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About TheKingBahamut

  • Birthday 09/04/1995

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  • Favorite Fire Emblem Game
    Radiant Dawn

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  • I fight for...
  1. Thank you! I've never been much of an Ike x Elincia supporter myself, but a support between the two would be fun to make. I like to imagine that Ike does eventually grow to accept being a hero and even enjoy it somewhat, I just felt that at this point in his life, he's not quite so happy with it. He always struck me as the sort of guy who just wants to do the right thing, or at least what he thinks is the right thing, just because someone needs to do it.
  2. Figured I ought to show this off for shits and giggles. This is an ongoing project of mine to write some custom support conversations for my favorite game in the series and then turn them into videos. Headcanons and hi-jinks ensue. This project is mostly just me giving myself something to do to flex my creative writing muscle while I do some brainstorming for bigger projects. I have ambitions to make my own FE-style game someday, so I might as well practice some character/dialogue writing in the meanwhile. Enjoy!
  3. The issue I have with the EA Buildfile method is that building stuff from scratch kinda... makes my head spin. I don't really know how to explain it very well without showing it to someone, and I'm not sure how I'd show it off.
  4. Yeah, I figured. MAKEHACK is probably better in the long run for full projects, but trying to track all the data in it makes my head hurt. And honestly, I'd rather work with just a test chapter for now.
  5. Lol I actually do theatre in real life so that's a perfect analogy. A thought occurred to me: it's possible that the MAKEHACK method of hacking isn't the best way to start learning. Even though I've heard a lot of horror stories about FEditor, it looks at least a little more user-friendly in some ways.
  6. Actually, I think that reading this helped me isolate the problem. It's not necessarily that I can't do eventing, it's that while I can do certain bits and pieces of it just fine, I have issues with turning those bits and pieces into a cohesive whole. Which is to say, I can write out the whole chapter events thing or do the "tell the game to put this text at this offset id" thing, but am less certain about how to turn those bits into a full-blown chapter. And that's probably a bigger problem to have than just simply not getting eventing at all.
  7. There's a part of me that wants to continue learning about the technical aspects, if only because knowing at least a little of what to do yourself is kind of important. However, the issue I'm having is that for every one thing about modding I understand, I don't understand 2 more things. As for screenshotting what I've got... not much, honestly. I had an idea about posting the script for the chapters I've written so far (it's text only), and maybe putting some links to music I've written is an idea. But with no real visual aid... not really going to grab other people. Also, to quote InvdrZim: "Getting other people to do eventing for you is kinda impossible." Now this is an interesting idea.
  8. WARNING: This will likely be a fairly long post. I'll try to trim the fat as much as possible, but I can't guarantee that I'll be able to get all the points I want to make across without a fairly long wall of text. But hey, I'm a 'Merican. Building walls is apparently a thing we like to do X( At any rate, a short story: some months ago, I got an impulse to try my hand at hacking/modding Fire Emblem games. What happened was, I started out by writing a short "blueprint" for a story that I thought could work well as the story for a Fire Emblem game. I didn't have a lot of specifics down, merely ideas for characters that I thought would be interesting to work with. I didn't exactly plan of expanding it too much at the time, but it was fun to brainstorm how such a thing would play out. Then, a friend of mine who makes content on YouTube posted a video debating about the quality of the newer Fire Emblem titles versus the older ones. Regardless of my opinion on the quality of the various titles (And I do like Awakening and Fates, for the record), after watching the video, I felt compelled to share the story blueprint I created with him. He said it was really good. Some days later, another friend of mine posted a similar video about what the FE franchise should do to get "back on track," so to speak, and once again, I showed him my blueprint I made. He also thought it was really good, but he also told me that it might make a good idea for a hack of some sort. He pointed me in the direction of Ghast, and watching his videos about Bloodlines, as well as Mangs' playthroughs of similar hacks like Staff of Ages, got me interested. I henceforth began looking into the process of creating FE ROMHacks, which led me here to the forums. Originally, I went in with the n00b mentality of "I can't do technical stuff. I should ask for other people to do that for me and focus on the stuff I'm good at!" That obviously did not end well. I made two separate threads asking for people's help and got nothing in the way of responses. Frustrated, I decided to ask for advice about finding help, and I got a pretty overwhelming response for it. The answers people gave me mostly boiled down to "start with a smaller project to learn the basics. Prove that you can do the basic stuff by yourself, and show that you are worth the time for others to invest into you." And I did take that to heart. It has been about a month since I made that post, and I've done just about everything I can to learn what I can about hacking. I started a small project with which to learn how to create a chapter and units and maps and the like. I've downloaded the tools I need. I've poured over many tutorials, including InvdrZim's FE8 eventing tutorial. And I have learned many things from it. And yet... some things just aren't clicking. The truth is, I'm just not that much of a tech guy. My aptitude is more towards storytelling, creating characters, and music (and even then, I'm not that skilled in those things). That doesn't mean I can't learn technical stuff, or that I don't understand the basics behind making a hack. Yet, with the project I'm doing, I find that even though I might know at least some of the steps I need to take, keeping up with all the data or trying to wrap my mind around certain steps makes my head hurt. I think at least part of it has to do with the way that I learn. When I started learning how to use Pro Tools, the way that I learned it was that my teacher showed me how the different aspects of it worked, and we started certain projects together, and then as I grew more comfortable with the program, I started doing more and more of the work by myself. That's how I learn best: with one-on-one tutoring, watching someone go through the steps, and then trying it myself. And I can't exactly get that from the hacking community, given that most of the knowledgeable people are already busy with their own projects. Hacking is, by and large, a do it yourself kind of thing, and that doesn't really click with me that much. It is entirely possible that hacking and programming games isn't my calling. And I don't have a problem with that, except for one small rub: I'm very passionate about telling this particular story. And I want to tell it as a game, not as something else. Even beyond this one story, I have other story ideas that I want to make into games, each with interesting gameplay ideas and mechanics that I think would be fun. But they are just that: ideas. I'm an ideas person, and as I've learned, ideas aren't worth much, especially if you have nothing else to back them up with. Learning how to back these ideas up is fine, but even with my best efforts, it doesn't mean I'm going to get it, especially if I'm learning by myself. I firmly believe that if someone's passion for something is strong enough, they can overcome any obstacle. It could be that all I need is just somebody telling me "nut up, shut up, and git gud" or to have my determination stoked by someone telling me I should quit and I won't amount to anything and feeling compelled to prove them wrong. The point is, I have a dream in mind. I don't want to give up on that dream, no matter what, but even taking the small steps towards it is proving difficult. I feel stuck. And I need advice.
  9. So I downloaded Anvil Studio because I heard it was useful for implementing MIDI files into a ROM. For making actual MIDI files and songs, however, the program is incredibly frustrating to use. Anyone have suggestions on what programs others use to make music for their hacks?
  10. OKAY! I figured out what it was. I needed to but the ROM Buildfile text document into the ROM with EA before using MAKEHACK to save the changes. Feeling stupid again, but hey. Sometimes you need to make obvious errors so other people can learn to not make them.
  11. The buildfile comes with EA. Do I need to put it in the same place as the MAKEHACK program in order for it to work properly?
  12. Sort of a follow-up to my last post here. Currently learning how to use the MAKEHACK command to apply changes to ROMS. I downloaded the buildfile demo and am currently trying to apply the changes made to it to a clean ROM. Originally, I was having trouble because thee .ups file needed to patch the game wasn't appearing, but after some experimentation, I discovered that it was simply a case of "wait around for the program to actually make the file before closing it." But now I've encountered a different problem. When I use NUPS to apply the patch to the hacked copy of the ROM, it says that the patch has been applied. Yet when I open the ROM up to test it out, none of the changes have been applied at all. I have tried this a few times and I cannot get any of the changes to work. Does anyone have any clue as to what's going on?
  13. So apparently it DID make the file, it just took some time to do it. I hate when questions like this get answered immediately after posting. >.<
  14. So I'm currently trying to learn how to use event assembler and MAKEHACK.cmd to make FE8 hacks, and I'm running into an issue. When I use MAKEHACK, it makes the ROM copy, but it doesn't make the ups patch file to make the changes playable. Help? I might need to actually download Event Assembler for this to work. That's the only hiccup I can think of off the top of my head.
  15. Oh wow, did not expect people to suddenly start jumping on this thread. Not sure if I should be flattered or not. At any rate, I'd just like to say: I've realized that this project, which was going to be a full-fledged game, is too big for me to start with. I'm planning on cutting my teeth on a few smaller comedy hacks as a starting project before doing work on this. So if people are somehow interested in what's here, thank you, but just know that it's going to be a while before I start doing work on this. A long while.
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