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Events
Posts posted by Kirb1337
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For some reason, instead of loading the actual adress for the item table(which I assume febuilder gets by getting the pointer from the GetItemRomStruct function), it loaded 0x0. So, unless the creator of master version really didn't want people to hack his hack and moved said function, I'm pretty sure this is an febuilder glitch, you should report it to 7743 on the Fire Emblem Universe FEBuilderGBA thread: http://feuniverse.us/t/fe-builder-gba/2845
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With nightmare, no.
You could use ram editing(https://gamefaqs.gamespot.com/gba/468480-fire-emblem/faqs/31542) to change her class, though. You would find her slot by going into the stat screen for yout first character then scrolling down until you find lyn.
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1 minute ago, Ethan Brooks said:
Do you mean to just download a fe8 rom then patch the game to that?
Yes.
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4 minutes ago, Ethan Brooks said:
Am having trouble opening this, any advice?
Did you patch the ups on a clean FE8U rom using NUPS? If you try to open the ups in an emulator directly, It wont work, because upses are a type of patch. the reason we distribute patches is because roms are illegal to distribute on this site.
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FEBuilder is basically better FEditor, at that point, as it has much more features than it, abd is an all in one editor, and only breaks half as much. You can find it on feuniverse.us, or here.
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V.1.8.3 Out.
-Added Randy
-Added enemy palettes for Lyn lords
-Fixed Derek's enemy palette
-Revised enemies on Chapter 10, mostly being a mix of unpromoted and some promoted units.
-Fixed the Silque crash
-Fixed Morps' animation error
-Fixed the Furia crash
-Fixed the Chapter 9 glitchy events
-Altered the way ballistae work, namely the stats.
-Gave Randy and Glitchyjoe battle quotes.
-Fixed chests that crashed the game
-New weapons obtained new icons.Cheers. Next update is probably going to either be more glitches fix, or inserting some part of the script.
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Considering how FE4 promotions don't reset your levels, it would at first seem much harder to do than on, say, gbafe, but it's probably doable if you take the time to learn snes asm and decopher the machine code to then edit it and make it do 3 promotions.
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V.1.7 is out, more glitches have been fixed, and we now have a discord for talking about the hack/reporting glitches!
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Version 1.51 released, bugfixes, palettes, base stats, yada yada yada
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V.1.01 out, Fixed some glitches, added some music, thanks to natsumi.
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tfw all the dev team came to brag but no one reported anything yet
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Download Latest Patch(Patch to a clean FE8U rom)
Team Procrastinators Extraordinaire Presents...
Premise
A young man is named morps. His parents are dead. He gets into a war.
Screenshots
Report Glitches You find! This hack, while all chapters may be finished, still is being polished every day, and we need everyone's input! You can use the discord to do so: https://discord.gg/vsy7WKw
Please note that if you ever get stuck in a chapter, guide can be used to skip it.
Credits
SpoilerTeam Procrastinator extraordinaire:
Kirb, Manager, Eventer
P33RL355, Eventer/Mapper/Mugger
Pikmin, General Hacking
Kyubey, There
Natsumi~chan, Mapping/Design/Spriting(?)
Zmr56 Eventer, Mapper, Basic Sprites, Basic Text
DerTheVaporeon, Character Design
MC, Existing/"writing"
SD9K, Mapper / Palettes / Stuff
Paterick, Mapping, Music
Kao, Laziness enabling
Darrman, Eventer
Circles, Eventer
People we took stuff from:
-Tequila: Title screen fix
Portraits:
alusq Monkeybard Glac P33RL355 Blade Lenh Natsumi Zmr Animations:
Alusq MK404 Alusq The Blind Archer Yeti Gabriel Knight Keks_Krabs Eldritch AbominationFE8Girls Keks_Krabs Russel Clark St. Jack FE6 The Blind Archer St. Jack St. Jack The Blind Archer ecut, Kitty of TimeSalvaged Salvaged Salvaged IntSys The Blind Archer Temp Temp Teraspark Teraspark The Blind Archer The Blind Archer FE7 FE7 N/A ecut, Kitty of TimeSpud The Blind Archer FE7 Glenwing FE6 Black Mage, Temp, EliwanEldritch AbominationBlack Mage, Temp, 2WBSqRtOfPi, shadowofchaosGenocike Trueblade1990 Have fun!
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11 minutes ago, TheGrandmaster said:
The Emblem Brigade, another forum I've visited, used to have an in-house program called "Eventiel" that could create events for you. Last time I checked, it was bugged out
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The ultimate tutorial is highly outdated, there are now much better tools to use, such as FEBuilderGBA(http://feuniverse.us/t/fe-builder-gba/2845) That are basically all-in-one editors that can do everything feditor+nightmare could but in much more efficient/timesaving/easy ways. I'd suggest you try using FEbuilder for a while, mess around with stuff until you get an hang of it.
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Probably unrelated to your problem, but in those events
1 hour ago, polarisx said:Opening_event:
OOBB
LOU1 Good
ENUN
LOU1 Bad
ENUN
END_MainEnding_event:
MNCH 0x01
END_Main
END_Main should be ENDA.
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Your efforts wouldn't be wasted, you'd still have made stuff, and all you'd need to do then is port it to fexna, but core stuff such as characters, maps, and graphics would be made.
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17 hours ago, Baby Bonnie Hood said:
But I imagine it'll be all worth it since you could probably do all kinds of things with it that you can't do with just romhacking.
You can do just about anything you want with romhacking, If you take the time to learn.
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6 hours ago, DDDHunter said:
I have no idea how to use EA :X
If it's not too much trouble can you guide me through the step?
Step 1: download EA(at least 10.0)(search for it on feuniverse.us)
Step 2: paste that code i posted into a Text File
Step 3: Open ea, select the text file you just made for the "text" box, and your rom for the rom box, then hit assemble.
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3 minutes ago, DDDHunter said:
Nice, so you'll be adding it to the section I assume.
I'm not the one in charge of this subforum, I assume either primefusion or ghast will add your hack to the list whenever they see this.
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7 minutes ago, DDDHunter said:
you must have enemy groups to be 16 or less in one group.
I made a fix for this, here's the Event assembler source:
PUSH ORG 0xBA30 WORD 0x203ED40 ORG 0xBA54 WORD 0x203ED40 ORG 0xFA34 WORD 0x203ED40 ORG 0xD5B80 WORD 0x203ED40 POP
this repoints the unit loading buffer to not overwrite the debuff table.
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1 hour ago, DDDHunter said:
Please tell me if I need to wait until more the hack is done or you are adding it to this.
This thread has a "progressing rom hacks" section, so as long as your hack has a release, it can go there.
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47 minutes ago, Reshy said:
Looks like the files have been deleted from dropbox recently?
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It's just a nightmare glitch afaik, you should probably ignore it.
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Extend Chapter List in FEBuilder GBA
in Questions
Posted · Edited by Kirb1337
It seems the extend list button is missing on that screen. I'll tell 7743 to add it in the future. in the mean-time, if you're hacking FE8, you can replace chapter 0x3B and 0x3C, as those are unused debug chapters.
EDIT: If you're hacking FE7, chapter 0x42 is another debug chapter you can replace.