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Zmr

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Everything posted by Zmr

  1. > Have you ever played Fire Emblem Awakening and got frustrated at the massive stat inflation, broken pair ups, nosferatu spam Yes. > wyvern same turn reinforcements spawning out of nowhere? No because this does not happen in Awakening. Falcons, yes, Wyverns, no. > All class bases/growths/max stats are changed to their fates equivalent. There were some classes that don't really have a direct fates equivalent like Warrior and Assassin, so I had to borrow the stats of other classes. Why would you need to lift stats from Fates in the first place. That game is a completely different context and the stats from that game are designed around that context and it's setting. You don't need to borrow stats from other classes from other games at all. Putting Fates numbers into Awakening isn't good design practice, and Fates isn't necessarily well balanced with its stats anyway regardless. > Map changes to make same-turn reinforcements fairer to play against I think the main issue is the fact that they're same turn reinforcements despite the fact that there's no real reason for them to be so, than anything else. Heck Mila's Tree reinforcements would be fine if they weren't same turn but still came from the same place. > Donnel growths nerfed, bases buffed, new reclasses Struggling to see why a unit who's gone from having really bad bases to having bad base would need a Growths nerf (and a nerf to their base Luck) in the first place, especially considering every other unit also has good enough growths. > Dark Flier’s Galeforce replaced with Despoil I get nerfing Dark Flier by removing Galeforce even if it can't really be used much now that Robin no longer has Veteran, but there isn't any reason to replace it with a largely useless and uninteresting skill. > Wind Tome no longer hits flier effectiveness There isn't much point in buffing Ricken and then doing this since the effectiveness gave him a legitimately useful role on join. It's not like Aircalibur having flier effectiveness replaced Bows being your primary anti flier tool in FE6. Same applies with Wind here if we assume pegs have actual res stats. > Dark Fliers can use Dark Magic There's never been any lore connecting Dark Fliers to Dark Magic, they're simply called Dark Fliers due to the colour of their Falcons. There isn't any reason why they'd use Dark Magic other than someone mistakenly thinking it didn't need to go any deeper than the two having dark in their name. > Basilio reclasses: Knight, Archer (Base Class is now Barbarian) Barbarian Basilio seems like an unnecessary change considering, it'd put him in a 5 Mov unpromoted class, he loses out on Rally Strength utility which can help out rng screwed units in the late game (thus easing the risk of soft locks), he's your only second base Bows user and his portrait is still a Warrior portrait so intuitively one would still expect him to be a Warrior.
  2. I didn't realise you had your own sprite thread here. I've only been keeping track of the ones posted in the subreddit. Really nice to see the full extent of your work, keep up the good stuff.
  3. The third hair shade is darker than the outline, doesn't look too great when the outline is supposed to be the darkest colour to make the sprite stand out. Also the background all needs to be one colour. You have two there. Might want to polish the mug's formatting in Usenti. Make sure the background colour is the last one in the palette order too.
  4. Try asking over on FEUniverse's forum or their Discord
  5. http://imgur.com/a/DJuny So I keep getting this issue in Tiled even though it doesn't seem like any of my tiles are unassigned? I've had a good look through the map so I can confirm none of the tiles looked unassigned.
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