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Pandan

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Everything posted by Pandan

  1. Problem is that players will assume something is wrong because the vanilla games seldom give you more chests than keys, or more villages than you could feasibly visit, for example. I'd argue it is unintuitive to show more resources to the player than they could feasibly get - it feels more like an oversight than intentional because the player has no way of knowing what's inside without save stating or opening up the ROM. Of course, if the game is explicit in that "you can only get one of these" (like helix vs. dome fossil) that feels a bit more fair. When one choice is a restore staff on a map with status staves, it isn't really "nice to have", either. What do you suggest the player counter the status staff with? It's unfair to make the player's ability to get through a map without waiting out the status staves based on whether or not they opened the "right" chest in the situation. A better way to individualize the experience is to focus on units and letting the player have more units to work with to vary up their runs vs. items they can miss if they get a chest that is less helpful to them IMO. Hope that's helpful.
  2. Got up to Ch17 today. The hack is charming and I've enjoyed the characters and stories. Thanks for all of your effort making this. Been a nice way to kick back these past few weeks.
  3. It is not a glitch. If you visit the house, you'll learn the merchants dropped something - it is a range event and is not a glitch. Enjoy and please stay safe.
  4. Thanks again for the kind feedback in support - I updated the first post to note that the final release is out. I've made a handful of updates to the game, including 2 new gaiden chapters. Some stats were reworked as well to improve overall balance. Check out the patch in the first post. Thanks again and enjoy your day.
  5. Congrats on the release. Is this game balanced for hard mode?
  6. Thanks everyone for the kind words and feedback. I lost my password for SF and recently was able to get back into my account. Many of the bug fixes described here are being addressed or have been made into the most recent live version. Thanks again for giving the project a try!
  7. Thanks for the feedback! All of these bugs should be fixed on the latest version on Dropbox. The Boogjacht is alluded to in the brown house near the starting position. It is neither a glitch nor the archer that the boss refers to at the start of the map. Unsure about the issues with the stat screen, and additionally, only Storch needs to seize to end the map. You don't need to bring everyone along.
  8. Thanks for the review! The language thing was def intentional because I felt cussing and most naughty words don't really suit FE, but I can understand if it feels odd reading it. VQ is def meant to be more surreal and not taken very literally. There are arenas but not very many - there's one in 2-5 and another in 4-6. Appreciate all the kind and thoughtful feedback. I'm making some tweaks and will be releasing a more major update down the line.
  9. The patch is updated on the dropbox and this should be fixed. Apologies for the rocky start!
  10. We're live with v1.0 release! Please check out the first post and see it here on Dropbox.
  11. Thanks! Hope it doesn't disappoint. We are in the final stretch of development - just need to insert supports and paired endings, then do a last round of playtesting before releasing v1. Stay tuned!
  12. Thank you! I appreciate the kind words. As an update here, we are getting close to finishing the first 'complete' build of the game, v1. I expect this will be ready sometime this year. 41 chapters, 58 characters. Looking forward to getting the release out! Please keep the feedback coming.
  13. Know this is a bump, but curious if @Galap knows that the patch link is broken. Would like to give this a look if they're still open to sharing their work! Thanks.
  14. New patch is available on Dropbox with fixes from last month's release! And two new gaiden maps. https://www.dropbox.com/sh/jve90wdp0t7asvm/AABR2LudpHmsNkLvdJFiMrgPa?dl=0
  15. Not sure what's wrong, since it seems to be working on my end. Apologies for the confusion. Will be making more fixes and will update the patch as needed. Thanks for all the feedback and support!
  16. Hey there! Sorry about this issue. There is a new patch in the dropbox that fixes this issue. Basically, I made a boo boo with the ending events of 1-7. Gunnar also didn't show up if you initiated the Lera/Marlen talk conversation. Both these, and a few other fixes, are accounted for. You will need to apply a patch to a clean rom, but you can use the same save. In your emulator, you should be able to "load an alternative save", and you can use the .sav file from your old patch and have it work. Let me know if that works for you. Sorry for the troubles! @familyplayer the dropbox link is now fixed in the first post - thanks!
  17. Hi all, Want to share an update here that I've made on FEU - v06 ft. 25 chapters (23 mainline and 2 gaiden chapters) is now available here: on Dropbox Attached are some screenshots as well, most of these come from the new chapters, but the team and I have gone back and edited quite a bit of the early game as well.
  18. Thanks for playing! These are good callouts. As part of the next update, I'm revising the writing and dialogue to fix things like that and make the tone more consistent overall. Thanks! Glad you've enjoyed it. Could you expand a bit more on what you mean by unbalanced? The Sword Peg is a glitch that I've fixed - unfortunately, when i updated the skill system, class levels reverted, and the sword peg slot is the same as one of the trainees, hence why she caps at level 10. A few of the other characters had their growths tweaked, namely Ruslan and Vagelis, to help make them a bit more viable long term. Feedback is always helpful! Thanks again for sharing. I'm hoping to get a new release with 23/30 chapters done soon. I had a few computer issues which set me back a bit, but I'm hoping to get the next part done w/ updates in the coming months. Stay tuned.
  19. Having started an FE romhack with limited knowledge, my approach was as follows. 1. Come up with a concept/story that I liked, and map it out chapter by chapter in terms of events, the type of battle, and the cast/characters - all quite loose and high level to see if things make sense. 2. Draft up enough of the script to see if this is actually worth pursuing and if you're enjoying it. 3. Lay out how you want to do the classes, weapons, skills, etc. - all the nuts and bolts needed so that assembling the rest won't require back and forth - get everything set up first so that it's easy to make when you're in that mode. 4. Create a chapter, test it. Repeat. Only focus on gameplay to start. Once gameplay is good, then add in the dialogue from the script. 5. Repeat until game is complete (or at a point where you want to make a release) then go back and add flourish / improvements. This is largely what I've done over the past few months and its been a helpful approach for me.
  20. Hey all - team and I are making a lot of progress, I'm going to start updating the first post with periodic progress reports (and new screenshots) to show how much we have left to do. Here's the most recent one as of today: **Progress Report as of 4/8/19** * Text inserted for 29/30 chapters, final chapter and endings remain (supports to come after v1 release) * All maps completed (some will be reworked w/ playtester feedback) * 21/90 custom mugs complete, all have concept art created * All palettes created and inserted If you're interested in helping out w/ art and/or playtesting, let me know. Thinking of doing a private beta run ahead of a public v1 release.
  21. Try restarting and skipping the cutscene at the end, let me take another look at this. It may be an error with how I set up the transitions.
  22. Hi all, New patch up through chapter 18 is out: Click here to view Hope to hear your feedback! Thanks again.
  23. Thanks for playing and sharing the feedback, glad you enjoyed it overall. And you're right, there are loads of polish issues I am working through in prep for the next release, which I hope to get out before the spring here in the US. RE: Chapter 8, which tile caused this? I caught the unlimited item thing, but I didn't notice the random tile. I've been going through as you've said, but it is hard for one person to catch everything, so I appreciate the report. Glad you like the gameplay - good to hear the level curve isn't too punishing. Which chapters in particular stood out to you as good or bad? Admittedly, I am a huge fan of FoW, but also know it isn't super well-liked. Glad the resources make it more bearable. Most of the FoW chapters are frontloaded, there are only 2-3 more planned for the rest of the game after the 3 in Part I. Glad you like the warp staff too, I received some feedback that it is too OP, but think it opens up some more interesting strats early on and allows you to move faster or compensate for mistakes that get made. Keep the feedback coming, really appreciate you taking the time to play and share your thoughts.
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