Jump to content

Cecil Hoshino

Member
  • Posts

    17
  • Joined

  • Last visited

About Cecil Hoshino

  • Birthday 05/20/1989

Retained

  • Member Title
    Support Supporter

Contact Methods

  • MSN
    archmage9@hotmail.com

Profile Information

  • Interests
    Video Game Design, Filming, Writing, Comedies
  • Location
    Victoria, BC

Previous Fields

  • Favorite Fire Emblem Game
    Blazing Sword

Member Badge

  • Members
    Laura

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Cecil Hoshino's Achievements

Newbie

Newbie (1/14)

  1. The idea of this project, for me, was to get my feet wet with using either XNA or RomHacking in general, and for that aim, I thought a minor "expansion" adjustment to FE7 and FE6 would be a good, simple start; nothing too major, just a little expansion here or there, just to get a feel for the systems in place before taking on more ambitious projects. Although, from the sounds of it, the expansion is fairly ambitious, itself?
  2. Ah...I knew that The Last Promise had that Unit Recycle Bin during the bonus game mode to make room for other units...didn't know the effects of the hard and fast "40-45" limit...eeeyikes.
  3. Fire Emblem: Mystery of the Emblem, did something that I always thought was brilliant: it included two "books," a remake of the first game and then a full on sequel, while the whole package was a refinement of the systems already established in the first game and (to a lesser extent) Gaiden. The idea of having the prequel and the sequel together in one place always delighted me, and, so, for someone looking to get his start with ROMHacking, a thought a neat idea would be doing the same treatment for Fire Emblem 6 and 7, where, instead of Hector's Story, you played Roy's Story, which was Fire Emblem 6. Mapping out the Chapters (including trimming Lyn's story down to 7+1 Gaiden chapter, 30 Eliwood Chapters in a mix of main, Gaiden, and A/B Route splits, and trimming off just one Chapter of FE6), not only is there enough room for all the Chapters from 6, there's room enough for one more chapter in FE7 to better tie the two together. However, there are other limitation concerns I was wondering about: 1. Character limitations. Counting Wallace/Geitz, Nils/Ninian, and Harken/Karel as one unit each, Fire Emblem 7 has 46 available characters by the Finale (45 if we consider Merlinus's lack of deployment and Athos's ability to deploy as them exchanging character limit positions). Applying the same to Lalum/Elphin, Echidna/Bartre, and Dayan/Yuno, Fire Emblem 6 has 50 available characters (51 if we count Merlinus). Is there room enough in Fire Emblem 7's ROM to accommodate 50/51 available, deployable characters? What's the hard cap for available characters? 2. Speaking of Character Limitations, while you'd never have them all in one room, that is still 103 individual recruitable characters, not to mention all the new bosses (even if we trimmed out all the Monke's down to 1 in the Sacae Route Gaiden Chapter). Can the ROM support all that character, unit, and portrait data, let alone potentially 7 new playable characters (5 NPC's and Bosses promoted to playable in FE7, 2 NPC's/Bosses in FE6)? 3. Support Limits. Restoration Queen ran into technical problems with FE8's ROM, working around new paired endings, that some of the originals had to be cut. A potential "Elibe Book 1, Book 2" project would have all the supports from 7, AND from 6, AND all the endings from both (the shortened endings would obviously be cut, but that's still all the full character endings). What are the hard and fast limits on new supports and new paired endings (if, say, one of the new playable characters had a support and paired ending with one of the original characters?) 4. Would it just be easier to remake both FE7 and 6 in Microsoft XNA like FE7x is doing? It'd technically be more work but there would be so much hardware room to work with?
  4. Happy Birthday!!! (again)

  5. "a bandit named Dreg" dreg noun 1. dregs, the sediments of liquids; lees; grounds. **2. Usually, dregs. the least valuable part of anything. the dregs of society. ** I just got that! :D
  6. Always a good approach, nice and slow, build up the aspects. At least, that's what I take from "go from there." So you mentioned in your description for the intro to chapter one that you were looking for (or at least open to) help in the development. Strictly in the graphics department?
  7. I do have skill as an editor, and a bit of free time on my hands. I'll admit, though, my Japanese is rusty, to put a positive spin on it. Still, big fan of the Fire Emblem games and a grasp of the lingo specific to the series, so I could take the case.
  8. Well you did say you wanted Calill before you mentioned wanting Ilyana, so... Anyway, I should probably get started. We need to screencap/film the proceedings, or can that be saved for the results screen?
  9. My last two picks are Brom and Bastian. Final squad: -Ike -Titania -Giffca/Tibarn/Naesala -Rhys -Lethe -Volke -Nephenee -Brom -Makalov -Lucia -Bastian
  10. Oh, right, it was. Sorry, I was thinking Fire Emblem 4/5 for a second there, where Mend was 20. My bad.
  11. Well, that certainly clears things up. Alright, my turn. (dang, Muarim and Zihark were both my next picks. Hmmm). I'll go with Volke and Lucia. 50% STR growth can't be wrong.
  12. It's your turn to pick,like,naow.

  13. I do know that, at the very least, it won't work like that for Rhys. While the other units will have more targets to have fun with and fight against, Rhys is still a heal only priest, meaning he'll be still only getting 10 EXP a turn with Heal, 20 with Mend. And with the rule against BEXP outside of capping off near level ups, that could be a problem. Also, I'll be honest, I'm still not sure how the heck I should be playing Fixed Mode.
  14. *ahem* I'd like to take this moment to apologize for being a dink. That's kinda the purpose of a draft tournament.

×
×
  • Create New...