking at her hair color.
  9. So, I've made my second custom gba mugshot, but I don't really like the way the armor looks. Anyone got any tips? Feel free to express your opinion, I'll only hate you slightly.
  10. Agreed on both fronts. I'd love to have weapon arts replace the activation skills and encounter female enemies once in awhile outside the designated girl classes. Maybe, have some skills be class exclusive (like the mastery skills or passive skills) It's quite disappointing the female variants of the classes don't appear in SoV.
  11. Well, that's her canon promotion. With those bases, growth-rates, and that spell list (PRO: She gets Ragnarok, CON: She doesn't get thunder). Just like other games that the match doesn't end until you claim the base. Other unpopular opinions: They should combine the pair-up and rescue commands, well it's a bit complicated. Let's say a pegasus knight rescues a general, she should get bonuses in ATK & DEF but should lose SPD, cause of general, duh. Now, if the peg. knight had a myrmidon she would get a boost in SPD and a decrease in DEF because the myrmidon is so fragile she has to keep an eye on him, therefore losing DEF. Also you could choose who gets the boons and banes. Daggers should only inflict the stats lowering thingy when they start the attack, or when they attack at close range (higher risk, higher reward) Weapon arts and class skills should become a staple in the series. Magic-users should be able to learn a personal spell which they can only cast by sacrificing HP, like in Gaiden/SoV. Auto-saving like in GBA should return. SInce Anna is/are all the sisters across the multiverse, they should be versed in different types of weapons, we need to get one of every weapon. (Canonicaly and playable, reclassing doesn't count). If avatars were to return you should choose your starting class, unless it's a lord. Also, if it's able to use more than one type of weapon you would have to choose only one. Samurai should replace the name of either myrmidon or swordmaster. Most of the classes should receive the gender-neutral treatment, encountering both genders but the same class would be awesome.
  12. I would like to help you, but I'm like bad at explaining so I'll do my best: -First of all you should know that gameboy advance (GBA) games have limits, one of these limits are the limited colors an image can have. Every tile, object, etc, in GBA has only 16 colors, 1 for the transparent background and the other 15 for the animation. If your animation is very colorful, you'll need to make some colors similar so you don't break this limit. EDIT: Let me give you an example (I'm going to be a little harsh in here), your portrait seems to have more than 16 colors, with your background, if you were to insert that portrait in the game you would get an error message and fail. -Second, like my father says; if you want to do something you'll have to do everything in order. First make all the animation frames (attacks, dodges, and crit attacks), then to program these you'll need a script, look in the Ultimate tutorial if you want to know how they work.
  13. Let's see... -I would like more female axe users (we barely have girls who use axes, but most of the time they start with an e rank, except Echidna and Titania.) -Noah is better than Allan or Lance. -Anna should be an axe unit in Warriors (since we have lots of memorable sword users) -Rutger should be in Warriors -(don't know if this is unpopular) I liked the aesthetics of SoV dungeons, they show the crumbling state of the continent and they're kind of creepy. -The magic weapons should return (All 5 types, fire, wind, thunder, light, dark, and with all 4 physical weapons, sword, lance, axe, bow) EDIT: Add in the daggers so thieves have a weapon that makes sense. -Falcon Knights should return to using swords -I don't think Priscilla will win against elise, but she has an opportunity against lissa. EDIT: I KNEW IT! Although we were too close to winning w/ Priscilla.
  14. Ok, first of all the template you have to follow it's a flat background of 248x160 pixels, don't worry about he color you choose, it'll beome transparent once it is in the game. Then, you need to choose 15 colors for you animation (plus the one form your background makes 16), keep in mind that your animation doesn't have to break this limit of 16 colors. Also, rememer to add your color pallette on the top-right corner of your frame (background must be the top-right color) That's it, you just need to do all the remaining frames. Now if you want to know how to animate them, you dhould look for the Fire Emblem Ultimate Tutorial made by Blazer, it has all what you need to script your animation. PS: If you need to locate an object behind everything else (for example; when someone pierces the enemy) you'll need to meake your background one time wider, not counting those 8 extra pixels, (488x160). Finally the object that will be "piercing" shall be in the right part (for expample; the first 240 pixels will have everything located at the front, then the next 240 pixels will have everything located at the back).
  15. I expect two lords, one physical and the other magical. The magical should have more speed and good defences for a mage unit.
  16. I would like both, like all the fan made class trees you can find on the internet. But if I could pick one, branching promotion.
  17. I was hoping a hunter lord; they start with lances and promote to bows. Lances are more balanced than swords.
  18. Could you change the name from "Blade Lord (Generic)" to "Lynarcher", please? EDIT: Thanks!
  19. https://www.dropbox.com/s/3z4evsnzokdg9ao/Lynarcher.zip?dl=0 Like this?
  20. So... like this? https://www.dropbox.com/sh/htp13lomzywxmti/AAC7GsT0d6g_KICSUa0FQnR0a?dl=0
  21. How? I'm new using Dropbox. I uploaded the frames and the FEditor processed data. I left them in a carpet called "Lynarcher". Also if it is not an issue, could you explain me with screenshots?
  22. So I've finished editing Lyn's blade lord bow animation to make it a generic archer animation with Rebbeca's hair but withour the hood. https://www.dropbox.com/home/Lynarcher
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