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About vercio

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    f ó d l a n;
  • Birthday June 22

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  • Favorite Fire Emblem Game
    Radiant Dawn

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  1. Being the one who has an Ike pic in his profile, i'll try to be as neutral and unbiased as I possibly can, as the Tellius series shines as my favorite of the entire franchise. Characters: 46 playable characters in Path of Radiance, 73 for Radiant Dawn. Most of the new Radiant Dawn additions to the roster, are recurring non playable characters from Path of Radiance. While they are all fun to play, you will always have more alternatives in Path of Radiance, as Radiant Dawn is really story driven, therefore the massive character selection will not represent a threat or an issue up until a certain point in the game. Overall, characters are well written and relatable. Narrative: I think the Tellius game still represent the highest peak in Narrative that Fire Emblem has in its franchise. In most Japanese games, growth is a big factor when it comes to characters. You do feel the growth of a Napping protagonist into your Edgelord as something close, just like seeing a younger kid growing up. And his allies and enemies, the world and the political landscape that surrounds the story, make the two games amazing even if completely parallel in narrative: Path of Radiance is linear to the point that it can be boring on long term: your second or third playthrough. But still, it is very interesting considering the high amount of details that the game gives you in the brilliant support conversations (which are limited). Radiant Dawn will drive you crazy at first, and your first playthrough will be your hardest challenge when it comes to understanding the scenario. It is a love it or hate it game, no doubts indeed. Mechanics: not the most brilliant games for mechanics. They are good standard/classic Fire Emblem games. PoR sees the introduction of Gauge for Laguz units (essentially they are half humans that can transform to beasts). Radiant Dawn had the introduction of Bronze Weapons and Ledges. Radiant Dawn shines because of the possibility of swapping skills among your units, while skills are permanent in Path of Radiance. Once you assign a skill to a given character, its his/her skill for the entire game and if you wish to remove that skill, it is gone for good. FE Radiant Dawn Skill management is fun and it is the only FE to date that did that. Graphics: Talking about character design, PoR has a mid'2000, vibrant anime energy. By the other hand, FE10RD is more mature and dark-ish when it comes to style. Let's say FE9 is closer to Full Metal Panic and Ragnarok, whereas Radiant Dawn is closer to Death Note and Code Geass when it comes to colors and style. FE is not your AAA game when it comes to graphics, so let's talk about animations and map design. Animations: Battle animations are BAD in both games. They are sloppy as heck. FE1 feels more natural and delivers better battle animations. Turn them off. People say RD battle animations are better than PoR. That's not a win though. RD animations are just slightly better than PoR but they still feel as the worst in the franchise. FMVs are even worse. If I say that they are fandubbed, i'd insult a lot of amazing dubbers. So let's say quality is on par with the first demo of a fandubber. Map Design: FE9, Path of Radiance is good but shines in just a couple of maps like Chapter 19 and Chapter 23. Radiant Dawn. Oh, dang. Maps contribute to this game difficulty. If you like challenges, then you'll be more than happy with what this game can offer. Difficulty: Path of Radiance is considered to be a great starting point for Fire Emblem. Radiant Dawn is relatable only if you played PoR, and it is not a good starting point in the series. RD is not the hardest game in the franchise, but has a good amount of challenge in its normal/hard difficulty. Hopefully you'll find this comment as neutral as possible.
  2. PoR-ported Jill with Zihark support is better than Haar. *waiting for people to roast me up*
  3. The only HD remasters that are actually doable are from FE9. Remastering includes scaling polygons and changing resolution, and it is feasible with some game of these eras. Honestly I’m not a fan of the remake-newgame formula. I’d much prefer waiting another six months and having an entire new game to put my hands on. For April 30 nobody knows what is going to happen, besides Pantless Marth and Loli Shiida. Honestly, I’d like to see Intelligent Systems giving away the same announcement they did back in 2017 with the last FE Direct: a new Fire Emblem game (even a Classic turn based rpg), the Remaster of Awakening (they owe this), a Mobile card game and the announcement for FE17.
  4. I think Chrom can outperform him in this Mage Tanking / Dragon Killing / Generic tank task. 68HP is Enough for surpassing any Panic (besides Enemy Phase inflicted status as Panic Smoke or Panic Staff). He won't suffer of this, having 41 defense and 42 resistance. Bonfire will always perform 20extradamage, and Mystic boost can keep you in Quick Riposte range for quicker F2P swords like Hana, Soleil, Ogma or Lon'qu. Chrom can also output Infantry Pulse to more units, giving his superhigh HP stat.
  5. That's true. But besides fighting Volug in "Rivals Collide" or 4-5, there's no single enemy which is weak against fire tomes. Calil starts with a solid B in Thunder Tomes, and while being heavier than Fire Tomes, you can gain more benefits from a nice ElThunder tome. Or at least that's how I use it. During E-3, yes, you can't have her using the Rexbolt tome, but a refined Thunder Tome or Bolting can work really well in replacement.
  6. Well, it is not completely true. Having a nice Thief in Part 3 is superuseful. First things first, you can Steal on 3-2 the Bolting Tome, which allows for the easiest of massacres in Endgame 3. There are a number of good items you can easily retrieve with Heather during Part 3. The second Ettard, the Brave Bow and a Spirit Dust are way easier to get with Heather. Plus she is a bait monstruosity thanks to high avoid and really good on giving easy kills thanks to Bane. Heather is "worse" compared to Sothe, but her consistency makes me always want to use her always up till Part 4. It's a trap. You can use Calil and a refined Thunder tome to get the same effect. But you can't deny that Ilyana is the most available unit in the game, so if you invest on her from Book I there's no need to stop doing it at a certain point.
  7. Radiant Dawn, just because of the weak beginning of PoR. Of course RD is up on the player's knowledge of Path of Radiance. That's why well-made sequels are always better than the first issue of an Entertainment Medium. But of course, if you do not understand who Ike is and what the Greil Mercenaries accomplished 3 years before Radiant Dawn begins, it is impossible to appreciate RD completely. So yes, to me RD is the better game to me, also because I like the idea of having a conflict going on and multiple splits and different armies from Chapter to Chapter. But kudos to PoR to introduce Tellius to the audience in a magnificent ways. The only thing RD really sucks with is how poorly managed are the plot twist. With a bit of epicness, you could remember most of them as some of the best moments in VG's history. But again, that indicates how serious and down on earth the Tellius series aimed to be. And how FE is perfect in its imperfections. For each entry in the series.
  8. I understand, but I disagree. You can literally buy used games for this. Yes, I know they range XYZ amount of money and some (Tellius) games are expensive. But buying a used game and playing the translated version has to me the same "politically correct" effect as buying a new game from a store or a used from someone. Ethics can flow into a phenomenon of supporting Software Houses, and not the game itself. Then, please give me your definition of outdated. Most of the time that means "Features I would like to be removed from the game because it would make it better in my eyes". And if you stand for that, I disagree. I disagree because: 1) There isn't a perfect Fire Emblem, yet. There's maybe a Fire Emblem you personally enjoy more than the others, but there's no such thing as a game which keeps changing formulas of some sort. That results in always not-perfect but at least enjoyable experiences. Even for Revelations or for the most hated game of the franchise. 2) Since every game has tailored mechanics to the context of the game, despite not enjoying each and every feature of every single game, I do recognize the fact that they are very contextual. Even in Revelations. In conclusion. Will I buy a new remake for FE? Yes, at this point i'd buy Fire Emblem underwear since i'm a fan. Can I hope they stop pushing out random titles and stick with the main saga? Yes I do.
  9. If you have Owain, Brady and Inigo having Galeforce, you know you powercrept yourself. In my first playthrough I did the atrocious mistake of investing in Donnel and paring it with Olivia, resulting in a Inigo/Donnel combo which solo'd the entire Map on Hard without breaking a sweat.
  10. Am I the only one who wishes to have just new FE games? Today we have great fantranslations for the original games, and there's no actual need for remaking. At least imo. I would prefer a two year hiatus for a new FE17 which keeps going on Fodlan mythology or something new, rather than something "cheap" and "easy" such as a remake.
  11. Absolutely Heroes, because of powercreep. All before buying a 49USD Orbs pack.
  12. She is if bonus-transfered. Just stop using Fire Tomes and focus on using Thunder ASAP. Objectively, Calill is the best mage of the game because of decent base and more than decent growth% which will allow her to double consistently. I also appreciate her absence in chapters where she'd solo maps full of Laguz thanks to Fire Tomes and great speed. I personally prefer using Ilyana since despite mediocrity, she is the most available magic user of the entire game. Even untransfered, high availabilty rate and a bit of luck combined with the right timing in giving her bonus EXP makes her a monster in Late Part III and Part IV. If you intend to invest a lot of money in Refined Thunder Tomes, Ilyana is the best choice because of Rexbolt availabilty. Otherwise just give Calill ElThunder tomes and at least get C-Weapon Rank. Overall, together with Jill and Ike, she is one of the best units to transfer.
  13. It is a good tool for RNG abuse when you are about to cap that stat and you're overlevel with a unit.
  14. Then you can play FE: Conquest! All jokes aside, I think a good game is everything we ask for. Personally, I think all FE fans are looking for the same thing. Doesn't matter what first playthrough is, anyone will appreciate every Fire Emblem title at the first playthrough. Even mediocre Gameplay in the worst FE games is masked and filled by plot. What really makes a Fire Emblem stand out - at least it works for me - and pass the test of time is gameplay. Gameplay is replay value of any game. You wanna play RD - for the third, fourth time - to try a run with that character with lower/higher availabilty than the Wyvern Gods. Then, you have a combo which can carry over the most difficult chapters. That is what makes some FE titles shine over the others. And that's how it should be. Summarizing it all, great plot (doesn't matter if it's Genealogy or Birthright) and VALUE over time are the fundamentals to make a good Fire Emblem game, a worthy Fire Emblem game.
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