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NTNP

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Everything posted by NTNP

  1. Sorry Radiant Kitty, I really had a hard time deciding who I wanted if it makes you feel better? And I'd personally say no to Naliah. She seems almost invincible even while carrying a villager but if everyone else prefers to make her free for 1-8 then I'm fine with it.
  2. Alright, the votes have been counted and added to the first post as a ruling. I am drafting Calill and the first post has an update.
  3. @Raidant Kitty: Done and done; you now have Brom and I have Kieran. Thanks for that and all, he'll definitely make my PoR a bit easier. Now onward to someone elses turn. Also the front page has been made up to date. @Voting: Once everyone has voted and noticed the two part 3 chapters we agreed upon before and 1-2 have been added to the original post, I'll compile the vote and post the results. If its a tied vote, we can either reason someone to chose another option OR revote between those two options.
  4. Why don't we just put it to a vote? As I said, I prefer to let the drafters decide: Just agree or disagree if you want, if you prefer to make an argument for something then you may do so: RD's "Freebies" List: P1-P: Allowing Edward to be free Agree P1-1: Allowing either Edward or Nolan to be free Agree EDIT P1-2: Allow either Edward or Nolan to be free Agree P1-5: Allowing Volug to be free on a DEFEND MAP Agree P1-8: Option A: Make one unit (but probably not Naliah) free for this map Option B: Make two or more units (but not probably not Naliah) free for this map Option C: Make no one free for this map and rely on +4 penalties to use Naliah/Maurim/Volug to clean up the map Agree to Option A P2-P: Option A: Make one unit free like in other RD drafts Option B: Make all units free since its a survive map and in turn can't be cleared faster Agree to Option B P2-1: Option A: Make either Nephenee or Brom free (but the other being +4) Option B: Make both Nephenee AND Brom free. Agree to Option A P2-2: Option A: Make one non Lucia unit free for this map Option B: Make two non Lucia units free for this map Option C: Male Lucia free for this map (new idea) Agree to Option A P2-E Option A: Make Elinica or Haar free to quickly end the chapter in 2 turns Option B: Make no one free and rely on penalties (+4) to survive for 10 turns. Agree to Option B P3-1: You can use one undrafted 6 move unit without penalty. Agree P3-3: You can deploy one undrafted 6 move unit without penalty. Agree I believe that is all the exceptions being requested. If I am missing one, or an option that was brought up for that chapter, then please tell me and I'll add it to the list. Just copy the above list, write agree or disagree either now or during your next pick. Once a majority has agree to one of the options, I'll add it to the opening post. Oh and I'll either repost or edit in my draft in a second. I'm still thinking.
  5. As far as Elincia, Marcia and Nealuchi all free... eh it is a defend chapter so that one might make sense. And you can't actually make it go any faster so there isn't much of a reason for a penalty. On most defend chapters the same could be made in general. The thing is; penalties aren't the end of the world. I'll use my character as an example: During this map I would already have Leanne, Brom/Lethe + Mordie (my unit) without cost. Give me another character, you've essentially allowed me to use the entire map at no cost. Same can be true for many others. With that in mind, why not just allow people to use penalties if they can't do it with the minimum freebees? After all, its not like taking a penalty is the end of the world here. And I actually use Brom instead of relying on a wrath crit; he goes to the concoction house and then starts taking on the enemy with healing items for the chapter. I have him tank the knight's hit, hope to avoid the mage's. Heal on player phase, repeat and then move into the mage's range (stationary if memory serves) letting the mage off itself in two turns. Then I just move to the boss, continue to use healing items until the boss kills himself in a turn or two. It takes about 6-8 turns, minus the mage hitting every round but better than taking a 4 turn penalty along with it. Oh and sure, I'll delete the selected people instead of marking them out.
  6. Ilyana is actually amazingly good in this type of draft. I had her on the last draft we did here, she was probably the MVP for my playthrough other than Titania. As far as the proposed changes, here is my opinion: Edward in 1-P: That's fine. Edward or Nolan in 1-1 and 1-2: Also fine Volug for 1-5: Its a defend map so it really doesn't matter who you use. One of the forced units in 1-8. I disagree on this one. If someone can't do it with their team + Rafiel then I think a +4 penalty for one of the forced units (or maybe 8 for those really having a hard time) it a natural consequence of drafting. One unit for 2-P: Understandable as usual. Nephenee and Brom for 2-1: I'd prefer just one be free and the other being a penalty if you choose to use both. Most people are capable of defeating the boss in a understandable time period (4-5 turns) without a penalty and just loses out on the extras. One non-Lucia for 2-2: I'd personally vote each character gets a penalty due to the fact that their is a pretty good chance that each person has an opportunity of having a single character (other than Leanne) by now, but that's just me. However if everyone prefers it this way, I'll change it. One free 6 move unit for 3-1 and 3-3. That's fine. Oh and moving on, I'm drafting Nolan.
  7. I suppose I'll try Haar out. I've never managed to have him in either a PoR or RD draft so it should be fun. As far as the penalties go, I'll wait to make a decision until I hear from the remaining draftees and what they think.
  8. First Paper Kitty are you still wanting Marcia or someone else? As far as the +50 BEXP given each level instead of just to '50' or 'level up' then that's fine. I believe it was accepted in the 'if no one disagrees' question. As far as the Radiant Kitty's suggestion, if at least one more person wants me to I can change it for everyone. And I have a slight issue with removing the early game penalties in RD. Removing those early game penalties greatly devalues people like Edward and Nolan, and considering they are only in RD that seems especially important for them to still be here because without those first 4 chapters of use, there wouldn't really be any reason to draft them until much later rounds. The same could be true for Brom and Nephenee, although at least they are in PoR.
  9. Only one person has given an opinion on the BEXP limit, so I'll stick with what was original planned unless more people make an issue of it. However the penalties in part 1/2/3 are just +4 penalties per character like everyone wanted. Considering the particularly long nature of this draft, I can't imagine +4 here or there would change anything too heavily. However should anyone like to make a suggestion on it, then that's fine.
  10. Well it seems like everyone has finally made a decision then. PoR Sothe has become free for all and Titania RD has become draftable. Now we may start drafting, although it looks as though everyone else has already begun. We may begin drafting now although at this point we might want to ask and see if everyone still wants to keep their current selections considering RD Titania is draftable.. Its officially my turn, but I would prefer if we restarted drafting. If you want to keep your selection then just say so alright? If you want to change yours, then say so. IOtherwise I'll keep what you have selected and later when it gets back to my turn I'll make my choice too. Oh, and the first post has some edits showing the rulings the drafters have made.
  11. I think you are forgetting PoR's Largo being re-added to the list along with Sothe (PoR), Sanaki (RD) and Geoffrey (PoR). It makes an even 66 draftees. Well that's a number of very good points. I'm not opposed to these changes, so if one more person cares to agree we will make the change. The thing is, Calil joins without being fielded, so she would have NO experience points when she can be BEXPed, making it 2 BEXP levels and 0 BEXP as change. And I was counting the chance of Geoffrey (as a drafted character) getting in a single pot shot during his joining chapter (assuming you'd use Ike as the one to arrive to recruit him) giving him a base of 11.22 instead of the normal 11. Or if for some reason you arrive up there early but want to take on the boss or something and he somehow gets a full level, then you can still give them the full BEXP. Btw, the following is the drafting order that has been randomized for the drafting process: 1. Xander 2. Oval 3. Paperkitty 4. NTNP 5. Radiant Kitty 6. Red Fox of Fire Now if only we could agree on who all we want as 'free' and 'draftable' we would be ready to start. Either we need to try and get it to 72 draftables (12 rounds) with 5 free characters (Ike, Michiah, Sothe(RD), BK, Titania(PoR)) or we can use the currently proposed 7 free characters (Ike, Michiah, Sothe (RD), Titania (both), Geoffrey (RD), BK, Lethran), the herons and have 66 drafties. For the time being I'm going to update the first post with the 'modified' 7 free characters and 66 draftables. Once everyone agrees to either 5 free characters and 12 rounds OR 10 (with 3 being herons) free characters and 11 rounds we can start drafting. But we'll still need to settle the BEXP thing before anyone starts.
  12. Yes to both. That is an option. I suppose making all the herons (Reyson, Rafiel and Leanne), Geoffrey (all), Titania (RD) and Lethran draftable while leaving BK free (or vice versa should you all prefer) would give us enough for an additional round. A bad idea in retrospect Alternatively we could make Sothe (PoR), Geoffrey (PoR), Largo (PoR) free along with 3 additional units that remove the need for penalties such as Elincia, Sanaki and Kurthnaga? Should we choose not to either remove all the 'free' units except Ike, Titania (PoR), Sothe (RD), Michiah (RD) and BK or Lethran (RD) or decrease the drafting pool by one round (other than how I suggested) then I propose this option for the final round: On the last turn we randomize again. That way everyone has an equal choice between Largo, Sanaki, Fiona, Gareth, Pelleas, Kurthnaga and Oliver? Would everyone be ok with that idea since none of these characters really 'helps' too much either way if we don't make a different selection system? Please note, we now have 6 participants (assuming everyone is still in). Once everyone agrees upon the rules, I will randomize the positions and we may begin drafting.
  13. @Fox of Red Fire: The standard penalties set (+4 for any unauthorized action) has been adopted by this draft. It just takes me a little while to get all the edits done. @Characters in the draft: Personally, I don't feel as though any character (due to the type of draft this is) should be banned. I was only mentioning what others have said as a potential solution to the issue at hand. If the majority of the drafters would prefer Geoffrey become free opposed to Sanaki (or any other character for that matter) then that is what we will do. Also if you all prefer a different set of 'free' characters that is also acceptable. Potential Solution for "Free" Characters Issue: The following are "Free" characters: 1. Ike (PoR and RD) 2. Titania (PoR and RD) 3. Sothe (PoR and RD) 4. Michiah (RD) 5. The Herons (Reyson in PoR, Leanne and Rafiel in RD) 6. Geoffrey (RD) 7. Black Knight (RD) 8. Lethran (RD) This way in PoR: Ike, Reyson and Titania are 'free' characters. In RD Sothe, Michiah, the herons when available, Titania, Geoffrey, the Black Knight and Lethran should you bother to recruit him. The characters Sanaki, Sothe (PoR), Largo (PoR) and Geoffrey (PoR) are added to the drafting pool. My rational for including Geoffrey in place of Sanaki is due to the fact he is the "Lord" of his chapter, having to seize and allowing you to save yourself a number of penalties. I have already outlined my reasons for allowing Titania (RD) in the above posts. This makes a total of 66 draftable characters between both games, giving everyone 11 drafted characters each along with 6 constant characters and 2 situational characters (BK and Lethran). Does this sound acceptable to all involved? BEXP Level Suggestions: - Ike, Boyd and Oscar should have +0.X * I am fine with this change if everyone prefers it that way. I just felt like adding one level to each of them would only help to get them on their feet faster. - Gatrie should be fine with +2.X, maybe even +1.X * I would lean toward 3.X-2.X personally, after all his base level on that chapter can vary a little bit. - Tormod could maybe get to 14/0, although that may be too high * That essentially doubles his starting level. I chose 11 since it made him either A: Capable of being insta master sealed or successfully leveled. However something like 12-13 might be doable. - Danved should also be fine with +2.X * Personally I think he needs as much help as he can get but that's just me so I originally picked +3.X. - Calill should be --/8, not +2.X. * Sorry, slight error in presentation. It probably SHOULD be --/8 since its the same thing. - Ranulf is probably fine with +0, although 10 would work too * I'd personally vote +1 - Geoffrey should be --/12, not +1.X * He does gain a little experience when recruited in chapter should you draft him (he might get one hit in somewhere), so I'd stick with the +0.X or 1.X instead of a straight 11 or 12. - Nasir should have +0 * I'm fine with either +1 or +0 really. It doesn't really help too much either way since I doubt anyone will actually recruit him.
  14. Truthfully, Sanaki is forced in all chapters she is present in and forced in endgame. Most of the time she is a liability that must A: Be protected from being 1HKOed and B: Can't be hit or else that person takes a 4 turn penalty. To me, it seemed fairer to let her be used as a free character since she doesn't provide much aid to anyone and is essentially treated like a lord for P4 RD. Titania alternatively was selected so that during the early part of RD's P3 people could avoid additional penalties. I didn't consider her 'weaken' RD's GMs since they are also so highly valued in PoR. However, as stated below, if the majority of the drafters prefer a different set up I won't object. The selection of 'free' units was done for both ease of completing an admittedly complex draft (between two games with a variety of characters) and in order to create an even number of draftable units. However should the majority of the drafters prefer to have the herons and Geoffrey be free as opposed to PoR Sothe, RD Titania and Sanaki, I will happily change it. Or if they prefer Radiant Kitty's suggestion we can give it a go. And yes the only thing that a recruiting character can do is meatshiled (although I imagine that being more of an error on the behalf of the drafter), move and recruit a character. Anything beyond that does incur a 4 turn penalty. Also if people would prefer to make Haar banned and make Largo a draftable unit I am also open to that suggestion as well. As far as changes to the amount of BEXP a unit receives, its the drafter's decision. Once a majority has made a decision, I'll change it. Personally I just added +1 to most of the characters from the previous draft in order to make the initial joining chapter of a character a bit easier. However, before we start can we all agree on the exact amounts so no one feels cheated? And oddly enough Red Fox, no I didn't finish the previous draft. I got about half way through part 2, then something else came up and I completely forgot about it. About a week ago I started playing it again (forgetting it was a draft project) and about half way through part 4 when I remembered what it was for, which prompted me to make this topic. I am fine with letting people just 'add' 50 BEXP, so if no one objects I'll make that change along with making it hard mode (in PoR) now.
  15. Tellius Draft #2: *Originally the work of Radiant Dragon and Serenes Forest's PoR Experimental Draft Rules: 1. 6 Participants (5 + myself) will each draft a team to use in PoR (Hard Mode:Fixed Mode) and RD (Normal Mode) with the goal of finishing with the lowest turncount. 2. Units that are free for all to use are: Ike (PoR & RD), Titania(PoR & RD), Reyson, Micaiah (RD), Sothe(RD), Black Knight(RD), Rafiel (RD), Geoffrey (RD), Leanne (RD) and Lehran(RD). 3. You may transfer data of this draft play through from PoR to RD. No other transfers may be used. 4. Undrafted units may: trade with units, shove/rescue other undrafted units and recruit characters however if they do anything not listed within this rule, then a penalty is incurred: 5. A "quick" list of what Undrafted units may not do without incurring a penalty: enter combat (no meatshielding), shove/smite/rescue drafted units/enemies/NPCs, build supports, use staves, steal, visit villages, open/break chests/doors, find hidden items (this includes PoR Chapter 15 and in RD), give Daunt/Pool/Tide bonuses, be used to increase sight during fog of war chapters etc. 6. Exception to Rule 4: If an undrafted unit is recruiting a character and is attacked (without a weapon) then that player suffers a 2 turn penalty as opposed to the usual 4 associated with free usage of that character. This character may only recruit the character and if attacked (without a weapon) meatshield. Any other actions not authorized in rule 4 still result in a 4 turn penalty. 7. Exception to rule 4 and 5: In PoR Reyson and one of the Hawks may be used to get Naesala to retreat in PoR Chapter 19. Make sure they stay out of combat if you don't draft them or they will suffer the same +2 turn penalties for self defense. 8. Other and Partner/Ally units may do as they please without penalty. 9. The penalties for using an undrafted unit in PoR and penalties for RD are listed below. They are the similar to those previously used in Radiant Dragon's version. 10. Limits placed on PoR BEXP are also listed below and have been modified for this draft. - At the beginning of each chapter, you may give each unit 50 BEXP during base preparation while in PoR. - Once you reach Endgame, you may use your left-over BEXP to get your drafted units to level 20 for transfer purposes. - With fixed mode selected, don't BEXP abuse for good level ups. 11. The position of each participant will be chosen at random once all 6 have entered. 12. This draft will be snaking, with the person in first position getting the 1st and then 12th picks. The person in the sixth will receive the 6th and 7th pick. This will continue on for 11 rounds. 13. This will be done in Hard: Fixed Mode in PoR and Normal Mode in RD. There will be 6 participants with 11 drafted units each and 7 free characters + Herons for all resulting in a total of 21 units available between both games (although three are essentially the same character and two are temporary allies at most). Free Character for all to use: 1. Ike (PoR and RD) 2. Titania (PoR) 3. Sothe (PoR and RD) 4. Michiah (RD) 5. Geoffrey (RD) 6. Reyson (PoR and RD) 7. Rafiel (RD) 8. Leanne (RD) 9. Black Knight (RD) 10. Lethran (RD) Participants in drafting order: 1. Xander: Jill, Mia, Volug, Elincia, Janaff, Shinion, Tibarn, Sanaki, Heather, Gareth, Oliver 2. Oval: Boyd, Nephenee, Zihark, Rhys, Nailah, Makalov, Naesala, Nealuchi, Vika, Lyre, Bastian 3. Paperkitty: Marcia, Edward, Gatrie, Soren, Aran, Ranulf, Astrid, Griffca, Stafan, Nasir, Geoffrey (PoR) 4. NTNP: Haar, Nolan, Mordecia, Kieran, Calill, Ulki, Skrimir, Rolf, Leonardo, Renning, Largo 5. Radiant Kitty: Oscar, Ilyana, Maurim, Brom, Meg, Sigrun, Devdan, Caineghis, Ena, Volke, Pelleas 6. Red Fox of Fire: Titania (RD), Tanith, Lethe, Mist, Laura, Tormod, Tauroneo, Lucia, Fiona, Kyza, Kurthnaga Remaining Characters: None Forced Character Penalties in PoR and RD: All characters (forced or otherwise) hold a 4 turn penalty for performing an action not authorized in the opening post. If an undrafted character (forced or being used to recruit) is attacked when unequipped, they incur a +2 penalty instead of +4 like usual but cannot perform any other action other than meatshielding while recruiting so try not to have it happen too much. PoR BEXP Limits Exceptions to Penalties in RD Current Play Logs: 1. Paper Kitty: PoR: 162 (Completed) 2. NTNP: PoR: 44 turns on Ch. 8 3. Oval: PoR: 179 (Completed); RD: 4. Xander: PoR: 147 (Completed); RD: 64 (2P) 5. 6. Thank you for reading this post and I hope that you enjoy watching this draft. Please note there are no more slots remaining. However a second pool might be possible. EDIT: Based on Drafter's Choice: This has been changed to hard mode (PoR) and the BEXP limits modified. A simpler +4 penalty system was used, since it seems easier for everyone. The drafters have chosen to make PoR Sothe free and RD Titania draftable. Revisions to the "Penalty Exceptions" list has been added. The original list of BEXP limits is still open but is replaced every couple of days since edits make the spacing get weird. NEW! With 3 votes, it has been decided that the last round will be reversed, allowing Red Fox to be position one in round 11 and the final pick going to Xander. Oh and I am editing the first page religiously to show any changes with the drafting process when I check in, so I reserve the right to make minor edits without informing anyone else about them.
  16. Lapras has to be my favorite pokemon in both character and use. Also the Nidoking line, I still have fond memories of them thanks to early moonstone evolution.
  17. Fierce: 20 capacity: When attacking (on player phase) or being attacked (on enemy phase) this unit has a chance (STR/2) of increasing his or her base strength by 1.5 for the remainder of the turn. If triggered on player phase it lasts until the next player phase. If triggered on the enemy phase it lasts until next enemy phase. Obviously this could be done with any other stat other than perhaps health.
  18. Excuse me, but you might want to know your codes aren't working. Instead of creating bolding or color effects we are just seeing things like <br><br> randomly in your post. Also you might want to use a different format for the characters and stat stuff. Just look at any of the draft topics or playthrough topics so you can copy and past it with correct formatting. Otherwise good luck with this.
  19. So is this never going to be updated again?
  20. Fighter probably. Hopefully with passable speed, but I wouldn't bet on it.
  21. Its been a few days now since the last update. Are you planning on examining the rest of the cast Life?
  22. @Life: I really hope that you keep updating this list. I've never really made much use of arm scrolls during my play throughs and I would be interested in hearing what else you think about these character's usage of arm scrolls.
  23. I had a question, if I may. What exactly makes Devdan, an overly average unit in every way (has difficulty doubling, has difficulty 1-2RKOing, has moderate survivability but an admittedly high con) over Sothe and Volke, let alone an entire tier over them? Combat wise they all seem arguably mediocre with Devdan winning by a slight margin due to lances but I would think the resources that either of the thieves could net you over the course of a game would out weigh what Devdan contributes in 13 chapters. Has there been any discussion on this matter that might explain their placement?
  24. Please keep posting these. I'm enjoying reading it.
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