Jump to content


  • Content Count

  • Joined

  • Last visited


About TriforceP

  • Rank
    King of the Dekus
  • Birthday 09/15/1996

Contact Methods

  • Skype

Profile Information

  • Gender
  • Interests
    Fire Emblem, Zelda, Pokemon, Sonic, and others.
  • Location

Previous Fields

  • Favorite Fire Emblem Game
    Blazing Sword

Member Badge

  • Members


  • I fight for...

Recent Profile Visitors

607 profile views
  1. Special shoutout to BSFE being... pretty much exactly this at some point Navarre, Castor, Rickard and Lena working together to break into a castle and steal gold for the poor
  2. Thank you for giving us that link, Sonic. While what you passed us won’t be the most current script for much longer, it gives us a place to look once Encore releases in January. When that game does come out, all of you wonderful people who donate your time to keep Serenes Forest updated, our main request would be to get those scripts for Encore up ASAP so as to better help the patch’s progress, (and of course, anyone else who has an interest in TMS). The thing is, we don't really need partial scripts. We want to scour the entirity of the game, down to the most seemingly insignificant speech box, so we can search it for direct references to dialogue in FE12, or more commonly speech patterns or verbal nuances of characters to pay attention to (after all, everything in the patch should ideally be consistent with localized games). If you can help us with anything, it would be getting interested parties to get to work on Encore quickly once it releases. If there's something that can be done now, it would be nice if we could get people to finish the scripts for Warriors, including DLC and supports, as that's less likely to have a sudden resurgence in the near future. For both of the above, we should probably reach out to the Reddit community as well; thank you for bringing them to our attention. Speaking of, we should discuss how Encore affected this project when it was announced. As we previously said, we’re trying to collect the data for all officially localized dialogue in their most up to date forms. On the down side, TMS#FEE does push things back a little bit in this regard. We will continue to work, however, and focus on characters who don’t appear in TMS. That is a part of the reason we’re waiting on getting all of these quotes to finalize anything; we don’t want to waste time retranslating and reimplementing lines of dialogue we’ve already worked on simply as a result of discovering previously overlooked dialogue or a recent release we hadn’t kept up with, so that every bit of time we’re putting into this project is moving it closer to full completion. On the plus side, this will mean minimal changes to the patch will be required going forward from the most recent release, and once all of the data is current we will need to put in considerably less effort in the future. We’re laying the groundwork with the long term in mind currently. As stated above, a finished script for Fire Emblem Warriors and its DLC in both English and Japanese is the best thing we can have right now, seeing as how Encore will update the content of TMS. If you guys could help out with that, it would take a lot of stress off of our shoulders. Don’t take this to mean that progress is necessarily at a standstill; we are currently still working on aspects of the patch related to characters who do not have any direct relation to TMS or Warriors. As of now, don’t expect our first patch until sometime after TMS Encore releases, so we can implement the changes in that rerelease. Thank you all once again for your patience, and I hope that the new translation will be worth the wait for all of you! Best, Project Hero-King
  3. Before I list this out, asking about the Thracia regalia is kinda a non-question, since almost every regalia in those games comes with a specific weirlder in each generation *Rapier: Phina *Noble Rapier: Brave Marth *Starlight: Gotoh and/or Linde (Alt) *Luna: Brave Chrom *Astra: Virion/Deen *Sol: Gregor/Valbar *Lady Blade: Malice *Helswath: Lex/Cherche (Look at the art. I'm fairly sure that's what Cherche's Axe was meant to be) *Yewfelle: Brigid/Faval *Gungnir: Travant/Areon *Beo Sword: Delmud *Bragi Sword (Ftfy): Diarmuid *Aureola: Yoder *Apocalypse: Niime *Rex Hasta: Marcus *Rienfleche: Rath *Luce: Renault *Gespent: Canas *Wishblade: Tauroneo *Double Bow: Rolf *Baselard: Volke *Matrona: Rhys *Ashera's Staff: Sephiran *Balberith: Izuka *Goetia: Henry (Refine) *Hagakure Blade: Sumeragi *Waterwheel: Reina *Aurgelmir: Gunter (Refine) *Pursuer: Setsuna (Refine) *Chakram: Jakob (Refine)
  4. It's about time. I'm just mad this banner came right after Brave Heroes and dancers when I spent all my orbs 😭 Glad we got Phina and Sirius. Navarre will no longer have to be alone! Norne is great too but not drawing because obvious demote is obvious. Eh on Nagi. Glad she's in but don't need her. Happy for Astram because we'll finally be getting Mercurius. Feels so weird that we've gone so long without it, especially with Gradivus, Parthia and Hauteclare having been in for so long. Also echoing peoples happiness about Bantu coming in as 3/4*. Tbh he doesn't deserve a five star level, and this could lead to units releasing faster, which would be gr8.
  5. This happened to me twice playing Blazing Blade, though I hadn't gotten that close to the final boss either time. That really sucks m8
  6. When I played Dragalia Lost, I ended up finding a group of people who just play Gacha games. Their Discord server had a FEH channel not because people there liked Fire Emblem (most of them seemed generally clueless about anything outside FEH and Smash whenever I talked about it), but because of the Gacha elements. So I imagine that's where most of those people come from.
  7. My guess: Jill (Axe) Rinkah (Axe) Severa (Bow) TT: Awakening!Anna (Sword) Also, Rinea is in the game now, so she shouldn't be counted on the list for this banner. Other people have probably pointed that out already, but just mentioning it.
  8. That's fair. I mostly did Arran because New Mystery implies him to be the "canon" choice... and I honestly know less about Samson anyways, so it was a little harder for me to write one for him. Though I assume that, if he had one, it would probably go in the same place. Maybe it would be something to do with Sheena? I need to look into their history together a little more. Possibly. I haven't played New Mystery in a few years. I could see it though. This thread is reminding me that I really need to replay the Archanea games. Thanks to everyone for the corrections! The idea of using the Sable Knights would be great. As stated previously in this thread, Camus needs a lot more work in this game, and outside Nyna, they are the best characters to do that. I was disappointed they weren't retroactively added into Shadow Dragon.
  9. Yes. Yes please. Shadow Dragon has some of the best writing in the series, and its biggest problem is that there's barely any of that writing to speak of.Let's see... If Barst and Darros are alive after Chapter 2 Barst and Darros discuss Darros's life as a pirate, and Darros lets him in on the secret of where the pirates main base is. With Gomer dead, the pirates are weak, but not defeated, and the two of them decide to go and kick out the rest of the pirates. This eventually leads to Barst getting the idea in his head to become a pirate at the end of the game. If Ogma is alive after Chapter 12 Caeda and Ogma reminisce about their first meeting, when she saw him being beaten in Knorda. With Grust now having left Archanea, they (and possibly Bord, Cord and Barst) go to free the remaining slaves kept in the gladitorial arena. If you want to redo his backstory a little, maybe you could have a cameo from Samuel/Samto in here too. If Wendell and Merric are alive after Chapter 15 With Khadein free, Wendell notes that a number of his students are still unaccounted for, and he realizes that Gharnef has had some of the more promising acolytes carted away. Alongside his student Merric, the two follow the captors in order to save the kidnapped mages. Possible cameo from Arlen, and maybe even some much-needed interactions between Gharnef and Wendell. If Arran is alive after Chapter 19 Approaching Grust, Arran reveals to Marth his history of knighthood, and how he had previously served a Grustian lord who was tyranical to his own people. On their way to Castle Grust, they pass through the lands of said Lord, and they decide to give the people a better life by removing the Dohlr-supporting, peasant-murdering lord. If Lorenz and Ogma are alive after Chapter 20 Lorenz explains to Caeda that part of the reason Ludwik fell so quickly to Dohlr was because his children had been kidnapped early in the war, and were being held hostage. Ogma, alongside any other mercenary-types remaining in the army, agree to go free the children. Cameo from Yuliya and Jubello, as well as establishing the relationship between Ogma, Lorenz and the twins. (Yes I really like Ogma shut up) If Est and Abel are alive after Chapter 21 Honestly, I feel like their relationship is among the least developed in the whole series (at least as far as localized games are concerned), and that needs to be fixed. The two of them get to know each other over the course of the game, and there's an obvious attraction between them but neither is willing to admit it to the other. While waiting in camp the night before attacking Michalis, Est expresses a desire to visit her home village again. Abel volunteers to join her and her sisters on that visit. There, they find that it's being held under an iron fist by the Macedonian military. They free the village, and at the end Est and Abel confess their feelings for each other. Also, MAJOR shoutouts to Etrurian Emperor for an amazing idea on that Hardin paralogue.
  10. Hello everyone! It’s been some time; apologies for the silence lately. We have been quite busy over these past six months doing a number of things, and we felt that it was only right to tell you all how we’ve been progressing over that time. For one, we’ve actually been learning to do this. Outside Hero of the Emblems, none of us have actually done any work on Fire Emblem modding at all, so it took some time to get used to it. This was an especially high hurdle in this case, since not only did we have to deal with translation and localization of text, but also editing graphics. While he’s not part of the team, I want to give a special shout-out to PikaSamus for sharing his expertise on graphics editing with us to help get through that. There were other issues regarding the ROM itself as well. Namely, there were a number of unnecessary repeat files, which were causing issues with the ROM’s performance. Cleaning that up fixed quite a few errors and bugs. We aren’t sure when exactly these files came to be in the ROM, but it seems to have happened at some point before we came on board; that said, we aren’t completely sure, and the issue is solved now. Lord Hyness took the lead on all of those technical issues, and, while some of those changes may be +invisible to all of you, they were imperative for the rest of us. That said, you may have noticed a lack of actual localization in that list of changes. That’s because there is a lot of overhead work going in. As has been stated before, we don’t just want to simply translate this game; we want to make it localized and polished to a point where it feels completely in line with the other games officially localized by Nintendo, down to painstaking details, down to a list of which games to prioritize when there’s conflicts in tone, localized names, etc (Shadow Dragon obviously topping that list as highest priority, followed by Echoes). This means quite a few man-hours going through already-localized games to cross reference and then document relevant passages in both English and Japanese, (especially collecting quotes from New Mystery itself that have already been localized via instances where the game was directly quoted) so that we can remain in line with references to the game in other entries in the series, even including Heroes and Warriors. Not only that, but we want to make sure we remain true to the characters. We want their tones and personalities to stay in line with how they’re portrayed in Shadow Dragon, Heroes, Shadows of Valentia, etc. This is a lot of work, but in the end, it’s worth it so we can put out the most accurate and enjoyable translation that we can create, in a reasonable amount of time. The release of Three Houses was both a boon and a large amount of new content to sift through. That game officially localized a lot of things from New Mystery which haven’t been previously localized, as well as from the other Japan-only games. An example of this is that the tome formerly called “Shaver” has now been officially localized as “Cutting Gale”. Even though it gives us more work, it allows for even more accuracy, which, as stated earlier, is the real goal of this patch. Currently, we are combing carefully through the content of Three Houses to find things relevant to New Mystery in our free time, but be rest assured we are striving to do so in a timely manner all the same. If you want to help us in any way, we do have an important request: as previously mentioned, in order to put out the best product we can, we were hoping to collect quotes from every Fire Emblem and Fire Emblem-adjacent game... including Warriors and Tokyo Mirage Sessions, which both include numerous chunks of dialogue directly quoted from New Mystery. However, we have been unable to find complete text dumps for either of those games, which makes our research incredibly difficult with regards to those two. If any of you just so happen to know of a place where we could find such a text dump for either game, we would appreciate that more than you know. That’s about it from what I can think of for this update. We have a LOT coming down the pipeline, even some things beyond just a basic ROM translation, and hopefully by the next time we make a big update post like this we’ll have even more to show you all. Unfortunately, quality takes time, but I promise it’ll all be worth the wait in the end. Until next time! -Team Hero-King
  11. Three units is a little too little for Lyn Mode. In the end you'll need a decent-sized cast (12 in the final chapter), and there are quite a few good units in Lyn's story. Just plan ahead on who you want to use and who you don't. As others have said, I suggest one of each class line. Just don't use Wallace. So long as you level your lords well enough, you may never see him again (he only appears in Eliwood Mode if Lyn, Hector and Eliwood have a combined 49 levels or less by the time you reach his chapter. For units, I firmly agree with Erk. That man was a piece of speed whenever I used him. Same with Matthew. Be sure you keep an eye out for items he can steal by the way. While Serra is your only healer now, I suggest not using her much in the long run. You eventually get Priscilla, who has a higher movement, which can be crucial for healers. Kent and Sain are equally fine. I'll suggest Sain though, since he comes with a higher Lance grade to start with, which makes it easier for him to stand out, compared to the sword-wielding Kent, who needs to compete with units like Lyn, Karel, and Eliwood. Don't worry about Wil. You get Rebecca almost immediately in Eliwood mode, and she is far better than he could ever hope to be. Dorcas, Rath, and Lucius can go either way. Rath is the only available Nomad, so consider him, though bows aren't quite as useful in Blazing Blade as they are elsewhere. Lucius and Dorcas are solid picks, but there are also characters who come later who may or may not outdo them. Also, don't be afraid to use your lords. They're all decent to amazing. Also, be sure you keep using the refresher twins (Nils and Ninian). They don't deal damage, but it's best for them to be bulky.
  12. Chase, Flaming Axeman Axe Infantry Fire, Speed 42HP/35 Atk/37 Spd/33 Def/21 Res Weapon: Headsman (16) (Prf): Adjacent allies receive Res+3 during combat. Deals +15 damage when Special triggers. Special: Ignis A Skill: Momentum 3 (!): If unit initiates combat against foe that initiated combat against unit during the previous enemy phase, unit gains Special cooldown +1 before attack. B Skill: Quick Riposte 3 C Skill: Varied Army (Prf) (!): At start of turn, each ally that does not share a weapon type with another ally receives Atk+6. Not necessarily a good unit, but I enjoy what was created.
  13. Does anyone have or know a full text dump for TMS? I can technically find everything by going through the game and around online, but it's easier to have a single file rather than rifling through pages upon pages upon links of individual scripts to find the specific lines you're searching for. Thanks in advance!
  14. Does anyone have or know a full text dump for Warriors (DLC included, if possible)? I see that the Supports are dumped in one specific thread, but it's easier to have a single file rather than rifling through pages upon pages upon links of individual scripts to find the specific lines you're searching for. Thanks in advance!
  15. I'm wondering if they meant for a Thracia banner to come out before the current Fallen banner, since not only does Fjorm already know Mareeta in the Forging Bonds, but she was also surprised that Mareeta was possessed, meaning Fjorm had dealt with an unposessed Mareeta before. Because of that, I'm putting my bets on Thracia with an uncorrupted Mareeta. That said, more Archanea plox
  • Create New...