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LoneStar

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Everything posted by LoneStar

  1. Altina is here to powercreep herself not bad. Getting Sephiran as a Staff Armor would be cool. I hope my bad luck with 4* focus can let me get at least one Hilda. I should probably save my orbs though and see what's on the NY banner because I don't want them to release Marianne while I'm broke.
  2. You have Keaton marked as a Cavalry Beast. Pretty cool list with all sorts of information. This could be useful to quickly compare certain things instead of hoping between multiple webpages.
  3. Hey you're not alone on the slow train. My times were in the 90-120 hour range and I basically play in the same fashion that you mentioned. I remember some early review of the game and they said it took them 80 hours, which seemed reasonable to me even though my first run took me 150% times longer haha.
  4. Yeah it will cost less. It's what 500 per rank, so from C rank to A rank you will be spending 1000 less renown than D to A.
  5. There are some You-tubers that make unit reviews and guides for the challenge maps. I watch PheonixMaster1 and Akariss(he's taking a break from uploading heroes, but there is some insightful stuff on his channel). I see you have Mage Eirika, at the end you get Brave Ike who is a top tier tank. You will want to look out for Nailah, as she can give him Distant Counter and Null-C Disrupt and that will help you with a lot of the AR maps, or just Distant Counter in general. That Edelgard that you have is a great tank as well. For skill inheritance you can look at some FEH wiki pages like the one on gamepedia to see who has what skills at what rarity. For example if you want Galeforce from Cordelia, you should first inherit Astra from Virion, then you can get Galeforce and a few other skills from her as well. There are a few other threads here that deal with questions that anyone will help you with. As to what to do daily, take care of daily quests and coliseum modes. If some of those are too rough for you now just do the Beginner or Intermediate difficulties until you get better. The Heroic Ordeals is a way to get Dragon Flowers, it's under Story Maps. Your units get bonus stats once a day, so that is another thing to do daily. Aether Raids(AR) is under Aether Keeps. Also there is Aether Resort where you can get some feathers and Dragon Flowers. In AR there are two sets of seasons Light/Dark and Astra/Anima. You need Mythic Heroes to increase your score and grant your units stat boosts. You get Eir and Peony as free Light Mythics. Then there is the Altina you have and the new OC which are Astra Mythics. The Thrasir that you have is a Anima Mythic which you use on Defense to reduce the amount of points that you can lose. Getting into the upper tiers should be much easier than when I started so once you get a decent grasp it shouldn't be too bad. There are some sample ideas you could use in the spoiler. I record AR gameplay that you can check out. Not saying that I'm super great, but you can get some ideas and the feel of the game mode, or search Aether Raids Offense/Defense on Youtube and you'll see a bunch of other people's gameplay. The channel name is DarkL. There is a Heroes War Room tab at the top of this section so you can talk to people in the relevant threads if you have anymore questions https://forums.serenesforest.net/index.php?/forum/105-heroes-war-room/
  6. That Duessel guy reminded me of SoV paladin's, which kind of makes sense. I might summon on this banner to get a few Selenas and merges for the new Mythic. From the seasonal silhouettes the one on the far right looks like Duma; IS loves their seasonal armored dragons after all.
  7. That's how they get you, by withholding information as long as possible to tempt people to spend.
  8. @Benice @Fates-Blade Like I said it's been a while haha. Yeah Multiply not divide.
  9. Damn a math problem after all these months? So 60 minutes in an hour, and 60 seconds in a minute. 33 minutes and 40 seconds = 33.67 minutes 33.67 minutes = 0.561167 hours The distance was 3.02 mph / 0.561167 hours = 5.38 miles
  10. I'm not sure if you know, but you have access to Impregnable Wall on a C rank Battalion. This makes your unit and enemies attacking them do 1 damage max, so you can safely bait and pick them off afterwards.
  11. I'm not sure what you expect happens when you dodge tank with Nosferatu in this game. Your Byleth has 12 uses, and at most you will be baiting 3 enemies directly, and the rest of them should just move towards you. Then you deal with them when they are closer with stuff like gambits. Once the big bulk of enemies are gone you have free rein, its not like you're using Byleth to do only this the entire time. @Barren Why do you have so many character as Priests? I was skimming through, I saw something about Dorothea using WM Avoid. It looks like you're getting through fine, but I'm scared you're spreading your resources too thin.
  12. I'm thinking she will get some kind of debuff negation like Brunnya. She's naive so she doesn't notice the stat changes.
  13. The banners that had characters I've seen people ask for a lot did the worse. The ones with Jill and L!Seliph. I guess L!Corrin banner was the cause of the drought for the RD banner and Mythic Plumeria banner. I'm not sure what nuked Seliph at that time. Sure enough 3 houses sold like hot cakes. I'm surprised that the Dreaming Reality banner did so well, I guess broken Spendthrift Bow really is that popular, and Rinkah solos Water season in Arena.
  14. All of the Nifl siblings in February, it would be nice if they're the first set of Legendaries to get refines. Freyr could be the Mythic next month. I'm not sure what type of new OC we'll get. I wouldn't think red since that color is pretty saturated, but we'll see.
  15. Plumeria was sad that she was left out so she brought some friends. It was nice using Conrad on a map like this.
  16. Damn just throw Yune right in the garbage then. So green is super stacked. A really strong banner overall really.
  17. We're at the end are you happy? She's Hapi. So we have another Dark Magic user, and she has some pretty good Reason as well as Faith spells. She has strengths in Reason, Flying, and Riding so she can get into any of those mounted mage classes with no issue, and she comes with some Lance rank for Dark Knight down the line. A few weaknesses is a lack of combat arts and a flaw in Authority. Her strength growth (35%) is a higher than the other mages, so this help mitigate the spell weight penalties, but Maddening enemies are pretty fast any ways. So she doesn't have any really meaningful combat arts. She gets Exhaustive Strike from her Axe Budding Talent, but I'm not a fan of that combat art, and she doesn't do well with Strength based things anyway. Rally Dexterity can be helpful to help a team mate's hit rate if she isn't doing anything else. On to her spells, Swarm is useful to lower an enemy's speed, which in Maddening the foes will have a lot of. Death is a 3 range spell so that's good. Banshee locks a foe in place, so good for pressure control, and the others are simply damaging. In her faith list she has Physic and Warp, so great support there, the only thing is that she doesn't have a talent for Faith so getting Warp at A rank will take some time. She also has Seraphim, but that is redundant with her personal skill, and I'm pretty sure the effective damage doesn't stack. Speaking of her personal skill, it grants her effective damage against monsters, but she also attracts them. This is a typically avoidable detriment, but it can be useful on the Azure Moon final map to always bait Edelgard into attacking her, while she has a Seiros Shield equipped. Her major Timotheos crest can conserve faith spell uses, which is fine, but running out of spells isn't really an issue. Now for classes, as I mentioned before she can get into any of the mounted mage classes pretty well. Valkyrie is a nice Advanced class option, and Uncanny Blow is great. Upgrading to Dark Knight is suggested so she can hit harder, and its a trade of 1 attack range for 1 mov. She should probably have Dark Magic Range+1 by then or she can use Caduceus Staff/Thyrsus. She can also be a Dark Flier. Her budding talent in Axe can open up Wyvern, but that's for some Hard mode memeing. If she had Lightning Axe or something it probably wouldn't be as bad. She also has the tools to make a great dancer: Physic, Riding strength, and a 3 range spell. My Rating: 7.1/10. Overall a pretty solid mage with plenty of utility. +0.1 for my boy @TheChoZenOne.
  18. Miss Nuvelle is here. Constance's growth rates are similar to Lysithea's, so that basically means she is a glass cannon nuke. However her speed is pretty bad, so her role will mostly be to do heavy chip damage or try to one shot. She has a set of interesting talents that I'll get into later. First of all she learn two rally skills in Magic and Resistance, but no battalion skill which is unique, but also not an issue. She gets Soulblade and Hexblade, so coming off of her high magic these are some strong nukes. Another hard hitting magical combat art she gains is Mystic Blow from her Brawl budding talent. Her Reason spells aren't anything too crazy, Fimbulvetr and Agnea's Arrow are strong also Bolting, but they have low hit rates. You will want to have Hit+20 from Archer, or Uncanny Blow from Valkyrie, but that's much later. From her Faith list she gets Rescue, which is nice to have. She will do fine in any of the mage classes. She has strengths in Reason and Flying, so that aim's her towards Dark Flier. A flying mage class is lowkey broken, but Constance's low speed, and the class having the Pegasus Rider's base stats keeps it tame. Her strength in Authority lets her equip some high ranking battalions like Macuil Evil Repelling Co., which has +30 hit to help her out, but she has to be in a grounded class, like Dark Knight or Gremory. Mortal Savant can be good too, as the main issue with the class is it's low speed she isn't hurt too much. She can be a decent dancer, I used her in my Golden Deer Maddening run. Although she has Bolting her support list isn't too high, but those that she do support can benefit, and Rescue from earlier is a nice option. Finally her budding talent in Brawl opens War Cleric as an option, but until you get her Brawl to A rank for Aura Knuckles, she will have to rely on Mystic Blow to do any real damage. My Rating: 7/10. Overall a good mage that has plenty of options.
  19. In light season AR I spam Kronya; still plenty of people without checks to her. Legendary Leif is spammable pretty much any where. I used to use Base Female Corrin as a general tank. Cherche is a dependable delete button.
  20. Balthus the King of Grappling. Pretty good physical stat growths with 50% Strength and 45% Def. So he’s pretty tanky early on, and with his personal ability he gains even more Strength and Defense when he is <=50% HP. He brings Relic Gauntlets from his paralogue, so that helps him or any other Grappler deal with Maddening enemies better, before Fierce Iron Fist or War Master. He has a flaw in bows so getting into Archer will take some time, but if you recruit him while he is a Fighter he will have some Bow rank, so that helps. I’m not too big of a fan of his combat arts. Bane of Monsters can deal some heavy damage to monsters, but you are investing into swords which you don’t care for too much, and Death Blow with Gauntlets does a similar job. Draining Blow is okay to finish off something and heal in the process. I rate Caspar higher than him in the early game because he at least has a Brave combat art. His paralogue provides a decent battalion in Leicester Dicers Corp, which grants +7 Str and Mag, so a good boost to anyone especially mixed units. For classes the standard Grappler and War Master are excellent. War Monk isn’t as min-maxed as War Master, it’s supposed to be mixed, but I think Balthus is better of otherwise. He doesn’t make the best use of Brawl Avoid because of his low speed, but you can stack evasion pretty easily. He has a flaw in Flying and he’s slow so I don’t think Wyvern is the best, but he can still Brave Axe things. He advertises War Monk, but what benefit is there? Budding talent in Reason gives him Black Magic Crit, but his spells don’t have innate crit... okay. Then he learns Restore at A rank Faith, and Seraphim can do a decent chunk to monsters, but I’d imagine he does similar damage by just attacking. The class is good on sand maps because it counts as a Mage class, so there’s something. My rating: 7/10. He has some weirdness, but he out does the other tanky axe bois.
  21. Yuri is a pretty cool unit. He has weaknesses in Axe, Riding, and Flying so he’s basically saying “Please use something that isn’t Wyvern.” Other than those hampering things, he’s pretty fast with 65% growth rate in speed. His strength is middling, but his personal skill can grant him extra damage. He gets Windsweep which is a nice safe chipping option. His major crest has a good chance of preventing a foe from counter attacking, and on enemy phase he’s a good dodge tank. His asset in authority lets him equip strong battalions and Model Leader is nice to train unleveled battalions. You get Fetters of Dromi from his paralogue, which lets an unmounted unit get Canto, so that gives them more flexibility. For classes he does well in any of the Swordfaire ones. He is designed to be a Trickster, where he does cool stuff like Foul Play and use the Fetters to continue moving. Also some nice faith spells in Recover and Silence. He could work as a Sniper as he has a Budding Talent in bows, and also a Brawler. His personal skill gives him good damage output in those classes. My Rating: 8.7/10. As the kind of lord unit for the Ashen Wolves he’s pretty good.
  22. Not having stuff like Stride will probably make the game slower than it needs to be, maybe just avoid using offensive gambits. It’s good to be aware of the game’s mechanics otherwise, Maddening will be really rough. No prowess means no Axes haha. No grinding or Monastery abuse sounds good. Maybe just rest and auto tutor often.
  23. They did Anna dirty. No supports is not only lame, but hurts her combat capabilities. In Maddening the enemies are dodgy, so for the early game before you get Hit+20, she won’t be hitting as well as others. She is similar to Manuela, so that already spells trouble. Speed is really good, but her other stats are middling to low. She has good assets in Bow and Axe, to be able to get those meta skills and classes. If you are using her she can dodge or avoid getting doubled decently well. Then her Soulblade can do decent damage, and she can debuff with Break Shot. Rally Luck is good to help an ally avoid crits. The best spell she gets is Rescue, but her low magic limits it’s range. She also gets Bolting, but no supports, and Reason weakness makes it a waste of time getting. The Secret Transport battalion is pretty nice, but that map is so gross with Bow Knights spawning behind you. For classes she leans towards Assassin or Trickster. Bow Knight and Wyvern Lord are some stronger options, and she can probably be a decent Sniper. At least she has the strengths to get into those classes without too much trouble. My Rating: 2/10. I used her in my Maddening runs, but she hits the bench soon eventually.
  24. It’s not so bad now. I was using nothing but range units, and doing stuff like giving everyone HP+ but you can still use some melee. I’m going up to tier 6, and can probably score better.
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