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SullyMcGully

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Everything posted by SullyMcGully

  1. I think you could make "Brawlers" feasible if you made fists a "Brave" weapon, where you attack twice for every normal attack. This would make it so that when a brawler fights an enemy whose DEF is lower than the brawlers MT, the brawler can be incredibly useful (almost broken). However, when up against well defended units like knights, brawlers would be practically useless, without the "Slayer" weapons most other classes can use. I also think that fists should be strong against knives, since a lot of judo focuses on being able to disarm enemies with knives.
  2. Here's another idea for balancing SKL/LCK. Suppose we increase the number and frequency of skills w/ trigger rates. Then, we make it so that LCK works as a buffer against enemy skill activation, the same way it does for crits. Then, to account for the decreased skill activation rate, we double the role of SKL in skill activation. This would make high-LCK characters your go-to units for dealing with enemies with scary skills. Another idea is to make killer weapons double your current crit chance instead of adding 30% to it, making high SKL/LCK more important to proccing crits than the weapon you are using.
  3. I have another question. In Fates and Awakening, a character's class has no affect on their LCK growth. I think this was different in the GBA games, though, because it always seemed like the monks and myrmidons had higher LCK than other units. Do you guys think LCK should be affected by different classes?
  4. I don't really like making crit higher than it already is. I would prefer that it remain the extremely unpredictable godsend that it is. However, the idea of granting some kind of bonus for 100% HIT is something I've been interested in before. Maybe a damage bonus instead?
  5. I like Ike, but my brother, sister-in-law, best friend and favorite co-worker are always whipping my tail with Marth, so I guess he's OK... seeing as, you know, how he didn't originally wear any pants
  6. I see this as IS trying to introduce classic Fire Emblem gameplay to a lot of people who only ever played Awakening and Fates, while testing out "new" concepts like real-time dungeons and towns. If this game succeeds, we might see IS use these elements in future FE games.
  7. Revamped mount system. There have been horses, pegasi, wyverns, and a whole slew of other creatures available for us to take advantage of ever since the series began, but with a few exceptions, not one of them has even received a name. I'd like to see improvements, where each animal has a name and different stat bonuses that they grant their rider. Riders can trade mounts, but riders who consistently use the same mount can develop a support relationship with it, thus granting more bonuses. Your barracks area should have a stable where you can tend to your "pets", feeding them all kinds of goodies to get MORE bonuses! And don't act like it's weird to have a pet sim built on to FE, you guys have had a dating sim tacked on for 5 years and I'm starting to get tired of it. I also think it would be really cool to see what FE could do with a day/night cycle. Maybe with Fog of War setting in at night and some missions having a 24-hour time limit.
  8. Do you have a name in mind for this new stat? I guess I'm just trying to be realistic with a fantasy game, which is kinda impossible, but it just seems like SKL is the kind of stat that would affect something like that. However, I understand that that isn't very balanced. What if we decreased the value of SKL at a distance? I'm thinking about making it so that the accuracy bonus granted by SKL halves with every space. This would add another strategic element, where units with 2-3 range weapons like Longbows or DLuna's proposed wind magic would get different hit rates depending on how close they are to their targets. It's also more realistic that way. Just an idea. I like what I've heard so far!
  9. Ephraim! He's already OP when you get him!
  10. The only one I'm crazy about is Nephenee. She may not have the best personality, but she qualifies for "most versatile unit in series' history".
  11. I've heard this before and I like most of it. However, there are a few things I don't feel right about. From a logical point of view, I think SPD should play a larger role in dodging than LCK, just because of the way things are in reality. I also think MAG should still play a role in healing (something like staff user MAG + unit being healed RES + staff healing power [which has been nerfed considerably] = HP gain). Two ideas in particular that I came up with. These are both a little strange and aren't the best thought out, but I figured I'd share them anyway. First off, what if SKL affected damage done by long-range attacks? Of course, in melee combat, keep STR + weapon MT, but what if we used STR/2 + SKL/2 + weapon MT for ranged battles? I can see one possible strategic effect this would have: characters who have both melee and ranged attacks would deal different amounts of damage at different distances. For instance, a mage with high SKL would be well served to attack at a distance, while one with high MAG would be a better close-range fighter. Just a crazy idea. Here's another one: what if we threw in a hidden skill for every member of the players party called "Blitz"? This skill would basically grant every one of your units the "Adept" skill from the Tellius series, allowing them to have a free bonus attack whenever it triggers. Its trigger rate would be LCK. So, suppose we have a character who maxes LCK at 30. That character has a 30% chance of attacking again, which in my opinion makes maxing LCK a much worthier cause. Of course, there are probably holes in all of these ideas, but I'm just trying to think outside of the box. I welcome your input.
  12. They aren't necessarily going to stop releasing games for the 3DS anytime soon. While it is true that the 3DS family of systems is getting older, there is still much expansion that can happen using the additional power of the New 3DS and it would be a great platform to see more Echoes games on. Plus, a large amount of Fire Emblem fans already have a 3DS because of Awakening and Fates, so they could reach a lot of return customers that way. Nintendo has empathized time and time again that the Switch is not replacing the Wii U and 3DS, but simply adding another play option to a gamer's arsenal. That said, I think they will keep developing games for the 3DS using the 3DS engine, while the upcoming game for the Switch will hopefully use better technology to take the series in a new direction.
  13. Stats are a very important part of Fire Emblem, in many ways more so than in other RPGs. And while the relative values of different stats have changed over the years, there are three particular stats that have almost always been considered less valuable than the others. I'm talking about Skill, Luck, and Resistance. Skill generally contributes about 2% to your hit rate, 1% to your critical rate, and 1/4-2% to the activation rates of certain skills. Overall, these amount to a very abstract value for each point of Skill, whereas a stat like Strength immediately contributes to a notable change on the battlefield. Luck affects a lot of things, but the most notable is your enemy's critical rate. It also grants about 1% to avoid and 1/2% crit, along with playing into certain skills. However, since enemies with a crit rate that is even slightly worrisome are few and far between, Luck is usually overlooked. Awakening even acknowledged this fact making skills like Luck +4 compared to Strength +2. Resistance is slightly more useful, affecting how much damage you take from magical attacks. However, magic attacks aren't nearly as frequent as physical attacks, which makes it worth less than Defense. While you certainly miss it when you need it and it can come in handy in a pinch, Resistance still doesn't match up to some of the other stats. I've heard lots of different ideas on how to buff these stats and debuff the others in order to achieve a more balanced stat system. This is a thread for discussing those ideas and proposing others. I've got a few ideas of my own, but I would love to hear your opinions too.
  14. I feel like Gaiden itself is an unfinished work. It just feels like there was so much more that could have been put into it that was left out in the end. NOT because Kaga decided, "hey, let's make this game bland and unpolished and only give two characters real developement", but because the NES was a weak system that couldn't handle everything that the development team wanted to give it. That said, I don't think IS should make this game as if it had all the limitations Gaiden had, but try to expand it to include everything that might have been left out in the original. And that includes axes. Because axes are awesome.
  15. Have you considered making dark magic drain the user's HP? Gaiden-style. You could make it extremely powerful to offset that weakness. It kinda goes together with the way dark magic is thought of in the Elibean games, where using too much dark magic was believed to result in physical and emotional troubles for the user. The biggest problem I see with it is that, with dark magic being the only weapon shamans can use, you would severely limit their usefulness unless they had access to a less lethal magic to use as a backup.
  16. Even a remake of one of the old games would be great... I wanna see Sami in Smash Bros!
  17. Ever since their beginnings, Fire Emblem and the Wars series have been like sister franchises, both sharing the common thread of strategic gameplay and both being developed by Nintendo and Intelligent Systems. In fact, one of the main reasons Fire Emblem was originally localized here in the West was because Advance Wars had already sold so well. Back then, Fire Emblem games always received credit for their characters and plots while Advance Wars was popular for its multiplayer modes. Now, it's been nearly a decade since we've seen an Advance Wars release. It would seem that they were dropped off at the same time that Fire Emblem had its own "close call" before Awakening brought the series back to life. Now that Fire Emblem is once again a major franchise (I've heard some say that it's Nintendo's fourth largest franchise at this point), do you think that Intelligent Systems will bring back Wars for current generation consoles or mobile devices? Or do you think there is no longer a market for a modern-day, turn-based tactical game like Advance Wars? I would like to see Wars return for several reasons: First off, I'd like to see what kind of changes can be added to the core gameplay with the technological advances made in the past decade. Just like Awakening, in a lot of ways, re-invented Fire Emblem, I'm interested in what could be done to improve on Wars' already stellar strategic aspects. Secondly, I would love to have Advance Wars famous multiplayer back. I can even see Wars becoming an e-sport alongside the likes of Overwatch and Super Smash Bros, which is an opportunity Fire Emblem will probably never have. Finally, I just miss it! Wars was stripped-down, purely strategic gameplay, with no RNG, character-building, or grinding required. Each mission simply required you to take the resources you are given and find a way to complete your objective with them, with your performance being rated at the end of each battle. While Fire Emblem is great and all, I'm getting tired of it being the only flavor I can taste when it comes to the unfortunately overlooked genre of strategy games. These are just my opinions, though. Feel free to share yours below!
  18. Gaiden had a very limited amount of classes, with no wyverns, shamans, thieves, or ax-users. Unless they plan on an extremely minimal class system, they are probably going to have to add some new classes, in which case it wouldn't be too much of a stretch to add branching/third-tier promotions. Since they're already highlighting the divide between the games two main regions, I wouldn't be surprised if they did what Fates did and had classes specific to the different kingdoms. However, I don't expect this game to be anything like Fates. I would be interested in seeing them bring back linear promotions and a lot of other elements from older games make a comeback, just to shake up the gameplay a bit. Oh, and I am TOTALLY in favor of renaming Generals "Barons".
  19. Pair up was great for a few games, and it might be great again in a future entry, but I don't feel like it has to be in every single game. I'm actually looking forward to a game where some of the systems from the past few games get replaced by alternatives. Like I'm hoping that this game brings back Gaiden's weapon system.
  20. I play games for their stories, so... did the original Gaiden have a good plot, or will they have to make some adjustments? The little bit revealed in the trailer seemed kinda generic RPG material, but a lot of great games have started with a simple introduction like that.
  21. Am I imagining things, or were those characters fully voice-acted in Japanese?
  22. I love the naming scheme! Fire Emblem Echoes: Shadows of Valentia. Like it could have a sequel called, Fire Emblem Echoes: Defenders of Judgral or, Fire Emblem Echoes: Legends of Elibe.
  23. A lot of things have changed about Fire Emblem since it first released in the West 13 years ago. One of those things has been the presence of mature content. In the original GBA titles, swearing was non-existent and the most sexualized character was Tethys, who is a great deal more modest than the modern day's Charlottes and Camillas. I'm interested in knowing if you prefer these changes and wish Intelligent Systems would take them further with future installments, or if you think they should focus on creating a more kid-friendly title the next time around. Here are my own opinions: Language: If the next installment is for handhelds/portables, then I don't care too much. As long as they keep it mild and T-rated. On consoles, however, I would appreciate as little profanity as possible, simply because in my family, gaming is kinda a really public thing and I wouldn't want to play a game on the TV screen in the living room if it has words that I wouldn't want my 8-year-old sister coming in and seeing. Sexual content: I prefer it as low as possible. I don't enjoy the way a lot of games jump at every excuse to portray female characters wearing as little as possible. It doesn't really make any sense most of the time. I mean, it wouldn't hamper your in battle capability if you would at least just wear a T-shirt! Geez, in the real world, soldiers cover up every patch of skin possible for protection purposes. I also think that in Fates especially, a lot of characters were given an over-sexual appearance to make up for the lack of a real personality. In a lot of ways, it's just a cheap way to get out of making a character who is attractive for reasons other than their appearance. Violence: I think it should stay the way it is. FE has never really been very violent and I don't think it needs to be. The focus of the series should be on strategy, and while cutting-edge graphics and cutscenes would be great, I don't feel like I'm missing much with the absence of serious blood and gore (then again, my favorite skill animation is Lethality...). I understand that many of you will disagree with this. I look forward to hearing your opinions below.
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