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47948201

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Everything posted by 47948201

  1. Audio isn't compressed by RMXP so it's left in its own separate folder, data and stuff becomes part of the actual game files to prevent people from accessing them. What happens when you try to run the game, does it tell you which file is corrupt?
  2. I know it's a joke, but I actually really like it and hope it remains as an option! It's pretty!
  3. "Expect to get your hands dirty, but if you have general knowledge of basic-to-moderate level programming, it won't be anything major"
  4. well skitty has a fe6xna download up and mari said yeti said as long as we're obfuscating the code so people can't steal the engine we're actually allowed to do public releases of fexna games and yeti hasn't said anything to the contrary (though if he does i'll fix asap) so um whoop there it is
  5. Possibly a quickie, what's good on Nino? I don't want to give her Vantage or Defiant, though those'd be good on her if they proc'd, but I'd rather use things I can work with at full health.
  6. So, Fortify Atk and Rally Atk don't stack, it just chooses the highest of them. I'm guessing it's the same between Spur Atk and Death Blow. But what about Fortify Atk and Spur Atk, since they're in separate categories of how they affect your stat? If you Fortify Atk 3 on a unit, then put them next to someone with Spur Atk 2, does the Spur Atk do nothing for them?
  7. For example, on Tharja (whom I've not yet seen, so...) does Darting Blow plus her RauĂ°rblade mean she can attack with +6spd and +6atk, or do the _Blows not count as buffs? And however it is, how's the stacking with, say, Spur Speed?
  8. The main site mentions 5* focus instances of the banner characters to the voting gauntlet, but doesn't really expand on it--understandable given how big a deal the gauntlet itself seems to be, but it leaves me wondering. Will I actually finally be able to get Elise, or does this have nothing to do with pulls?
  9. lol yeah project not dead, i'm dead, school hnnng Hopefully will be able to get back to this during spring break, but plans are already piling up and idk :x Summer for sure though! Also hmmm that sounds familiar oh hey bam well I guess that'll be what Emerald Knight gets |D
  10. I think I'm pretty good against physical units, except Axe Armors (a trend may appear in a moment lol). I was hoping Fir's speed-based offense and decent resistance would be enough for taking out mages, but with 2 movement and that low HP, it's difficult to even approach them... So, what are some of the better units that I should be trying to roll for dealing with enemies of a more magical inclination?
  11. (FEXNA comes second to the game it's for, FE7x, which as you may be able to guess by the name, has many of its systems, right down to the timing on UI elements, made to replicate FE7) FE8 has a lot of special features that are pretty FE8-specific. Skirmish/Valni/Lagdou maps would take a lot of work to emulate, but most of the rest would be at least semi-reasonable, since FE8 is mechanically pretty similar to FE7, so...
  12. No native 3d support. It'd be a ton of work to get that up--look up Maritisa's now-dead Revenge of the Emblem and consider that 3d was a distant dream to her. I haven't tried running FEXNA on Win10, you'll probably have better luck with that question over in the 7x topic since Yeti frequents that more and there's no guarantees Skitty over at 6xna will forward your question since it's not really his direct domain. (I say as if this is my thread lol I know it's not but I imagine Yeti checks here less than that for his own game)
  13. When the game came out, I spent 3 days straight rerolling trying to get Elise (my school probably hates me for the wifi usage lol) until I finally just, decided I should play the game normally without her. Was I sad? Of course. I wanted to have her on my team, for sure. But that's the reality of these kinds of games, so you kinda have to go in knowing that's what you're signing yourself up for--if you never win the lottery, then that's on you for having played the lottery. So I just enjoy the game as a mobile FE game, which for that it's cool, and try to ignore that my team is lacking in my favorites. After all, isn't that kind of like playing a new FE game where you just can't get those characters at all? ...Or something. I dunno what I'm trying to say here, but don't let it get to you I guess. It's a mobile FE first, series and fan tribute second. So just enjoy it however you want to, or don't...?
  14. Honestly, I'm not totally sure--I know there's definitely stuff to be done with editors in centralizing them, and adding new editors (config editor and palette editors come to mind, the idea being you shouldn't have to mess with code if you don't want to do anything advanced, and you shouldn't need external programs other than to make assets), but engine-wise (other than the fact Silence didn't work until yesterday, lol) I don't think there's a ton more that needs finishing...? Well, besides mouse and touch controls, and the internal UI reworking that's going along with it. Right, that's a thing.
  15. Hmm... Not that I've ever used the randomizer, but what files are you trying to decompress?
  16. Personally, I've found FEAT not ideal for compressing--I use it to decompress, but BatchLZ77 is for compression.
  17. I'm 99% sure that's default behavior. I thought it was default in GBA, but I was only halfway right lol, but I've gotten it in FEXNA so one theme plays continuously for all phases and battles so if it's not default it should be easy to port. Choosing a different gameover song is trivial, as is making it play no song. "Last played track" is a little more interesting, I'm pretty sure you'll have to go into the code for that, but literally all you need to do is delete one line, so... (As for your previous post sorry lol I'm not sure what to say about it, maybe I'll make a comprehensive post at some point but doop)
  18. ...huh? I was just going to go with FEGame
  19. I'm pretty sure the tools will have source available? Mari and I have asked for editor source but Yeti said he didn't want to deal with us having issues with being in different versions of the editors and engine, so presumably once a stable version is out there won't be a reason not to have the editor source. Currently we're using VS Community 2013 Update 4 but I feel like that's changed once before during development so I'm not sure that'll stay the case.
  20. In terms of functionality, Pair Up is literally backwards rescue. It wouldn't be too hard to add if you have slightly more experience coding, and not much harder to make bonuses depend on unit/class stat stuff. FE8's Pair Up actually shows graphics properly IIRC, which is definitely possible but might be a little more complicated.
  21. IMHO Museum Melee is an alright map, but the drops on rare weapons are pretty bad. Almost better to just rely on units finding stuff in your castle. Vanguard Dawn is probably the best DLC map, there's some actual substance to it. Everything else is pretty eh unless you want the items it comes with. Witch and Ballistician are pretty cool, as are infinite statboosters though personally I don't find dealing with Royal Royale worth it.
  22. ....huh? You might want to be more specific; I haven't had any issues like that with dialogue that I'm aware of.
  23. Well if this isn't a necro I don't know what is- I magically got my old computer working, and with it came the development files, so there's actually the possibility of improving/expanding this if anyone has suggestions on what ought to happen. Still no download until FEXNA in like 2056 though.
  24. All monster classes, so none of them have mugs currently, but I guess I could do something of the sort? The content produced for these chapters doesn't really have any bearing on further demo maps though so uhh
  25. Roger that, makes sense. Anyway uh over the past couple days I've been working on eventing, finished to (but not through, because I don't feel like doing all those doors and chests yet) my initial goal of Chapter 15 so now I'm going back and doing scene events--other than its units' personal palettes and skills (and I guess the music, and map palette, and two of the GBA battle sprites that didn't come in FEXNA...okay, there's plenty of work left but lol), Chapter 1 is totally done~ I have no clue when it is, but I think at this rate there's a decent chance I'll be showing up in the next FEE3.
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