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Dinar87

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Everything posted by Dinar87

  1. Now I'm obviously no expert in creating mugs (or sprites for that matter) but something seems...off about that pegasis knight. Maybe the eyes are too big? Then again, I'm not really one to judge so take what I say with a grain of salt :P
  2. Attempt.no6 incoming!! Boy, this one took a LOT of work that it was actually stressful to make. I really tried with this one so I hope it went well, As for editing official sprites... Once again this took a while to make. Tbh I'm kinda getting tired of making sprites as, no matter what I do, it just isn't good enough. It's very morally taxing to know that, even if you put in a huge amount of effort, it'll still look garbage. My only hope is that, after enough failures I'll somehow produce one that's actually decent but even then, that isn't even guaranteed to happen. I don't want to worry you guys or anything but I think I'll take a break from making sprites for now.
  3. Ok guys thanks for the suggetsions! I should point out that when I make sprites I literally start from one end and continue-no skeletons, wireframes,etc... or anything! Maybe trying a different style would help... Looks stiff simply means that he limbs are properly defined. I assume that's what you meant by "noodle-like". Looks flat refers to not enough contrast/no consistent light source. So in other words...make sure limbs are properly drawn and have a consistent light source. Correct? I'll see what I can do with this new information...
  4. Thanks for the feedback but there's a few things I'm confused about..."looks stiff" and "flat looking" aren't exact enough for me to understand what's actually gone wrong with the sprite. I know how it looks "unnatural" because the human arm cannot physically bend that far back...so I know I need a different pose entirely where the arm isn't bend that far back. In other words, I need EXACT things to improve rather than somewhat vague answers that I'm currently being given. No to sound too arrogant, but I simply can't understand how to improve my work with the current suggestions. It's not that I think it's perfect or anything but rather I just don't understand what's being said to me. Sorry, but "looks stiff" isn't enough information to go on. No offense.
  5. I've made a new version of the fencer class...could someone tell me what I have to do to improve it? EDIT: Made a few more edits to it...is it any better?
  6. Yeah, it looks pretty bad doesn't it? I suppose this is what you mean by "unnatural"?
  7. Which parts look unnatural exactly? Was there too much motion blur because that was kinda the whole point of the class's animations-to be over the top flashy. Anyways, once again, thankyou for the feedback! EDIT: for now though, I'd just like to focus on improving the fencer class. Have any of you got anymore suggestions?
  8. Just uploaded a brand new class...don't expect anything good though as it was only the second animation I worked on :/
  9. Modified the head a bit...anything else you'd like me to do?
  10. My god that looks waaaaayy better 0_0 Also, since Errant seemed to like the first version of the fencer better I'll try and modify that one.
  11. Thanks for the feedback. So in conclusion... 1. The head is too big. 2. The outline of the head needs to be a colour other than black. 3. Arms are too skinny 4. Highlight the light sources (and shade better). I'll have a new version up very soon :) EDIT#1: DONE...for now. Personally I like the old one better but whatever... EDIT#2: Another one...
  12. Sorry but how in the world do you group together stuff as "spoilers"? I really need to know as I want to post FAR more sprites but what's currently limiting me is... 1. If I post without spoliers in the main post things will get very crowded. 2. If I make a new post, people will just think I'm purposefully bumping my own thread to get attention instead of editing my main post. As you can see, I'm in a bit of a tricky situation and, as you've kindly helped me before, would you be willing to tell me how it's done? EDIT: While i didn't totally understand the 'proportions' thread I have redesigned the fencer class. Should I start again with this as the base?
  13. But I specifically want to delete my posts as i'm just annoying this other person unintentionally. I've searched the whole 'edit your own posts' function and there doesn't appear to be a 'delete entire post' option which is the exact thing I'm looking for. Should I just leave?
  14. I'm really sorry but I don't know how to delete posts.
  15. Since I'm not sure how to get the URL from imgur I'm just going to post a direct link to the image. Nevermind. I've figured it out! Also, it'd be handy later on to know how to delete posts. One last thing, I'd like to just be able to post png files from gimp but, for some reason, this site won't let me do that.
  16. Ok thanks for the criticism. So the problems are... 1. The head needs to have different coloured hair AND just in general be replaced. 2. The lighting also offers "basically no definition of the character's body and stance" (not sure what you mean by this). 3. The motion blur is wrong because "the hit has super low weight" (again, I'm confused as to what you mean by this). 4. Shoes are too big I'm very sorry but I simply don't understand some of your criticisms as I don't really know what you mean by things like "the hit has super low weight". Again, I'm still fairly new at this and, if you can be bothered to do so, would you mind telling me exactly what should be done? Also, now that I've made the animations, how do you think I should change them? Start from scratch?
  17. Thanks for the info! Looking forward to your next sprites (if you're going to continue that is)!
  18. Thanks for the feedback guys! If it wouldn't trouble you, could anyone tell me what I need to edit to make sure these are on par with the vanilla gba sprites? Oh, and the reason the sword is very short is because this class is meant to be a trainee version of the myrmidon class!
  19. Would you allow me to make my own version of the tactician you just made?
  20. Do you have a sprite sheet for the warlock class? I'd love to see how you made those magic effects!
  21. Thanks for responding anyways! I thought this would truly be ignored but I guess I was luckier than that so thanks!
  22. Nice work! I really like the light effects for the warlock class! My only criticism of the battle sprites is, while I can see you were going for awakening-styled critical hit animations (with the tactician class)...I personally like the gba ones a lot more as they're much more flashy. What I would've done is instead of having the attack be a quote I'd just make the regular animation more flashy. Then again, I'm pretty much a n00b when it comes to sprite making so don't take my words too seriously. Still, keep up the brilliant work :)
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