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fox73x

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  • Favorite Fire Emblem Game
    Genealogy of the Holy War

Allegiance

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  1. We can't really help without knowing more about the problem. What error message does FE7x give? What OS is your computer using? What's in the exception notepad file?
  2. I've got a question - I don't know much about the development of SoA, but how many people are working on the hack/have worked on it in the past? Also, how long has SoA been in development?
  3. Just saw the FEE3 trailer and I think it's looking fantastic!
  4. Tequilla might have a better/more recent link, but here's a dropbox link I found for Event Assembler: https://www.dropbox.com/s/q93yynaxchg1kbv/Event%20Assembler%20V10.1%20FULL.zip?dl=0
  5. Well, I'm not sure how to help without more information. Check to make sure the original file actually had a .zip extension and not something like .tar. Make sure that after extracting the files that you're looking at the extracted folder and not the original downloaded file. It's possible that the extracted files end up in a different place than the original .zip file. You could also try a different extraction program like 7zip?
  6. What was the source of the original file you downloaded? And what program did you use to unzip it?
  7. My goodness the sprite art in your signature is pretty great. Yes, the Shin patch is a bit absurd. So many enemies with wrath... -_- Reducing pirate/brigand movement seems like a good way to balance out the reduced movement of mounted units. Again, testing things out would be the best way to know for sure, since you still want village rescuing to be an urgent matter that pushes the player forward. Genealogy has very large maps, and reducing the movement of mounted units might make the game seem more tedious, especially since it already takes a long time to move units from one side of the map to another, but definitely try it out and see how it works!
  8. I don't know for sure what BwdYeti is planning, but I do know that implementation for IOS and Android tends to be difficult for many applications, unless they are built from the ground up to be compatible with both. From a technical standpoint, save sharing between mobile and computer is possible, but I wouldn't expect this to be a feature unless they're really ambitious.
  9. Interesting ideas. I would definitely recommend play testing all the chapters if you're planning on reducing movement for all mounted classes, since many chapters are spaced in a way to make it difficult to move around and reach villages for anyone other than mounted/flying units. For Arden, his biggest problem is definitely his movement, but his other problems might still get in the way. I don't know if you've heard of the shin patch, but it was a patch for FE4 that "balanced" some things but made the game harder as well. In the shin patch Arden started as a General and could actually promote to Baron, and could use all physical weapons if I remember right. I don't remember if his movement was altered, but if you're interested, the shin patch might be worth your time to read about.
  10. Oh hey! It's the man himself. If someone wanted to say, go about implementing this str/mag split in their own hack, how might one go about it?
  11. Does anyone happen to know how the Str/Mag split works in Ghast's Bloodlines hack? I've heard that it's actually an assembly hack made by Tequila, and not just repurposing stats such as making CON work as the MAG stat, and making LUCK a static stat. Thanks in advance!
  12. fox73x

    Spriter's Resource

    Yeah, I've been tinkering with FEXP the last few weeks and I've learned the hard way exactly how much support there is for FEXP.
  13. fox73x

    Spriter's Resource

    Would anyone happen to have any kind of resources or information for graphics in FEXP beyond what's Klokinator's guide?
  14. Thanks I'll give FE7x a whirl and see how that goes.
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