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De Geso

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About De Geso

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    The Adrestian Empire

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  • Favorite Fire Emblem Game
    Three Houses

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  1. First: I don't think you know what Raging Storm actually does. If you did I don't think you would be too concerned with what is between Edelgard and the boss of each map. If you aren't willing to try the strategy, how can you possibly judge it objectively?
  2. I know with a brave bow Bernadetta can use her crest to get a third attack in before retaliation.
  3. I don't want to launch into a big Three Houses discussion with you because you have some pretty deep issues with the game, but you do get Jeritza now (free) in Crimson Flower and you also get a handful of units in the non-CF routes (Seteth and Gilbert in AM, Seteth in VW and SS). You get a kind of new unit when Dedue returns in AM, too. It's not so bad. I still think you exaggerate when you say "can't trust what the game says," but that's not a discussion for here anyway.
  4. Yeah she can one-round some enemies with an iron sword on HM which can be useful. But on Maddening you have a much more strict timetable for reaching promotion ranks.
  5. I know that. I, and others, don't care for his later characterization. It's lame - he would have been much more interesting as a ruthless Jedi killer (like in Genndy Wars) rather than a snake. You are correct.
  6. Swords are not that good on Edelgard because Aymr is not a sword. You cannot be serious here, dude. Edelgard has enough HP to not get one-rounded in the early game (especially with HP+5 which you can get by Chapter 3) on the off-chance you miss a 95% Smash in 2RN. You pick up an Accuracy Ring in chapter 5 from a Knight if I recall correctly. They might be "rare" but if Edelgard is ending chapters in two turns reliably with it I would say it is a more worthwhile investment than putting it on someone like Hubert so he can hit Mire more and still not use Raging Storm. Same deal with Empire Pegasus battalion - yeah, another flier COULD use it but they aren't Edelgard, so they won't use it as well. Ending maps in 2 turns offsets any opportunity cost for a unit not named Edelgard in CF. Authority ranks are shockingly easy to build so I don't really understand why that is a point of contention. Axe Prowess 3 or 4 gives her enough hit to reach reliable numbers against the enemies that matter, none of whom are Assassins or Swordmasters since you really only care about hitting bosses, not to mention the hit boost from linked attacks if seeing a 9 as the first number of your hit rate scares you so much. In a slower playstyle, sure, it isn't as broken because you are consciously trying not to end chapters in two turns with it, but to say that the strongest strategy in the route is "unreliable" and therefore not that good is just being a contrarian for the sake of it, Levant. Go try it yourself and see just how stupidly good it is.
  7. Watch the Star Wars: Clone Wars animated shorts from before RotS came out to understand why people take umbrage with Grievous's depiction in TCW.
  8. I noticed that when I first heard this. It's my favorite song in the game, not only because of the symbolism but also because it sounds tight.
  9. I am training a Gremory Bernadetta right now. I know neither magic is a weakness but training two neutral skills is not a picnic.
  10. You only need one Warp in boss-kill maps (a good amount of 3H's maps). Dark Spikes is still good against non-cavalry units and on Maddening is capable of one hitting a lot of enemies (source: my current GD run on Maddening). Saying it's only good against horses is a misnomer and really disingenuous man. It's not like she's garbage, she's just not the master god of everything that people make her out to be. I don't think a unit who gets doubled and one-rounded by archers is overpowered. Mastermind is pretty good, though, which I didn't think about. Lucius is hardly overrated. In fact I think his uses as a staff-bot are underappreciated since he gets barrier right when he promotes and he can start warping with his fuckhuge magic not long after that. Of course, you also get Pent, and both will be around when Warp is actually available, so the point is somewhat moot.
  11. Seraphim is good against monsters, I'll grant her that. Dark Spikes is useful for high damage, but everyone can hit about as hard with a combat art or something. Thyrsus is good on her - it's hard to argue against her being the best user of it. Still, just okay imo.
  12. Lysithea is just okay. Far from the best unit (or even close to the top) in Three Houses. Warp is good but it isn't the end-all-be-all of efficient clears.
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