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vercio

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About vercio

  • Birthday June 22

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  • Member Title
    f ó d l a n;

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  • Favorite Fire Emblem Game
    Radiant Dawn

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    Volke

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  • I fight for...
    Tellius

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  1. I work for an AI company so i'm pro-everything Generative AI. I'm also convinced of the fact that AI produces nice things, but that's it. It is a tool in our hands to get better wording with NLP, or to get a nicer visual for your average Joe who is not into design and is doing his/her 9-to-5 job. And of course, Generative AI can make a nice painting, sure, but in the long run it will always lack the emotion and the little imperfections that make the human touch possible. Plus, try to write raps with chatGPT. It's so funny.
  2. Well, it also means no more Corrinquests unless you already have something on your 3DS copy already. On the positive side, it also means no Aptitude for everyone.
  3. My suggestion is to play them both on Normal Mode. Just like I did back in the days. Given that you'll be able to master the way Path of Radiance works, you'll be fine once you reach Radiant Dawn. Some Radiant Dawn maps will be more stressful than others like the infamous: Book I, Chapter 4 Book I, Chapter 9 Book II, Chapter 5 Book III, Chapter 6 Book III, Chapter 13 Book IVF, Chapter 3 which can be tedious on your first run if you decide to do or not to do certain things. They are not unfeasable by any means but can cause you some hurdle if you just want to rush through them. At the end of the day, you'll have enormous fun playing it, especially since the two gameplay systems are so well-connected. The only real big difference is that while mechanics tend to stay similar, there are two things that are going to really change: laguz' stat bonuses and skills. Laguz. In Path of Radiance, all the characters from the laguz race will have their full stats while transformed or untransformed. The only difference will be that laguz will not be able to attack or to retaliate enemies. On the other hand, in Radiant Dawn laguz will keep this condition, but their stats will double when transformed. That also means that for every level up these characters will have, you will actually have twice the effect than with beorc characters. To simplify even further, if you level up 1 point in speed, you will actually have 2 more speed points while transformed. Skills: In Path of Radiance and Radiant Dawn you will receive skill scrolls in a number of ways. In PoR skills are permanent, while in Radiant Dawn they can be assigned and removed to your units.
  4. My great accomplishment on this Three Houses Golden Deer run is a Bow Knight Felix with Bow Crit+10, Bow lv. 5, Death Blow, Vantage and Close Counter. This paired with a Killer Bow+, a Critical Ring plus Felix's personal skill and crest make him a deadly threat that can destroy units on both player and enemy phase regardless of range.
  5. Welcome to the place where herons sing!
  6. Go blind first. It's going to be hard, then you'll see what you missed. The only thing I would suggest is to just look out for the Forest's Hidden Treasure Map guide which will help you in getting items that can ease your life, especially if you go completely blind. In my very first run I went blind without it and missing some of those items really can help in certain chapters throughout your run. Just consider that, yes, the unbalance is real but you can compensate with some EXP exploits like some skills and bEXP, which you're already familiar with since you're playing PoR. So you can always use your favorites, provided the availability for that given chapter. Do not spoil yourself with some info with that, as you'll lose most of the first time fun. Also, be aware of the ledge mechanic which is there and that can ruin your playthrough. Go with the flow and you'll be okay.
  7. If you're playing blind, enjoy the ride and make use of the skills in the way you think it's going to be more effective. If you're replaying (optimally or not), I'd say use a list of chapter to make use of the skills in the best way you can. As you can attach and remove non-prf skills, you can freely skills so it doesn't make sense to stick a skill to a single unit, but giving it a purpose across the various teams. For the entirety of the playthrough you'll have different team members and comps, so studying which skill can be taken from a team to another can be much more impactful than thinking about skills 🙂
  8. Pretty dumb thing to say but, anyways: you can sell it right away if you know you won't enjoy it or keep it. Right now PS5's value is sky high, even for used units (at least for what I can see from the Italian's eBay). Captain Obvious out.
  9. I just watched a Mangs's video which relates to that, saying three Fire Emblem games will be announced soon. That being said, I really do not believe all of them are coming in 2022. It will be kinda meh-ish, plus they can cannibalize each other. But I believe we're going to have at least one, or two if the "spinoff" game is going to be Warriors-like (I hope we get another SMT, not another mediocre musou game). That being said, these are my speculations for 2022. Please do not criticize, as in the last years my videogame interest has mainly been old games, not new stuff, mostly of which I do not care about. Future Game of the Year (Industry): Pokemon Legends, Arceus (I really don't care about it, but hey, it's Pokemon) Future Game of the Year (Personal): Triangle Strategy (I don't have high expectations for this, but it's the only game I am sure I'm going to buy so 🤷‍♂️) Future Worst of the Year (Industry): eFootball 2022 (The pushback was already a sign of failure for a failing software house which is blowing up on Casino Games and should follow that route. PS: I used to work in the gambling industry and I know how good they are) Future Worst of the Year (Personal): Elden Ring (I don't think I'll buy it, but I will try it somehow because some guy will say it's the best game ever and I will hate it) Biggest Sales Flops: eFootball 2022 (Too easy, I don't play FIFA and I regret the good old days of the Master League on Pro Evolution Soccer but at this point I guess it's me only) Biggest Controversy: eFootball 2022 (That's an easy call) Better than Anticipated: Chocobo GP (I hope this is going to be Mario Kart quality-like) Most Disappointing: Elden Ring (I hate games with a lot of off-game lore, to me it's synonymous of a badly written scenario) Your Most Anticipated: Rune Factory 5 (I want this game to be as good as RF3 was) Game/Franchise You Most Want Announced: Fire Emblem, what else? Unnannounced Game You Expect: Fire Emblem 17 (as a prequel of Fire Emblem: Three Houses) Your Safest Prediction/Low Hanging Fruit (Can be about anything): We will have a 200 BST armor unit on Fire Emblem Heroes That's it!
  10. Glad I could help, I'd say this is the second to last time you'll need the Restore staff, so make sure you at least have it ready for Micaiah when the time comes in the next chapters :D
  11. Actually I believe 1000$ a year is quite dolphin-ish for FEH, given you should take into the 150 you need for FEH pass i'd say.
  12. The idea is by turn two you should be able to setup a dance on the ledge, and to move Ike and Rafiel as quickly as you can towards Oliver. Remember you may need in order to speed up the things: To get rid of halfshift in order to have a usable Volug Restore on your healer (i don't see any but Soren, hope he's and Archsage and with some decent staff level) Pass on Nailah to get rid of the enemies on the right side. Make sure you make good use of Muarim and try to block the path on the mid-left level and remember to pay close attention to Titania and Oscar, who will be forced to run around the stairway.
  13. Being the one who has an Ike pic in his profile, i'll try to be as neutral and unbiased as I possibly can, as the Tellius series shines as my favorite of the entire franchise. Characters: 46 playable characters in Path of Radiance, 73 for Radiant Dawn. Most of the new Radiant Dawn additions to the roster, are recurring non playable characters from Path of Radiance. While they are all fun to play, you will always have more alternatives in Path of Radiance, as Radiant Dawn is really story driven, therefore the massive character selection will not represent a threat or an issue up until a certain point in the game. Overall, characters are well written and relatable. Narrative: I think the Tellius game still represent the highest peak in Narrative that Fire Emblem has in its franchise. In most Japanese games, growth is a big factor when it comes to characters. You do feel the growth of a Napping protagonist into your Edgelord as something close, just like seeing a younger kid growing up. And his allies and enemies, the world and the political landscape that surrounds the story, make the two games amazing even if completely parallel in narrative: Path of Radiance is linear to the point that it can be boring on long term: your second or third playthrough. But still, it is very interesting considering the high amount of details that the game gives you in the brilliant support conversations (which are limited). Radiant Dawn will drive you crazy at first, and your first playthrough will be your hardest challenge when it comes to understanding the scenario. It is a love it or hate it game, no doubts indeed. Mechanics: not the most brilliant games for mechanics. They are good standard/classic Fire Emblem games. PoR sees the introduction of Gauge for Laguz units (essentially they are half humans that can transform to beasts). Radiant Dawn had the introduction of Bronze Weapons and Ledges. Radiant Dawn shines because of the possibility of swapping skills among your units, while skills are permanent in Path of Radiance. Once you assign a skill to a given character, its his/her skill for the entire game and if you wish to remove that skill, it is gone for good. FE Radiant Dawn Skill management is fun and it is the only FE to date that did that. Graphics: Talking about character design, PoR has a mid'2000, vibrant anime energy. By the other hand, FE10RD is more mature and dark-ish when it comes to style. Let's say FE9 is closer to Full Metal Panic and Ragnarok, whereas Radiant Dawn is closer to Death Note and Code Geass when it comes to colors and style. FE is not your AAA game when it comes to graphics, so let's talk about animations and map design. Animations: Battle animations are BAD in both games. They are sloppy as heck. FE1 feels more natural and delivers better battle animations. Turn them off. People say RD battle animations are better than PoR. That's not a win though. RD animations are just slightly better than PoR but they still feel as the worst in the franchise. FMVs are even worse. If I say that they are fandubbed, i'd insult a lot of amazing dubbers. So let's say quality is on par with the first demo of a fandubber. Map Design: FE9, Path of Radiance is good but shines in just a couple of maps like Chapter 19 and Chapter 23. Radiant Dawn. Oh, dang. Maps contribute to this game difficulty. If you like challenges, then you'll be more than happy with what this game can offer. Difficulty: Path of Radiance is considered to be a great starting point for Fire Emblem. Radiant Dawn is relatable only if you played PoR, and it is not a good starting point in the series. RD is not the hardest game in the franchise, but has a good amount of challenge in its normal/hard difficulty. Hopefully you'll find this comment as neutral as possible.
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