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Everything posted by 47948201

  1. No probs, I'm not in a rush or anything, so yeah I see the thread so I'll just keep an eye on that.
  2. Whoooaaa that is sure a lot lol, thanks! (EDIT: Oh, though, efforts and stuff like that aren't counted? Not a big deal, the system stuff is cute and unique compared to battle voices which also have versions from Fates, but uh, how much effort are these things to rip?)
  3. Well if someone finds ripping easier then that's great! I don't particularly care how they get the clips, I just want the clips :x I guess I was just assuming it would be kindasorta like 3DS ripping where you need to have a different set of things set up which I figured fewer people would have than those with a way to record direct audio. But yeah, whatever works.
  4. Actual gamerip would be awesome, I wonder the same. It would cut out a lot of work too, in a certain way, but it is also a lot of work in its own way so
  5. In my search for audio file game rips I stumbled upon this video and realized actual rips aren't really necessary If anyone has the English version of the game and the voice gallery unlocked and a way to record direct audio (by like connecting a cable from the Switch to your computer and setting it as a line-in microphone or something, I don't know what Switch hardware is like so I dunno), is there any chance I could get, like, one long .mp3 where someone's just going through all of Elise's lines and playing them back (but without the background music going, of course)? Asking someone to go through all her supports seems like way too much trouble so I'd say nah to that. I'm mostly interested in just the voice clips that can be accessed from this menu, which hopefully isn't that hard...? Thanks!
  6. There's totally nothing wrong with making a game and not releasing it to the public. I have a couple games that I made purely for myself.
  7. Boosting stats/crit/mov for 1-3 turns from an item that's hidden in specific tiles is super easy, it's just an item that applies a status to the user. Status also, of course, causes an effect to play on the map sprite, and tints the battle sprite. To make it rainbow, change music, and add another action, you'll probably need to code that in. Rainbow and music aren't gonna be too hard to code if you're crafty at re-using systems already in place, but adding another action is gonna take a little more know-how to make reliable. Far from impossible, of course, but there are various other considerations you'd have to make in doing that, too, like how the extra action is conveyed to the player blah blah blah
  8. Oh yeah trivially there's a button to add class and you can just keep hitting it until your computer breaks if you want. I think probably you can have up to 32000 characters, so it wouldn't surprise me if you can have 64000 classes by default, and you can increase the number if you're absolutely bonkers.
  9. Indeed. Hopefully when FEXNA releases there will be a lot more opportunities for people of all sorts of skill levels to do things, but if you want to do something now, don't let the fact FEXNA isn't out yet be a deterrent. Of course, that can only be said in a general sense. People do have limited resources, so if you want to get maximum lifetime efficiency rather than being able to produce things due to your current situation (be it that you have ideas or free time now, etc) then yeah feel free to hang on tight. Anyway, a team which can be given vague orders sounds pretty doable, I'll bring it up. User-friendliness is one of the big things that we try to push for in FEXNA. There's still definitely work in getting started, but ideally a couple 2-minute video tutorials should be all people will need to hit the ground running, where then most stuff is pretty easy to figure out if you're willing to look. A way to make new units without sacrificing existing units, I honestly have no clue what you mean there. Free roam, I wouldn't hold my breath for that as a default FEXNA feature, but if it does get made you can pretty well count on it having skirmishes.
  10. Also it has nice debugging tools to help show you why it's freezing/crashing instead of giving the screech of death or else forcing you to know exactly what to break on but yeah you still gotta learn the tools and make things and stuff
  11. Kinda? If you're using something like FEditor for battle animation processing then it should be making new images to insert which are properly paletted as long as you don't mess with them. ...That said... omg... I think that might've been the issue I had all those years ago with map sprites! Man, that's not something I expected to find an answer for here. So yeah, if you're doing custom map sprites or title screens or stuff like that, unless buildfiles fixed this, Paint probably won't be your one-stop-shop program. But since the question was about battle sprites and animations, I still think it's plenty adequate.
  12. Then go ahead and use Paint! I still use Paint for sprites a lot of the time. It gets a bad rap, but it's actually a perfectly acceptable program, so you shouldn't feel bad using it. There's nothing that can be done in other raster image programs that can't also be done in Paint.
  13. This program won't reeeaaally help you make custom sprites. For sure, the animator is nice, but if you're already hacking FE8 you may as well use a graphics program. Graphics Gale, Aseprite, heck, even Flash or Paint.
  14. I mean, even if someone's not on the Discord, maybe they find the video here and then comment on it on the video itself? I dunno, I will admit it's a little gloomily empty in here.
  15. This may or may not be relevant to your interests:
  16. From a pseudo-communistic perspective, the engine is more important. But keep in mind which came first: the engine serves the game, because the game is what resulted in the engine needing to be made. At the end of the day, Yeti's primary goal is to create his own game, and the engine is a result of the game creation process that he'll share to get more use out of it. But because of this, features that would be important for general use but are totally irrelevant for FE7x tend to be lower priority. If someone doing something Yeti wouldn't do results in a crash, then that'll be fixed straight away because it reveals a weakness in the engine that should be patched. But stuff like the event editor revamp that will IMHO be pretty much necessary for beginners to start figuring the program out at a decent speed, are lower priority than whatever directly relates to the next 7x feature. They'll be put in, of course, but they're not as pressing of an issue at the moment. And with that said, yeah, a big part of it is also making it as hard-to-break as possible, because once it's public, each bug will be multiplied by the number of people who become aware of it, so keeping that number as low as possible will make things exponentially more manageable.
  17. (For other peoples' reference, so long as you're using any FE assets in your FEXNA game, it's basically a derivative work and subject to the will of Big N. If you replace all the graphics/sound with your own and make engine edits such that your game is mechanically distinct (there's no real hard line for this, legal stuff is really fuzzy, but I guess if SRPGS is safe, making your game function rather like that should probably be fine) from FE, you should be more or less in the clear. But as Myke says, it's worth considering whether you really want to be using FEXNA if you're going to go through all that. (I say yes, but your mileage will vary))
  18. You probably can't use FEEEEditor without damaging your computer, because FEEEEditor. Head over to FEU and learn how to hack without it!
  19. ...I should probably pop a message in here so I can better keep track of what's going on.
  20. Can vouch for notepad, been writing out stuff to remember for a later FEXNA game for years lol It really does help to get the design figured out before you jump into things. You don't have to have every detail down, since you'll inevitably change things, but a guide to refer to for general "this is a thing to remember" is always nice.
  21. I wonder that too. FEXP isn't that much more complicated than FEXNA--the later has things more centralized and you don't have to mentally translate "MP at level 4" to "this growth rate" or whatever, but there are more features and thus more to keep track of. That said, if you want to hack, use buildfiles. Keep in touch with the folks who suggested it, because it's not easy to set up (IMHO), but it's quite easy to use afterwards. Indeed, FEXNA is, I think, much easier to do the mundane and the crazy, but if you can do something all-around cool in hacking, imagine what you'll be able to do once FEXNA is out! But if FEXNA comes out and you need to learn game development from scratch, you won't be too much better off than now, if you want to make so many projects. May as well start hacking one of the smaller ones now to get practice, and uh I think I've made my point lol ...That said, still don't use FEditor. It sucks.
  22. Team setup is quite easy. There are, like, two config things (one to say the team order, another to say who's allied with whom) and palettes you need to handle, I think. You can change any unit from any team to any other team at any time (well, maybe not during the prep screen unless you do something crazy)
  23. ....Oh you mean ONLY audio files and nothing else? Yeah something is wrong with whatever you used to decompress, make sure you use 7zip and have space and full access to wherever you're decompressing to and blah blah blah Compression issues like this are kinda beyond the scope of the game itself and might want technical help somewhere else if you're generally having trouble with compressed stuff, because this .rar behaves like any other for me.
  24. I mean there's an .exe file I'd guess that executes something
  25. I can't imagine what could be wrong with that, but here's the file pulled from what I downloaded. (Answering because I figure Av is furiously responding to mass messages about Heirs of Rage, which you should totally look up and watch if you haven't) Distant Travels.ogg
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