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Everything posted by link16hit
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(15+) Cycle of the Heavens (SRPG Studio, 8 of ? Chapters)
link16hit replied to Von Ithipathachai's topic in Fan Projects
That art style!- 3 replies
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- srpgstudio
- ai
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(and 1 more)
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Mmm did you try another emulator like Snes9x? Also did your patch your game with a different CRC32? from the README :
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"Smart" Phone sucks. Probably because update is always automatic, Put this cancer off or manually. Anyway, you can remove bloatware from your phone (if it is unlocked) https://www.techmesto.com/uninstall-pre-installed-apps-from-android-phone/ Also, get a Firewall, sometimes there is some undesirable program who want to leak out data. I use NoRoot Firewall. It is on google app or anywhere you can download apk files and installing.
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Rate the Unit 30: Goldmary
link16hit replied to Imuabicus der Fertige's topic in Fire Emblem: Engage
7.5/10 +20 avoid to male unit? pretty good, but... she's not really good at offense OR double compared to other character, her str/skl/spd grw is terrible for a hero. But you can save her. Switch to Great Knight or General and get a whooping 80% def growth. physical enemies will do low dmg to her because of her insane defense. Leaf ring is good on her because some enemies will attack at distance, and get +4 build to wear heavy weapon. Put a Silver Great lance, vantage + wrath and watch her destroy physical enemies easily. You can also use her to chokepoint. Halberdier is a good alternative, but never tried -
Too late. The best thing to do is when her paralogue comes in, train her to lvl 10 (underdog) and switch her to archer. She will be an asset compared to Niles
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What makes Fire Emblem Fire Emblem? let see, it's a SRPG in a fantasy/medieval world with sword & magic. Also don't forget war. always war, some exception like FE7 (prevent) or Engage (less war content) . It is a game IS made from the WARS series, but with a more serious tone than the wars series But what makes it unique to other SRPG? - Permadeath mechanic. When a character reaches 0, he cannot be back. Excepting older games with revival mechanic and casual mode. - Big cast of characters ( with personality ). Added later in later games. Older games didn't have support. - Stats are small number with simple calculation. - Different Growth Rates to each character, even in the same class. - Each games have a different main artist. - Player phase/ Enemy phase/ Ally phase and repeat. Mechanic from the WARS series.
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Should Casual Mode have been introduced sooner?
link16hit replied to Perkilator's topic in General Fire Emblem
sooner casual mode huh? Yeah probably but make it ranking. I played Casual Fates but with classic death in mind (battle save). FE1/FE3/FE4/FE11/FE12 have Aum/Valkyrie staff, which can revive a character. The latter can be repaired and in Gen2 you can be over 20+ character in a map FE2 have easy mode and revive spring FE4 have battle save because of big map. (FE4 did it first, not FE10) FE5 have elite mode which double EXP rate and have a lot of character... FE was a derivation of the Wars games (advance wars) from IS. so Wars did it first? -
So what were your overall opinions about Engage?
link16hit replied to lenticular's topic in Fire Emblem: Engage
Probably in my top 5 five, played it twice and was in the middle of a third run when Zelda TotK released.. what I like : Break/Smash/Poison mechanic. Sadly the Smash weapon have too much weight. Move. With lower move, you can do smaller maps with more stuff. thus taking less spaces..and more maps Battle animation. Staff is back again to near Thracia level. Fixed Mode. No weapon Rank. No weapon durability No Skill madness (you can inherit only two) Avoid Tank or Tanking is viable. Post-Battle visiting the map. Class archetype (backup, flying, mystical, etc.) didn't like : Character before CH11 are pretty good, even more powerful than before CH10, so sometimes you need to drop some of them. Balance. Some character growth/base are super low when some are super high. Story is meh, but I know this game was supposed to be a sort-of adventure story -
Minimum Hit, a way to combat dodge tanking
link16hit replied to Jotari's topic in General Fire Emblem
don't forget about stats reducing, sleep (in older games), High hit wpn (slim), or just ignoring like in Engage Maddening difficulty -
Am I missing something or is Soulblade a useless passive?
link16hit replied to TWrex's topic in Fire Emblem: Engage
brave sword would probably be great vs high armor. Also combined it with lunar brace+ for more damage? -
Lapis growth rates is more or less good, apart speed, which one of the highest. Put her in General to fix her STR, DEF and BLD. When SPD is capped, goes Great knight? Her personal skill is useful for avoiding/hitting. And she is a good candidate for Eirika if you go with Great knight and Lunar Brace + is too good. She is not as good as Kagetsu or Chloe, but Lapis is one of the units you need to twink a bit.
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double assist for backup class is good too, VS lyn I had like +10 follow up because of Lyn + 6 other. Now I need to try something, everyone is a hero with double assist, I wonder how it will goes (backup madness)
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Personal skills, would you like to fix them?
link16hit replied to Setsuko's topic in Fire Emblem: Engage
need boost for some of them but it is fine (looking at you Etie), compared to skill fest games we got before Engage. But one thing I would try, putting Lindon with lethality with a killer weapon (or wrath + vantage)? he could get +50 crit when low health. -
I also did Lunatic Conquest but on casual (battle save...), but use rescue to move my character to Takumi. Never thought about children. I think I only had Ophelia. You can also train Mozu up to 10 in her chapter, then switch to archer (Hoshido). She's pretty good, my Niles had bad growth in Lunatic. Also the lack of restore staff hurts so much in this game. At least Engage have it
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Is there a list of change? I know Sommie will now follow you correctly instead of being stuck on a wall
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Claude S rank is amazing, Long bow with 4 range is good vs 3-range Thunder or Beasts (with backup attack). Alas, it was only this one I got
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Wearing Somniel/whatever outfit in battle would be nice. Boost some character growth rates, ie Etie build 5% -> 10%. Remove insane WT for Ike emblem (+3 dmg for 15wt?) great for brave but apart of that. In the character stats UI, I want to see a bar (like older games) and also want to see actual base stats + or - stats. Like base 10 speed + 3 from Marth and food. Also EXP number instead of checking out the description <.< you can press X or Y in inventory to check the weapon stats in inventory IIRC, but cannot when you check on the field ui.
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How does Effective Dmg work in this game?
link16hit replied to lemurmoo's topic in Fire Emblem: Engage
10 magic at 12? screwed. Base magic is 9 and she got like 40% magic growth (lvl 5). My Celine could double if she use Celica echo ability (she gain a 10% bns dmg) or close to Alear. mine has mag 11 lvl 11 but I play maddening in fixed mode... -
Finally "Fixed Mode" is back! Not like in Fates, when my Zero (Niles) sucks in Lunatic (terrible STR). You cannot be screwed by RNG.
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Decent chunk of the cast's personal skills revealed
link16hit replied to Corrobin's topic in Fire Emblem: Engage
Alear : So like Camilla skill in Fates. a good skill. Yunaka : a crit machine...on avoid tiles. Citrinne : can heal allies without the use of staves, combo with Celine for more hp? -
Story : the story seems to be okay. Characters : far more interesting character. We can see difference Gameplay : looks really nice. Could be IS themselves? Three houses was a let down