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fangpoint333

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  • Favorite Fire Emblem Game
    Radiant Dawn

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  • I fight for...
    Tellius

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  1. The class that I actually dislike the most is actually cavalier/paladin. Every other class has several flaws, but that's the point. It's a tactics game, you're supposed to have units that have distinct strengths and weaknesses. Then you have units who can equip the entire weapon triangle (depending on the game), can fight at 1-2 range with hand axes and javelins, move farther than everyone else and usually have above average stats in mostly everything but resistance. Their only real weakness usually winds up being magic which most weapon users are weak to and the one obligatory desert/sand map in the game and the one unit with a horseslayer that's just there to punish you for not checking enemy weapons before fighting.
  2. Literally only the ones that I'm required to bring. Even then I don't want half of them because Sothe being there means he needs the SS dagger and Volke is just better. I'm fine with Micaiah as she fills that token Rexaura user slot. I tried to use Leo and Nolan before but I just wound up going back to Shinon and Boyd in the next playthrough.
  3. I'm fine with the Four Riders getting the amount of screentime they get. Having all 4 constantly running into the main characters repeatedly and having them survive would cause even more suspension of disbelief. Daein has a large army. They have other things to do. I'm fine with Elincia and Ike having the amount of the story importance that they do have. Elincia is now too constrained by her status as queen to run around and go fightin round the world. Ike stealing the show makes sense. He's a hero who saved the world and his actions have shaped the current state of most nations. It would be even stupider if he wasn't important. That'd be like having Superman not having a big role in BvS Dawn of Justice. The GMs and their army were always gonna be playable in this game (except Largo) unless it took place in the distant future. Of course, most of those characters would be on the same side as Ike as well as he as their leader/friend/ally whatever. And as a mercenary, he's gonna get swept up into conflict as it's his job. Also there's still that closure that he needed with the BK because even though BK lost at the end, we still knew nothing about him which was obviously supposed to be finished in the next game and Sephiran was doing that foreshadowing that Ike would have more fights ahead of him. The unrealistic thing would be for Ike to not be important and to have most of the playable characters from the previous game not side with Ike and not give the player the satisfaction of letting us have Ike get his win against the BK. Ike being center stage in the sequel was always going to happen. To change that, they'd need to completely rewrite the previous game. There is missed a lot potential in the Chapter one units though. Most of them didn't have the screentime from PoR necessary for us to get attached to them. Even a few more base conversations and being in scenes before and after each chapter would have done wonders for them. LEA should have joined earlier and all that yeah, but my big qualm is about Micaiah. I know they're trying to keep her true identity a secret until the end of the game, but her gameplay presence seems really underwhelming for being the true apostle. She can heal but staves do that better. She can foresight but that has no presence on actual gameplay. She has light magic yeah but it's not exclusive besides Thani. I feel that the decision to have it revealed that she was the true apostle really limited a lot more stuff they could have done with her character. I'm conflicted though. Part one cast needed more screentime, but they really only had one goal in mind which was liberating Daein, and there's only so much they could have done to drag that out without having it get boring and feel pointless. It would have seemed really underwhelming compared to the higher stakes conflicts in each of the later parts of the game.
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