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About vercio

  • Birthday June 22


  • Member Title
    f ó d l a n;

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  • Favorite Fire Emblem Game
    Radiant Dawn

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vercio's Achievements

  1. If you're playing blind, enjoy the ride and make use of the skills in the way you think it's going to be more effective. If you're replaying (optimally or not), I'd say use a list of chapter to make use of the skills in the best way you can. As you can attach and remove non-prf skills, you can freely skills so it doesn't make sense to stick a skill to a single unit, but giving it a purpose across the various teams. For the entirety of the playthrough you'll have different team members and comps, so studying which skill can be taken from a team to another can be much more impactful than thinking about skills 🙂
  2. Pretty dumb thing to say but, anyways: you can sell it right away if you know you won't enjoy it or keep it. Right now PS5's value is sky high, even for used units (at least for what I can see from the Italian's eBay). Captain Obvious out.
  3. I just watched a Mangs's video which relates to that, saying three Fire Emblem games will be announced soon. That being said, I really do not believe all of them are coming in 2022. It will be kinda meh-ish, plus they can cannibalize each other. But I believe we're going to have at least one, or two if the "spinoff" game is going to be Warriors-like (I hope we get another SMT, not another mediocre musou game). That being said, these are my speculations for 2022. Please do not criticize, as in the last years my videogame interest has mainly been old games, not new stuff, mostly of which I do not care about. Future Game of the Year (Industry): Pokemon Legends, Arceus (I really don't care about it, but hey, it's Pokemon) Future Game of the Year (Personal): Triangle Strategy (I don't have high expectations for this, but it's the only game I am sure I'm going to buy so 🤷‍♂️) Future Worst of the Year (Industry): eFootball 2022 (The pushback was already a sign of failure for a failing software house which is blowing up on Casino Games and should follow that route. PS: I used to work in the gambling industry and I know how good they are) Future Worst of the Year (Personal): Elden Ring (I don't think I'll buy it, but I will try it somehow because some guy will say it's the best game ever and I will hate it) Biggest Sales Flops: eFootball 2022 (Too easy, I don't play FIFA and I regret the good old days of the Master League on Pro Evolution Soccer but at this point I guess it's me only) Biggest Controversy: eFootball 2022 (That's an easy call) Better than Anticipated: Chocobo GP (I hope this is going to be Mario Kart quality-like) Most Disappointing: Elden Ring (I hate games with a lot of off-game lore, to me it's synonymous of a badly written scenario) Your Most Anticipated: Rune Factory 5 (I want this game to be as good as RF3 was) Game/Franchise You Most Want Announced: Fire Emblem, what else? Unnannounced Game You Expect: Fire Emblem 17 (as a prequel of Fire Emblem: Three Houses) Your Safest Prediction/Low Hanging Fruit (Can be about anything): We will have a 200 BST armor unit on Fire Emblem Heroes That's it!
  4. Glad I could help, I'd say this is the second to last time you'll need the Restore staff, so make sure you at least have it ready for Micaiah when the time comes in the next chapters :D
  5. Actually I believe 1000$ a year is quite dolphin-ish for FEH, given you should take into the 150 you need for FEH pass i'd say.
  6. The idea is by turn two you should be able to setup a dance on the ledge, and to move Ike and Rafiel as quickly as you can towards Oliver. Remember you may need in order to speed up the things: To get rid of halfshift in order to have a usable Volug Restore on your healer (i don't see any but Soren, hope he's and Archsage and with some decent staff level) Pass on Nailah to get rid of the enemies on the right side. Make sure you make good use of Muarim and try to block the path on the mid-left level and remember to pay close attention to Titania and Oscar, who will be forced to run around the stairway.
  7. Being the one who has an Ike pic in his profile, i'll try to be as neutral and unbiased as I possibly can, as the Tellius series shines as my favorite of the entire franchise. Characters: 46 playable characters in Path of Radiance, 73 for Radiant Dawn. Most of the new Radiant Dawn additions to the roster, are recurring non playable characters from Path of Radiance. While they are all fun to play, you will always have more alternatives in Path of Radiance, as Radiant Dawn is really story driven, therefore the massive character selection will not represent a threat or an issue up until a certain point in the game. Overall, characters are well written and relatable. Narrative: I think the Tellius game still represent the highest peak in Narrative that Fire Emblem has in its franchise. In most Japanese games, growth is a big factor when it comes to characters. You do feel the growth of a Napping protagonist into your Edgelord as something close, just like seeing a younger kid growing up. And his allies and enemies, the world and the political landscape that surrounds the story, make the two games amazing even if completely parallel in narrative: Path of Radiance is linear to the point that it can be boring on long term: your second or third playthrough. But still, it is very interesting considering the high amount of details that the game gives you in the brilliant support conversations (which are limited). Radiant Dawn will drive you crazy at first, and your first playthrough will be your hardest challenge when it comes to understanding the scenario. It is a love it or hate it game, no doubts indeed. Mechanics: not the most brilliant games for mechanics. They are good standard/classic Fire Emblem games. PoR sees the introduction of Gauge for Laguz units (essentially they are half humans that can transform to beasts). Radiant Dawn had the introduction of Bronze Weapons and Ledges. Radiant Dawn shines because of the possibility of swapping skills among your units, while skills are permanent in Path of Radiance. Once you assign a skill to a given character, its his/her skill for the entire game and if you wish to remove that skill, it is gone for good. FE Radiant Dawn Skill management is fun and it is the only FE to date that did that. Graphics: Talking about character design, PoR has a mid'2000, vibrant anime energy. By the other hand, FE10RD is more mature and dark-ish when it comes to style. Let's say FE9 is closer to Full Metal Panic and Ragnarok, whereas Radiant Dawn is closer to Death Note and Code Geass when it comes to colors and style. FE is not your AAA game when it comes to graphics, so let's talk about animations and map design. Animations: Battle animations are BAD in both games. They are sloppy as heck. FE1 feels more natural and delivers better battle animations. Turn them off. People say RD battle animations are better than PoR. That's not a win though. RD animations are just slightly better than PoR but they still feel as the worst in the franchise. FMVs are even worse. If I say that they are fandubbed, i'd insult a lot of amazing dubbers. So let's say quality is on par with the first demo of a fandubber. Map Design: FE9, Path of Radiance is good but shines in just a couple of maps like Chapter 19 and Chapter 23. Radiant Dawn. Oh, dang. Maps contribute to this game difficulty. If you like challenges, then you'll be more than happy with what this game can offer. Difficulty: Path of Radiance is considered to be a great starting point for Fire Emblem. Radiant Dawn is relatable only if you played PoR, and it is not a good starting point in the series. RD is not the hardest game in the franchise, but has a good amount of challenge in its normal/hard difficulty. Hopefully you'll find this comment as neutral as possible.
  8. PoR-ported Jill with Zihark support is better than Haar. *waiting for people to roast me up*
  9. The only HD remasters that are actually doable are from FE9. Remastering includes scaling polygons and changing resolution, and it is feasible with some game of these eras. Honestly I’m not a fan of the remake-newgame formula. I’d much prefer waiting another six months and having an entire new game to put my hands on. For April 30 nobody knows what is going to happen, besides Pantless Marth and Loli Shiida. Honestly, I’d like to see Intelligent Systems giving away the same announcement they did back in 2017 with the last FE Direct: a new Fire Emblem game (even a Classic turn based rpg), the Remaster of Awakening (they owe this), a Mobile card game and the announcement for FE17.
  10. I think Chrom can outperform him in this Mage Tanking / Dragon Killing / Generic tank task. 68HP is Enough for surpassing any Panic (besides Enemy Phase inflicted status as Panic Smoke or Panic Staff). He won't suffer of this, having 41 defense and 42 resistance. Bonfire will always perform 20extradamage, and Mystic boost can keep you in Quick Riposte range for quicker F2P swords like Hana, Soleil, Ogma or Lon'qu. Chrom can also output Infantry Pulse to more units, giving his superhigh HP stat.
  11. That's true. But besides fighting Volug in "Rivals Collide" or 4-5, there's no single enemy which is weak against fire tomes. Calil starts with a solid B in Thunder Tomes, and while being heavier than Fire Tomes, you can gain more benefits from a nice ElThunder tome. Or at least that's how I use it. During E-3, yes, you can't have her using the Rexbolt tome, but a refined Thunder Tome or Bolting can work really well in replacement.
  12. Well, it is not completely true. Having a nice Thief in Part 3 is superuseful. First things first, you can Steal on 3-2 the Bolting Tome, which allows for the easiest of massacres in Endgame 3. There are a number of good items you can easily retrieve with Heather during Part 3. The second Ettard, the Brave Bow and a Spirit Dust are way easier to get with Heather. Plus she is a bait monstruosity thanks to high avoid and really good on giving easy kills thanks to Bane. Heather is "worse" compared to Sothe, but her consistency makes me always want to use her always up till Part 4. It's a trap. You can use Calil and a refined Thunder tome to get the same effect. But you can't deny that Ilyana is the most available unit in the game, so if you invest on her from Book I there's no need to stop doing it at a certain point.
  13. Radiant Dawn, just because of the weak beginning of PoR. Of course RD is up on the player's knowledge of Path of Radiance. That's why well-made sequels are always better than the first issue of an Entertainment Medium. But of course, if you do not understand who Ike is and what the Greil Mercenaries accomplished 3 years before Radiant Dawn begins, it is impossible to appreciate RD completely. So yes, to me RD is the better game to me, also because I like the idea of having a conflict going on and multiple splits and different armies from Chapter to Chapter. But kudos to PoR to introduce Tellius to the audience in a magnificent ways. The only thing RD really sucks with is how poorly managed are the plot twist. With a bit of epicness, you could remember most of them as some of the best moments in VG's history. But again, that indicates how serious and down on earth the Tellius series aimed to be. And how FE is perfect in its imperfections. For each entry in the series.
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