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Kirb1337

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Everything posted by Kirb1337

  1. You could set up and AREA event that causes a game over if an enemy unit steps on that tile. as for the how to make an enemy move to some specific position, looking at the ai doc thread: 0x13 = Move to \[03,13] (B98718) 0x14 = Move to \[18,13] (B98794) 0x15 = Move to \[10,24] (B98810) 0x16 = Move to \[08,02] (B9888C) 0x17 = Move to \[06,02] (X: B97579, Y: B9757B) (this is ai byte 2)Those offsets on the right are the coordinates you need to edit to your throne's coordinates for the enemy to go there if he has one of those AI byte.
  2. 0815 is decimal. to make it be hex, use 0x815.
  3. Question: do i have to release my patch right after I submit it? Because I probably wont have fully finished the events of some chapters after i submit FE1GBA, so i'll probably have to clean it up a bit before release.
  4. good to know, but i think i'll just make an ups cause its the easiest format to use.
  5. Pretty sure it has already been done, by arch i think? Ill search for it.
  6. Okay then! I'll send a patch and a save at a key chapter.(So that the start doesn't feel too slow.)
  7. Might as well submit now: Project: Redone FE1 Translation Platform: FE1 Showing: i don't know what would be best. do you guys feel like playing through an FE1 chapter? If no, i'll probably put up a trailer. Project: Tech demo Platform: FE7/FE8 Showing: Patch (The next two are undecided, it depends on if i get enough progress done with them.) Project: Name undecided Platform: PC Showing: Trailer Project: FE1GBA Platform: FE8 Showing: Probably a patch along with a save at chapter 5/6.
  8. The source is on github somewhere, as far as i know.
  9. Use HXD.(also in said tutorial whats the offset you need to got to and change the values?)
  10. What kind of hex editor wouldnt read the entire file?(what hex editor are you using?)
  11. what are your arguments for that? it could very well be the next remake in the franchise, considering a lot of western fans like the game a lot.even tho tbh i wish you are right
  12. Tier lists are dumb case closed
  13. Yes, thats what i meant.
  14. You basically got to the point in the game where you recruited every unit that'll go to endgame. every other unit you'll get from now on are replacement if said unit dies. don't bother with any of them if they cant use staves.
  15. I could try to modify it to include those unused classes if the source is somewhere, shouldn't be hard.
  16. Leveling up healers is a complete waste of time considering you get prepromotes that can use staffs very easily and lena that has a great wpn lvl.
  17. Excel is the best nightmare Case closed Someone link to the nmm2csv thread
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