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Horatioactive414

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Everything posted by Horatioactive414

  1. The Seafarer. "A young and inexperienced pirate taking pleasure in not only plunder but the wonders of the sea as well."
  2. I-I'm here! I'm here. The Adamant: "A Hero deeply rooted in his honor and fixated on their goal. Wields swords, bows and axes." Pseudo-final boss of my maybe-upcoming hack. I dunno.
  3. blows off dust Yeesh, these are old. I actually forgot this thread existed at some point. I should post something...
  4. I don't think it's considered necroposting if it's your own gallery thread. Besides that, a lot of these sprites are smooth, but a lot of people have forgotten to address one crucial thing- Shadows! It's actually incredibly hard to draw proper feet without them.
  5. Yeah, I should fix that. It should look more like a Soldier's.
  6. Marth sprite I made on the Ft. Mangs discord. Nothing special, since Marths are a dime a dozen nowadays...
  7. To be fair, nothing about the Mercenary makes sense. I threw together the frames pretty quickly too, I plan on changing it.
  8. Yet another palette I won't even use because I already have a revised Mercenary animation: [spoiler=watch out]
  9. Dammit, I should've entered that old cactus I made. Can't find it anywhere, but hey.
  10. Yeah, I always thought the skin colors were sampled terribly. The two white pixels on most faces were barely readable, since the skin shade was so light. The weapons were way too blue to qualify as metal as well.
  11. [spoiler=MORE Palettes!] \ EDIT: All the purple ones belong to Brahm's mercenary group, the brown ones are generic bandits and the green Nomadic Trooper is part of a certain tribe of albinos.
  12. Thanks. I'm no BwdYeti or anything, but I'm one of the few people who animate the majority of their standing sprites in their subforums, so yeah. i'm a special snowflake
  13. Palettes for the two potential longcoat-wearing heroes, Thomas and Jotaro respectively:
  14. Completely ditched the old shading and redoing it because why not.
  15. Yeah, I was going for a Lyn-like shading style earlier, since it made the clothes stand out in an interesting way without making it shine too much. The colors I'm currently working with are temporary, though.
  16. Trying to balance the colors out a bit, since I don't want the leather to be too light it looks like skin and the skin to be too dark it looks like leather. EDIT: People use mug colors for palettes? I've never actually heard of anyone doing that.
  17. 10/10 windup No, seriously, this is probably the best I've done. I really like the spontaneous-ness of it. EDIT: Then there's this: [spoiler=Cheeky frame] I don't feel right.
  18. Sprite Post IV- More old stuff: Nautre and Erutan, the Cain and Abel of my hack. Made these back when I was still sorta bad, but they still flow really well. Also, the revamp is godly so far, but I can't manage to recreate the first slash and windup without making it look less awkward. Any ideas?
  19. Heh. Horatio was actually the reason why I chose this username, I usually go by Ratioactive414.
  20. Sprite post III- Recently found this in my old animations folder: It was probably meant to be a third-tier promotion for May or something. MASSIVE(get it) gif alert: [spoiler=Big Stuff] I used to have an infatuation with Zephiel-scale sprites back in the day. Progress on the May revamp: Original:
  21. Ooh, thanks. I'm currently halfway done with May's animation. Sadly, I couldn't make the old critical due to memory leaks, so it's gonna take much longer to conceive a new one.
  22. Sprite Post II- What's new Revamp. Fiddling with palettes. I was trying to go with a Nomad-like color scheme for the first one. What I really like about this is the unenthusiastic and resentful look it gives off(without an eyebrow like the mercenary, that gives a more confident vibe), since that's exactly what I was going for as a character. The coat needs better shading, however. The sister of the earlier character. Because she's a dancer, I tried to go with a leaner look but not with one-pixel wide arms, as she is a swordfighter as well. I'm surprised I managed to convey wild hair as well as I did, and I'm overall happy with it. It manages that balance between strong and quick Lyn nearly achieved. Nearly. What I'm aiming for in the future: Dynamic and emotional poses, not just standing straight up, weapon(s) in hand. Giving off a look for battle really adds personality, whether it be the Mercenary's hand on his hip or the Pirate leaning over in the enemy's face, eager to fight. Currently working on the May revamp as my main priority.
  23. Great for your first. It just appears that the shading on the axe needs work. Also, Eirika is pretty small compared to most other battle sprites, so there's no problem in making yours taller.
  24. Sprite post I- Working on: In the progress of revamping: http://i.imgur.com/sZq2sxo.gifv (no preview 'cause it's too big of a gif to display)
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