Jump to content

xXMrMooMoo

Member
  • Posts

    6
  • Joined

  • Last visited

Everything posted by xXMrMooMoo

  1. For anyone who is having this problem, I have the answer. First, get the programs you need (Nightmare, FE Recolor, BSPalette Assembler, FE ROM and APE *optional*) Open Nightmare and your ROM. Open the Palette Association Editor Part 1 and 2 On Palette Association Editor part 1 you want to scroll down to what character you want to give a Palette to, go to his BASE PALETTE and select an unused one (I choose 0x6E) *Apply Changes/Save Rom* On Palette Association Editor part 2 you want to scroll to the same character and for whatever class you want to assign the pallet to, you choose BASE CLASS (I choose the Necromancer) *Apply Changes/Save Rom* Open up FE RECOLOR and load image of what you want to change (I chose the necromancer) Edit the RGB values to whatever you want or Import a Hex that you have copied to your clipboard Then once you have finished changing the colors you are going to want to hit "copy hex to clipboard" paste the hex somewhere, you won't need the program anymore. Don't save it 5553FF7FFF6B1F4B9556FF7FCE39567B0A4E0821A5140000B556420800000000 next open up FE BSPalette Assembler select browse and pick your ROM under game select what game you have (i did FE8) under Palette entry select the same palette that you assigned to your characters BASE PALETTE (i did 0x6e) Click on import from clipboard click on Insert palette entry Something should come up saying Repoint, click on it. Then save ROM Close then re-open nightmare Open your Rom and a module called palete reference, should be in a folder called animation scroll down to the custom pallet you just made (I used 0x6e) If you have a battle palette pointer other than 0x00 it worked. (mine is 0x9001764) Also, if you have imported a Hex the colors may have not been in the same order so you might have to play around with it Open your game and check if your character looks different To edit your Pallet in APE, a tool that I like to use, all you do is take the Battle Palette Pointer and subtract 8000000 from it so 0x9001764 - 8000000 = 1001764 <-- and that's the number you will put into APE's Offset(hex) box. Make sure to have the Compressed Palette box checked. Just make sure instead of Lyon and Necromancer, you do Erika and Lord
  2. For anyone who is having this problem, I have the answer. First, get the programs you need (Nightmare, FE Recolor, BSPalette Assembler, FE ROM and APE *optional*) Open Nightmare and your ROM. Open the Palette Association Editor Part 1 and 2 On Palette Association Editor part 1 you want to scroll down to what character you want to give a Palette to, go to his BASE PALETTE and select an unused one (I choose 0x6E) *Apply Changes/Save Rom* On Palette Association Editor part 2 you want to scroll to the same character and for whatever class you want to assign the pallet to, you choose BASE CLASS (I choose the Necromancer) *Apply Changes/Save Rom* Open up FE RECOLOR and load image of what you want to change (I chose the necromancer) Edit the RGB values to whatever you want or Import a Hex that you have copied to your clipboard Then once you have finished changing the colors you are going to want to hit "copy hex to clipboard" paste the hex somewhere, you won't need the program anymore. Don't save it 5553FF7FFF6B1F4B9556FF7FCE39567B0A4E0821A5140000B556420800000000 next open up FE BSPalette Assembler select browse and pick your ROM under game select what game you have (i did FE8) under Palette entry select the same palette that you assigned to your characters BASE PALETTE (i did 0x6e) Click on import from clipboard click on Insert palette entry Something should come up saying Repoint, click on it. Then save ROM Close then re-open nightmare Open your Rom and a module called palete reference, should be in a folder called animation scroll down to the custom pallet you just made (I used 0x6e) If you have a battle palette pointer other than 0x00 it worked. (mine is 0x9001764) Also, if you have imported a Hex the colors may have not been in the same order so you might have to play around with it Open your game and check if your character looks different To edit your Pallet in APE, a tool that I like to use, all you do is take the Battle Palette Pointer and subtract 8000000 from it so 0x9001764 - 8000000 = 1001764 <-- and that's the number you will put into APE's Offset(hex) box. Make sure to have the Compressed Palette box checked.
  3. Thank you so much for that explaination, it would probably have helped if I had the correct modules. Could you get me a Link for the palette association editor 1 and 2 please? Also the only thing that I'm still confused about is how to generate a battle palette pointer. Do you just make it up? Thanks again :)
  4. How would I go about doing that? I'm pretty new to palettes, I read some of blazers Ultimate Fire Emblem thing, but I couldn't figure it out :/
  5. Yes, perhaps I wasn't as specific as I should have been. I'm looking for a nightmare module called the Battle Palette Pointer that contains the hex for Lyon the Necromancer so I can change his colors using an Advanced Palette editor. The default Module that comes with the download of the FE8 Nightmare Modules package has a Battle Palette Reference Module, however it does not contain the one for any version of the Necromancer or for Lyon. I was wondering if anyone could tell me how to get one of if that even exists. Sorry, I hope that cleared it up. :D
  6. Hi, I'm new to forums so I hope this is in the right spot and stuff. Anyway, I'm just getting into FE8 modding and specifically the Battle Palette modding. I want to change the way a necromancer looks in battle and his sprite and all that. I've checked around google and I couldn't find anything so I figured that I could post a topic somewhere. Can anyone direct me to a Battle Palette Reference Nightmare Module that contains a battle palette for a necromancer? or does that not exist. Thanks :D
×
×
  • Create New...