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Excellen Browning

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Everything posted by Excellen Browning

  1. ...I see you a certain Raymond is getting confidence from desperation.
  2. ...And what makes you suspect me? The fact I currently support WoMC in his vote for balcerzak?
  3. Hopefully now we can all lynch someone, people will start talking again. I'm gonna go along with WoMC for now: ##VOTE: Balcerzak
  4. Well, he has been very punctual about it before this, so I guess I'm not used to it.
  5. Erm... The night phase should have ended 75 minutes ago.(5PM EST) The inactivity has also really bugged me. It seems like nobody's been talking to anybody. A shame, really. Did we give up hope of winning or something? EDIT: edited in the second line because I didnt want to double post for it
  6. Time for a short chess notation tutorial for our lovely contestants! (Also for the sake of enforcing uniform notation amongst contestants) http://upload.wikime...ic_notation.png On a chess board, each square can be identified with a unique letter and number. You have vertical files labeled a through h and you have horizontal ranks labeled 1 through 8. The white player has square a1 in the lower left corner of his side of the board, the black player has square h8 on his lower left. See the link above Initials of pieces: K is the King Q is the Queen R is the Rook B is the Bishop N is the Knight pawns do not get an initial because they can only make one move. On to the actual notation of moves Each move of a piece is indicated by the piece's initial, plus the coordinate of the destination square. So if you want to move the Bishop to tile f6, you notate it as Bf6. If you want to move your pawn to f6, you notate it as f6. Notation for captures In case you capture your opponent's piece, you will put an x between the piece initial and the coordinate of the destination square. Let's say the white player was careless and left his queen undefended at tile f6. Luckily for you, you can capture it with your Bishop. The notation for this move will be Bxf6. When a pawn makes a capture, the file from which the pawn departed is used in place of a piece initial. For example, the white queen is standing at f6 again, and this time you can capture it with a pawn, which stands at g7, the notation of this move will be gxf6. Finally, en passant captures are notated as the capturing pawn's file of departure, then an x and then the coordinate of the square it moves to. Disambiguating moves Sometimes, two (or more) identical pieces (two knights) can move to the same square. In a case such as this, the piece's initial will be followed by (in descending order of preference)± 1.) the file of departure if they differ; 2.) the rank of departure if the files are the same, but the ranks differ; 3.) both the file and rank if neither alone can uniquely define the piece (only applies after pawn promotion) Let's take two knights as an example. The one knight is on d4 while the other is on g3. Both of these knights can move to f5. The move of the knight that comes from d4 will be notated as Ndf3 and the move of the other knight will be indicated by Ngf3. For a second example, let's again take two knights. One is now b4 while the other is at b6. Both of them can move to d5 in this case. The move of the knight from b4 will be indicated as N4d5, the knight from b6 will get N6b5. For the third and final example, let's say you've got a pawn to the other side and promoted it to a knight(more on promotion in a bit). You now have 3 knights, and let's just say the first one is at d8, the second at d6, while the final is at h6. All three of them can move to f7. If you move the first knight to that tile, you write Nd8f7, the second gets Nd6f7 and the third one gets Nh6f7. In case you can capture with two identical pieces, the above rules still apply. An example of a move like this would be Ndxf7. Pawn promotion If a pawn moves to it's last rank, it can promote. If it achieves this, the piece chosen to promote to is given after the move aka e1Q. (the pawn moves to e1 and promotes to queen Castling Castling is indicated by 0-0 for kingside and 0-0-0 for queenside. Queenside is castling to the side the queen used to stand in, kingside is to the other side. For white, castling left is queenside, and castling right is kingside. Vice versa for the black player. Check and checkmate YOU MUST ANNOUNCE CHECK AND MATE IN THE NOTATION. A move which puts the opposing player in check is followed by a "+", aka Nb6+. A move that puts the opposing player in check mate is followed by a "#" aka Bf5#. End of game The notation 1-0 at the end of the round means white won, while 0-1 means black won. ½-½ means it's a draw. Extra notation for this tourney to keep order Add which turn it is, aka 1. b3 is what you say if it's your first turn and you move a pawn to b3, 2. e3 if it's your second turn and you move another pawn, you get it. I hope this helps those who need a refreshment course.
  7. Alright, I'll sign up. I'll also be needing a refreshment course on notation, though.
  8. Should I sign up if I'm an inexperienced player? It's not like I'm very bad at chess overall, it's just that I play only once or twice a year.
  9. Who's levi-tah? Eclipse or bizz?
  10. As far as I understand, basically a wolf with unlimited kills and invincibility decided it would be a good idea to kill a ton of people.
  11. Well... Things have taken a turn for the interesting...
  12. We could also just ask Life for confirmation of my story, bro. honestly, this display is kind of pathetic. EDIT: please don't kill me, I edited something in carelessly, but edited it back out immediately because I don't want to get modkilled in my first game
  13. People, please factor in the following possibility: I witnessed Life dissing Psych only a short while after he got killed, in IP chat. Life was going on about how much psych sucked because he told JB (who was mafia) that he was resurrector after JB sent him like a single PM. It's possible that JB though something along the lines of "let's contact the idiots and see what they're willing to share" and thus contacted Slayer too.
  14. All right... ##VOTE: Strawman the Sawman Shaman
  15. I guess we can all sort of agree both mafia's started out with 3-4 members, whether or not they were equal in number. This means Humans have now numbers equal to celestial, or one more, aka an advantage over the other mafia.
  16. Titania has to kill the fighter that drops the hand axe, then equip that hand axe and attack the boss with it. She'll kill him the next phase. Also, don't try to rely on criticals for boss killing when you don't even have a weapon with a good innate crit rate. If 4 turns is what you can get for chapter 4, then you'll have to be really lucky to get anything lower than that. And that would just be wasting time. Also, if you're up to the same point as me, how is your current total turncount?
  17. Hello gents, I come with the first draft chapter results I have played through earlygame aka prologue - chapter 8. And someone really needs to tell me how to do this code thing properly because it's highly confusing. Because of that, I will only talk about my strategy and the turn count Prologue: 4 turns Did the usual 4 turn strategy chapter 1: 3 turns turn 1: Ike gets fighter band, attacks fighter. Titania gets paladin band, attack fighter and runs up. turn 2: Ike runs up, Titania gets seraph robe and runs towards boss. turn 3: Tits kills boss, Ike seizes chapter 2: 5 turns This chapter was quite a bitch, because so much depended on the RNG not screwing me over. turn 1: Rhys goes stand in the corner, Oscar rescues Boyd and stands next to him. Ike runs right and uses the seraph robe. turn 2: Ike runs left and uses a vulnerary. turn 3: Titania kills the bandit and runs up to the boss, Ike uses a vulnerary. turn 4: Ike goes out and kills one of the remaining fighters, the other one unfortunately ran. Titania kills the Bandit close to her and moves into boss range. turn 5: Ike kills the final fighter, tits kills the boss. A 4 turn could have been possible if I could at some point afford to attack with Ike instead of heal and I had the steel sword. chapter 3: 4 turns Overall easy chapter. turn 1: Ike goes left and attacks bandit, Gatrie goes north. Titania kills fighter east of her and then goes north. turn 2: Ike walks up north, Gatrie attacks a bandit, titania kills the archer and canto's to the ship. turn 3: Everybody moves up to the ship, Titania kills fighter that drops the hand axe and moves up to boss. turn 4: titania hurts boss, kills him on EP, Ike talks to Marcia to recruit her. I might have gotten the Elixer if I had Gatrie walk to the house containing it on turn 3 and 4. Having it could have shaved a turn off chapter 7, so meh chapter 4: 2 turns Again, easy chapter turn 1: Rhys runs up, Shinon runs up next to him and rescues him. Soren also runs up. Titania kills the myrmidon and moves west. Gatrie kills first soldier. Ike hangs back. turn 2: Titania equips hand axe and attacks boss. Gatrie kills a soldier, Ike kills an archer. Boss gets killed on EP. Since you can't one turn it, this is the lowest turncount possible for this chapter. chapter 5: 6 turns Again an easy chapter. It would have been nice if you could end the chapter by killing the boss, because I killed him on turn 4. turn 1: useless characters run east. Gatrie takes the west opening and uses the speedwing. Titania goes south, Ike stays on the defense tile. turn 2: Gatrie stays east and kills the hammer fighter. Ike stays on his tile, Titania kills an archer and stays put. turn 3: Gatrie runs up and kills the cav near Ike, Ike stays where he is. Titania kills a soldier with the hand axe and runs down. turn 4: Titania kills the boss after damaging on EP. After that it was just sitting my turns out. chapter 6: 9 turns Hardest chapter yet. Gatrie left me for this chapter to make it much harder. turn 1: all useless units run up, titania kills the javelin soldier. Ike goes right. turn 2: titania kills the archer and canto's east, Ike moves east. turn 3: titania kills the mage and moves to the bridge, Ike kills the poleax cavalier. turn 4: ike moves south and heals, titania kills the knight and moves further south. turn 5: titania kills the mage, ike moves down and heals. turn 6: titania moves next to the boss after killing an archer, Ike moves towards the escape. turn 7: titania kills the boss, ike heals and crawls forward. turn 8 and 9 was getting Ike to the escape tile and ending I also tried going along the west bridge, but then all the enemies from the right side would come at me in one big wave so I ended up getting the same turncount while putting Ike a greater risk. If I had the elixer, I wouldn't have as much problems with Ike taking lots of hits and could have used his full move every turn to reduce turncount. I could now try to let Titania rescue him and carry him for the entirety of the chapter, exp gains be damned. chapter 7: 8 turns Not too difficult, didn't write down exactly what I did, so I'm gonna list the general strategy. had Titania first kill the doods near the armorslayer chest, then on turn 2 took care of doods in the north then had titania run to the chests on the left while Ike stayed around the armorslayer chest. On turn 3 or 4, I placed all undrafted characters in the armorslayer room. Gatrie and Shinon came around, and I had Gatrie kill stuff and at turn 7 or so I had him rescue shinon and continue killing stuff. At this point Titania went and killed the boss and the enemies around him. All fit into a neat little package of 8 turns I doubt I could have gotten lower turns on this chapter, but maybe a 7 turner is possible. chapter 8: 8 turns Not really a hard chapter or special strategy. Titania rescues Ike and sits on the defense tiles for 8 turns. It's not like I can do anything else when I only have 2 characters. Didn't manage to get the red gem, which is a waste. But hey, what can you do? Total turncount at the moment: 49 I'm quite sure zhaoyun and Paper can get a turncount of 5 less than mine in the same chapters. Especially now I've given them so much info on what to do. Current levels: Ike: 11 Titania: 6 Gatrie: 13 BEXP: 1770
  18. Oh you... Why you have to be so alpha male?
  19. That we CAN lynch doesn't mean per say that we HAVE to lynch, right? So why don't we all be merciful to Raymond and not kill him in pregame?
  20. Hello everyone, I am new to this mafia thing so please don't kill my ass on night 0!
  21. Regarding group EXP: if you damage or kill an enemy, you'll see the message "Group got x exp" which is the exp the entire group gains.
  22. Heh, if you 20/20 Ike fast enough, you just might have a chance.
  23. I've played mafia nor disgaea before, but if that isn't a problem I'd like to sign up.
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