Jump to content

Kirb1337

Member
  • Posts

    333
  • Joined

  • Last visited

Everything posted by Kirb1337

  1. Cant forget raven x lucius Also shouldnt this be in the fe7 subforum and not fan project
  2. apparently this got double posted. weird.
  3. 0/10 java sucks c# is better
  4. Wow that looks great!(I'm guessing you are making it with java since you are using nm2 as a base, can you confirm this?) You know what would be cool(well at least i think that would be pretty cool) to have as a feature? the entries Being arranged in different categories, just like emblem magic. (Pictured: emblem magic, copyright LexouDuck.)
  5. Ok, so to do tile changes with tiled, you need to create a separate layer for your tile changes(1 layer per tile change). Then you need to give each of these layers properties: -ID. Id of tile change. Useful for when you'll call said tile changes using MAC1 id 0. -X. X coordinates of upper left tile in your layer. -Y. Same as X but for Y coordinates. -Width. Width of tile changes. -Height. Height of tile changes
  6. Modular Table Randomizer https://www.dropbox.com/s/e8jrg9noczux2vw/Capture.PNG?dl=0 this is a work in progress of mine, a modular randomizer that works using scripts that tells him : - where to randomize a byte in the rom - the minimum value of that byte - the maximum value of that byte I was supposed to put some templates here for you folks to play with, however, with exams coming tomorrow, i wasn't possible to create some. https://www.dropbox.com/s/977b0mb3mfs0q4p/Modular Table Randomizer.zip?dl=0
  7. I'm guessing this is a tsa problem. try copypasting your palette 4 times on usenti(each time on a different line)
  8. I see what you mean. i'll add it to my list of stuff to do.
  9. Can't you just use the nightmare modules to do something like that? Or did i misunderstand the question?
  10. Cant you use mono to make it work? Im pretty sure crazycolorz got ea working on mac using that. If i remember correctly, lexouduck is doing something like that for emblem magic's event editor.
  11. (In fe7 at least)The class in the character editor only influences which idle sprite the unit will use in the support reader.
  12. So you mean the chapter unit editor but only the classes shows up? Would be pretty easy to do but seems kinda useless
  13. Posted here because it didn't look like it'd fit in any subforums I created this thread because i want to get better at programming. Basically, this is where you can ask me to make tools to make things easier/faster. Rules: -only submit 1 tools request at a time. -please make sure that the tools you want to be made hasn't already been made. How will this work: You submit a tool request, i make the tools, i pm it to you and upload it here Hopefully this'll get a lot of request so that i can get good! Note:all of my tools are made with c# current waiting list: -FE4 Army Editor Need more info: -Easy reclasser? i have a slight idea of how it should look like but i still need more info.
  14. Did ypu do anything else other than randomieibg the rom? If you still have access to the rom after that try saving the rom in feditor closing it and reopening it. Also,could you please go to the end of your rom in hxd and screencap hxd there?
  15. Hex edit is simple. Download hxd, open your rom in hxd, go to the location indicated in the post, and change the value there to 00. Something something edit: it would be easy to make a nightmare module for that but it would be kinda useless
  16. EA v10 and v11 uses MUSC not MUS1
  17. Afaik they redid soa with buildfiles so the old saves won't be compatible when a new version release
  18. please give more details on what happens and what edit did you do to the game.
  19. doesn't look like anything is wrong. try saving, closing your rom in feditor, reopening it, and resaving and see if that works. alternatively, you could try switching to the buildfile method, which has a way for doing text via events, and is generally more stable than feditor
  20. first off:use ea 11.0.1. second off : If you only are making small edits to a chapter, disassembly is fine. however, if you are making a completely new chapter, then you'd probably want to create your own events(you can still look at disassembled chapters for reference on what to do, tho). you should do this with your opening events, and also things like fade to black, load a background, fade out(because it is 99% smoother).
  21. Also, random question, which version of EA are you using?
  22. should be your beggining scene has no fade out of black screen event, i would suggest adding a FADI 16 at the beggining and a FADU 16 at the end why are you loading two turns event at the same time and what is Scene2? EDIT: oh wait Scene2 is commented out my bad can't find any other glaring error, i'll try and look if anything is missing compared to the template and update my post if so. EDIT2: looking at the fe7 template i found an opening event macro, you should probably use that instead
  23. Just replace the second ORG with ALIGN 4, it should fix those not divisable by 4 errors
  24. You're not hacking nesfe tho so why are you using that limit And if you actually are hacking nesfe stop right there bro
×
×
  • Create New...