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Kyonko802

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Posts posted by Kyonko802

  1. On 6/7/2023 at 4:39 AM, hououin said:

    Is there any way to restore ALL character names to original names? 

    There's nothing more cringe than hearing a different name than you have in the subs. Changing names is probably the dumbest thing to do in translation. Is there a patch that corrects all the names in this translation to the original Japanese ones?

    (or this patch is already using original names and I misunderstood something?)

     

      

    You need decrypted cia.

    batch-cia-3ds-decryptor-a-simple-batch-f

    Use this.

    We are using the original character names from JP, such as Marx or Luna. There are a couple I think that use the english version though, and we are intent on changing those as well.

  2. On 5/29/2023 at 4:09 AM, Cooligno1234 said:

    Are Japanese save files compatible with the translation? Because I'd like to be able to continue my Conquest playthrough of the Japanese version on the fan translation since I'm already in Chapter 18, I also would like to be able to read the support conversations I've unlocked 

    The patch is for the Japanese game, why would the Japanese saves not work lol

     

    On 5/27/2023 at 6:45 AM, lionart290 said:

    Is there any way around this error? JPN dlc works fine with if patcher but it keeps spitting out this error when using USA dlc with the patcher, also got the dlc from a 2nd source in case of a bad dump but I still get the error. I'm looking to play 4.3 with english voices, I got the USA base game patched but I just can't patch the USA dlc for some reason. 

    Alternatively, could I just use the patched JPN dlc with my patched USA base game?

    image.thumb.png.cf63fa6c90514bdc2cf8d209e7c821c2.png

    The patcher is probably having an issue detecting the US DLC. The only way around this is to manually extract the romfs of the dlc, replace the files, and rebuild it, unfortunately. The JP version of the game has everything that was missing from the US version so it's easier to just play that one. I'll try to finish all the remaining second gen supports quickly.

  3. 3 hours ago, ElTioJohn said:

    This is a stupid question but, this patch is for Fire Emblem If Special Edition right??

    Yes, but it can also work with the others. You'll need to know the game codes if using ROMFS method though because each game has a different ID. ROMFS also will not work with IK sadly because it's a dlc, and so will require the patch. I'm about halfway done with editing Byakuya and IK at this point. My schedule is about to switch up a bit though so there will be a few days I can't get any work done.

  4. 1 hour ago, Ayin said:

    Could anyone help me with this? since v4.3 is out i'm trying patching myself with decrypted FEIF cia i found on nyaa.irs site (they already included v4.2 patched but i want to update to v4.3 by myself). After selecting patch folder and the game dir, i'm stumbled upon this " Access to the path 'game.cia' is denied " error message. I don't own 3DS console and been following the if patcher guide (to my understanding seems only required decrypted cia upon patching stage). I'm wondering if these need 'jailbreak' or alike since i have no idea about rom hacking and modding. So any help and suggestion would appreciated 🙏

    ss1.thumb.png.8a14dfb3c61b7ce008212daa1fd03362.png

     

    Try running the patcher as admin

     

      

    On 5/12/2023 at 6:46 PM, Cooligno1234 said:

    if it's not a problem for me to ask, is it really not possible to localize Byakuya and Anya to something that stays true to the Japanese meaning? because it seems rather weird that it's just Byakuya and Anya the only terms in Japanese, but Invisible Kingdom is still in English making the translation seem rather inconsistent with its terminology. My personal suggestion would be just translating Anya since the Dark Night Kingdom is clearly influenced a lot by western kingdoms and such, while Byakuya is very obviously based on the imperial Japan and other countries of Asia so leaving 白夜王国 romanized would be okay, though I would've liked to see both properly localized since a 1:1 translation of them would make some dialogue flow not very smoothly.

    We decided on Anya because it still sounds pretty western. And we can't "romanize" Invisible Kingdom because it's written in katakana, so even in Japanese it's just Invisible Kingdom said in english.

  5. Just now, TheAgent0700 said:

    Whenever I try to apply the patch, it just says "Illegal characters in path". Don't know if this is a stupid question or not, or if this is even the right place to ask this, but any help would be appreciated!

    Make sure you're also pointing the patcher to the patch folder. There's two things you need to point it to. The decrypted CIA and the patch folder.

  6. On 9/19/2017 at 9:37 AM, Sand said:

    Do have any updates on the project? it's been over a month since the last one.

    Hey yeah! Sorry about the lack of updates. Everyone is really busy with college, and I'm busy working on my game because the demo is coming out soon. We are working the second gen supports though and have a good chunk of m x f translated and inserted so far. (Mitama is one of my favorites to do because of her poetry.)

    I myself don't have college, but I got some minor burnout from the rushed release of 4.2 and have also been busy with family troubles until recently, but my work pace has picked back up again, so pretty soon Shady should have a release date for you guys. I believe the next milestone release will be the m x f supports for second gen.

    Speaking of Shady, he recently moved and still has yet to set up internet. You can expect to hear from him when this has been resolved. Right now I'm kind of stepping in for him.

    On 9/22/2017 at 6:54 AM, Gaia093 said:

    Hey there. I'm pretty late to the party, but now that I have an account I just wanted to say I've been following the project for a good while and I appreciate all of the work that's gone into it. Thanks, guys.

    Thanks!

    On 9/22/2017 at 12:00 AM, ValkyrieTiara said:

    There is a progress section in the OP that was last updated in Februrary, but it seems like new versions have been released since then? What is the current completion percentage of this project?

    Right now, as you see, we have all first gen supports completed. Looking at the support chart we have about 15 or 20 percent of the m x f second gen supports done.

    Luckily a lot of the parental supports are pretty much the same, so when we translate one, we'll be able to copy paste it. We wanted to get a release this month, but college and life got in the way and I'm not sure if that'll happen now. As mentioned before, work is going apace again, so expect another release date announcement soonish.

    On 9/15/2017 at 7:58 PM, pokejorge said:

    Do I lose my save if I play with this and you guys release a new patch?

    No!

    Again, sorry for the super late replies! Don't worry the project isn't dead! If it was I would have come crying to you guys for help!

  7. 10 hours ago, TheLem said:

    I tried this and I get the same error.

    Okay, it seems to be almost random.

    I ran the patcher and it worked, then Shady ran it again and he got the error even though it had been working before, we'll look into it.

    17 hours ago, Bipolarized said:

    I seem to be having some trouble with this patch. The menu and story text all seems to be translated properly, but for some reason none of the first gen supports or skinship lines are translated. So far, I've tried repatching and reinstalling, running the game with and without the patched dlc, and running the patcher as an administrator. From what I can tell, the files are all present in the rom folder. It almost seems like the patcher just isn't applying certain files. Is there something I can do differently?

    We don't know what could be causing that, but Shady is writing the patcher to check for every file and make sure it's added. Apologies for the inconvenience everyone!

  8. 11 hours ago, TheLem said:

    I keep getting this error when I try to patch the special edition and I'm not sure why.

    Capture.PNG

    Try and run it as admin.

    18 hours ago, AnyaByakuya said:

    Hi! Just a few quick questions for future reference, if you own the special edition its safe to skip out on patching the Hoshidan and Nohrian dlc paths right? does it save time? and also just patching one of the Invisible Kingoms

    If you have the special edition, patching the main game and IK should get you everything. I recommend patching both versions of IK. They are both in the games files so who knows what you could break if you ignore half of it?

  9. 37 minutes ago, cuddletrousers said:

    Hi guys, my patcher doesn't seem to want to really work.

    The first image is as far as I get, before the 2nd image gives me an error message.  I ran the program as administrator with the same result.

    I am running Windows 10 64 bit Education Edition, with a 4GHz 8-core processor, 16 GB RAM, and a Radeon R9 290x graphics card.

    What am I missing here?  I'll gladly post any more information you may need.

    Thanks!

    1.PNG

    2.PNG

    Did you decrypt your CIA first?

  10. Public Service Announcement:

    Sighax and Boot9Strap have been released! If you are running a9lh to play our patch you can update to it easily by following the new guide on the 3DShacks subreddit. It'll be under the subsection "Updating to Boot9strap" in plailect's guide.

    As always, be sure to follow all steps to the letter.

    If you have an unhacked 11.4 3DS, you can now hack it by using a transfer of an exploitable DSIWare game from a hacked 3DS. The guide has been updated with instructions on how to do so.

    If you don't have access to a hacked 3DS that can system transfer and you're feeling brave(or have the money to pay someone to do it for you), you can also hack your 3DS with boot9strap through hardmod.

    With the new GodMode9 you can now dump your copy of Fire Emblem Fates or Fire Emblem If super easy. Games will also be able to be decrypted on your computer instead of your 3DS, but further instructions on how to do so are sparse at the moment, so please be patient.

    If you are on a9lh I highly recommend updating. Luma3DS will no longer support a9lh and is moving completely over to Boot9strap:

    https://3ds.guide/

    Edit: Make sure you keep a backup of your decrypted Fire Emblem game until we know the new decrypting method, that way you can still patch it and play it with the new patcher.

    Double Edit: Good news is Decrypt9 got updated, so now you can decrypt your game with it just like you did on a9lh. Pretty much no reason left to not update to Boot9strap now. Get your butts in there.

    Triple edit: Now GodMode9 can decrypt as well. No excuseeeess go update or you'll end up like the people stuck on Menuhax.

  11. On 5/9/2017 at 9:03 AM, TsundereGuyAznMan said:

    Thanks for the guide it works Kyonko802. :) The guide is a great ref for those who want to know how to patch dlc in general . However, to let you guys know there is an easier way without having to go through the hassle and headaches of patching the game and dlc. If you have luma 7.0+ then you can take advantage of the romfs system that was implemented. The folder structure should be (root of sd card:luma\titles\(gameid)\romfs). Put the patch files in the romfs folder and bam you are done (works with dlc also). I recommend a clean copy of the game and dlc for this. 

    Yeah, my guide is for people who want to permanently patch their CIA, but Luma works just as well. That LayeredFS works great.

    Edit: Disregard that it seems luma layeredfs doesn't work with dlc.

  12. 6 hours ago, Oniric said:

    Hi, I've been lurking this thread for a while now and I'd be very thanksful if someone could answer a few questions for me.

    First of all, this is my first time of even thinking of hacking my 3DS, I just want to patch the horrible localization Fates from what I've heard with stuff like Soleil's supports. I haven't played fates yet either despite having the special edition since release, but I guess it's for the better if I get to experience the game for the first time as intended thanks to you guys, lmao.

    Anyway, does this patch also work for the european special edition? I've seen a few other threads that make it sound like it's not possible to do so the same way. I might be wrong, mind you. Furthermore, is it possible to combine patches like the undubbed audio with this one? I'd also like to know if you have to "boot up" the game via the homebrew everytime you want to play the game or if the patch is permanent, it probably is a dumb question. Preparing the DS doesn't seem all that hard, but I rather be sure before I brick the console by accident.

    Edit: I almost forget, I've read everywhere that it's compatible with the 11.2.0 version or below, but does this also apply to the 11.2.0-25E?

    Thanks for your hard work, much appreciated

    Okay first, make sure you hack your 3DS using plailect's guide before updating to 11.3, also, yes, 11.2.0-25E can be hacked.

    Second, this patch is only for the Japanese version of the game.

    Once you are on custom firmware and have hacked your 3Ds, however, this will not matter, as custom firmware ignores the region locking on your system completely. You have to do some extra steps to set up the DLC though.

    If you want help on hacking so you can play the game head to the 3DShacks reddit, you can also find plailect's guide there. If you decide to do it do not disregard any steps, and listen to the warnings that are in the guide. It is safe as long as you follow instructions. Once you start don't stop, if you get stuck on a step pause the process and ask for help on the reddit.

    Once you have a9lh and Luma3DS you can safely update to 11.3 without losing any of the new stuff you just got.

  13. 3 hours ago, Lord Gorchnik said:

    Too strange. I followed all the instructions here and most of the game is translated. A certain group of supports aren't though. And nothing from MyCastle is. Ill give it another pass and see if I screwed up somewhere.

    Not all the supports are done yet, either, you're probably running into the ones we haven't finished.

  14. 2 hours ago, Akiha said:

    Just wanna say thanks to the new group of fans who picked up this project after it got neglected. I was waiting for a while and was curious as to why the project hadn't really made much progress. Good work to all those currently and previously or always have been involved. 

    How much progress has been made in the xenologue translations, and is there an estimate as to when they might be released? No rush though, just curious.

    No estimate from me at least, and as far as I know the xenologues haven't been touched yet. Pretty sure they're last in line. Supports come first.

  15. There must be a step you're missing somewhere. Is there anything different about what you're doing at all?

    You generated a seeddb.bin file and used it in Decrypt9 with your ncchinfo.bin to generate your XORPads, and it's still throwing that error, right?

    What's the ROM you're using, is it a raw dump of Fire Emblem If? .3DS? .CIA?

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