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Tactician Aria

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Everything posted by Tactician Aria

  1. So I wanted to add the "Rekka no Ken" subtitle box from the JP version, replaced with my own text of course, however it does not seem to appear. I followed this guide: http://feuniverse.us/t/fe7-title-screen-subtitle-hack/1684 and it did work as the sword disappeared from myself editing it out, however the text box is still missing. Is there any hex code to make it appear? Thanks for the help guys!
  2. Well, I don't know what you mean by "beta kyle and forde" portraits but I do know the place to find all of your graphic oriented stuff. Check out the spriters resource, they have just about every sprite from FE6, 7 and 8. FE6: https://www.spriters-resource.com/game_boy_advance/fireemblemthebindingblade/ FE7: https://www.spriters-resource.com/game_boy_advance/fireemblemtheblazingblade/ FE8: https://www.spriters-resource.com/game_boy_advance/fireemblemthesacredstones/
  3. Alright, thanks prime. I might look into the key generator if I decide to stick with FEXP.
  4. So recently I decided to move my fan game over from a hack into an FEXP project because FEditor constantly gave me issues. I went to look at the tutorial and it says I need RPG Maker XP to use it. I've downloaded the free trial, but once that runs out will I still be able to use FEXP?
  5. So when I started hacking, I did what a lot of people did and used Eventiel created by CedarNyx. It's a great program, but I went to use it today when I noticed the entire site was screwed up beyond all repair. Specifically the FE7 one, the FE8 one works fine. I've used it for a while and I've had no problems but I think it might have gotten removed because, IIRC, TEB forums have been abandoned for a while. Anyone else know what's going on?
  6. Is it possible you could give me a basic rundown of how to perform this magic? If you can't, that's fine. They also don't want to heal either so that's another thing.
  7. So I wanted to add bloom festals to my hack and I thought I had set it up correctly. I made sure I set min-max range to 0x12, I set the weapon type and weapon ability 1 to "Staff", I set the staff/ use effect to heal and copied the weapon stats from the heal staff. Is there something i'm missing? If you're wondering what i'm replacing to add the festal, i'm replacing the emblem sword.
  8. Wow, thanks Avril! I'll be sure to look into these when i get the chance, especially the repointing part. I'm comfortable with NM enough so that I know what I'm doing, but i wouldn't call myself a pro.
  9. Thanks prime, everything works fine now! I'm sorry I wasn't more specific. The reason for that ENUN code was just my paranoia. Sometimes I don't put in ENUN codes and it breaks the game, so I just put it in for good measure.
  10. So something like this?: Ending_event: Game_Win: IFEF 0x01 0x62 MNCH 0x03 ENIF 0x01 IFET 0x01 0x62 MNCH 0x04 ENIF ENUN ENDA (There will be actual events in there later, but this is just a test setup.)
  11. I-I'm not sure how to use those codes... Could you elaborate a bit? Sorry.
  12. So, I need some help again. I need the game to check if certain NPCs are alive by chapters end and the reward for saving these NPCs is opening a gaiden chapter. However, as you may have guessed I have no idea how to set this up. Could someone show me the code I need, or point me in a direction where I could find it? Last question tonight I promise.
  13. Thank you so much! I'm sorry about not reading the first post more carefully. Everything's working great now!
  14. I probably should have phrased myself better. I just wanted them to be able to fly over terrain (Mountains, Water, Etc.) like fliers. I didn't really want them to have the weaknesses of fliers. Sorry about that!
  15. So, I'm replacing the Lyn Lord class with a new class called the angel mage. As you know, lyn lord is an on foot class. This class is going to be a flier, but there is no option in nightmare for it. I figured it has something to do with the movement pointers but I don't want to ruin anything in the ROM. Is it possible to do something like this? Thanks in advance!
  16. UPDATE: I found them. They were in "Beta content" for some reason. Ignore this thread now.
  17. So recently I started a discord and I wanted to make some custom emojis using the ones that use see on the topic throughout the game. I've already checked spriters resource and modelers resource but no luck. I don't know where else to look. Could someone help me out, sending me the file or a link to them? Thanks!
  18. So recently I started a discord and I wanted to make some custom emojis using the ones that use see on the topic throughout the game. I've already checked spriters resource and modelers resource but no luck. I don't know where else to look. Could someone help me out, sending me the file or a link to them? Thanks!
  19. Can't believe i missed something so simple! Thank's for you help, i really appreciate it! :D
  20. So I was redesigning map 1 for my hack, Fire Emblem: Book of Necros (Previously known as FE: Eternal night) and the assembly decided to bug out. What happens is that a level 0 hector with an iron sword just randomly decides to show up. I had repointed some palettes on accident so i thought that may have ruined something. i decided "oh, i'll just use a clean ROM. Not optimal but the best solution i could find.". I load up the new ROM and insert the maps, but to my surprise the bug is still there in a clean ROM. It doesn't appear if you load lyns mode so i assume it has something to do with the eventing. I've looked through the events upward of 10 times and I can't pick out the error. Could someone see something i can't? Thank you in advance!
  21. The message was: "An unexpected error occurred: Index was outside the bounds of the array" The method i use for inserting is BSPalette Inserter I'll make sure to post over in fan projects/questions next time, but i felt that i was clogging up that thread a bit with the questions i posted before i was told about the event assembler thread.
  22. I'm using the female fencer custom and i can't figure out how to recolor it due to it being a custom. i put one of the individual frames into FErecolor and it worked fine until i went to insert it. it then proceeded to give me an error message. does anyone know if the fencer matches up with the color alignment of another class?
  23. it's the offset listed in primefusions response to a question at the top of the page. It's the one that you have to change to set the game to eliwoods story from the start but in the prologue.
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