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About LuckyStart

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    Make something good happen when you first enter battle.

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  • Favorite Fire Emblem Game
    Three Houses

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  1. Yeah, this is the solution I had in mind too. All things considered, it doesn't require a lot of work to give enemies the skill, and the benefit it provides to the player is great. Added! The next version in general will be better at showing the player more information in the objectives window. I put the pillar terrain there because that's where the pillars visually begin. If that's not consistent with GBA FE, I'll change the map to be in line with the tile data. Thank you so much for playing, I hope you enjoyed it!
  2. Here's a tiny progress update! I've been making small tweaks and fixes over the past couple weeks, but now that the semester is over and I have a good amount of free time again, I can start making big progress! I've tackled most of the problems reported so far; biggest thing left is to add more cursor breaks. Other than that, I've been working on small new features and the next 4 chapters (6, 7, 8, and 9). Here's a quick look: And that's it for now. Not a whole lot to show, but that's only because I'm just getting started. My goal remains to have Act 1 finished by 2020! It's a pretty tight deadline, and I may not hit it, but I've been more motivated to work on this than ever. A massive thank you to everyone who has played the demo, given feedback, or even just showed a passing interest!
  3. Thank you both very much for giving it a try and posting feedback! I'll respond to some of it. for hhshark: for eclipse:
  4. Thank you so much for playing, I'm glad you're enjoying it! The last available chapter is "A Greater Struggle," which is the one after Luminescence. It occurs to me now that I forgot to put numbers in the chapter names, so it's not exactly clear what chapter 5 even is. I updated the OP to make that a bit more clear. Thank you for your encouragement, and I'm excited to hear your full thoughts!
  5. Salutations, everyone! I am happy to introduce to you all to a new FE project: Absolution! I've been working on the ideas and concepts behind this for a long time now, and it feels so good to finally have a playable build out there. The current build, v0.1.6.0, starts at the prologue (Indictment) and ends after chapter 5 (A Greater Struggle). This game runs in the Lex Talionis engine, and as such is for Windows only. But if your machine runs on windows, then there are no additional requirements. Just download and play! Special thanks to rainlash for making the Lex Talionis engine, as well as accommodating my feature requests and providing excellent assistance. Absolution takes place in the world of Aletheia, a world split in half by conflicts too old to remember. Today, the 2 sides of Aletheia reunite - in less than harmonious circumstances. Help Valentina Bolivar free her people from oppression and overcome her personal demons through a story that spans two continents and 7 countries. The road ahead is an arduous one, laden with inconvenient and painful truths. But still, you must fight onward towards absolution, and right the wrongs of millennium past! This is my first foray into game development, so your feedback is very much appreciated! I am heavily invested in this game being the best it can possibly be! Thank you! (I also love seeing how people's units turned out, so if want to share that, please do!) Dropbox Download Link (Prologue + 5 Chapters) All you have to do to play is download the game from the link above, unzip it, and double click the "double_click_me_to_play" batch file! Implemented/In Progress Features: An original story/scenario with original characters Original music written specifically for the game A simple yet robust class system 2 - 3 range archers, 1 - 2 range crossbows, and a combination of Radiant Dawn-style and Fates-style knives A variety of personal skills and combat arts A support system where every character gets at least 4 support options. Even the most side character of side characters get equal love! Unimplemented Features: Battle animations and unique enemy pallets based on faction. Lore entries in the game's library Multiple difficulties; all difficulties are currently identical Screenshots: Graphics Credits (AWESOME PEOPLE):
  6. Updated song! - Charge v2.0 - I decided to remake the battle theme Charge next, as it's the first battle theme you'll hear in the game and the first demo of the game is nearing completion! The character portrait in the thumbnail also got an update (although that got remade a while back)! I hope you enjoy Charge in its new, crisp form.
  7. Thank you very much for listening, I'm glad you enjoyed it! As for the next updated song, I'm not sure yet. I was thinking either Fated Journey or Charge. If there's any song you'd want to see updated, feel free to give me a suggestion!
  8. Updated Song! - Steel on the Horizon v2.0 - I said I'd slowly update the older songs, didn't I? Well here's the battle preparations theme redone with cleaner instruments and refined rhythms for each part. Enjoy positioning your units and saving the game 30 times before actually starting the chapter with this theme in the background!
  9. Did you make a new class for your new unit (or otherwise edit the class_info.xml file)? If so, I would double check whatever you wrote in it. Specifically, check the class' tags. Tags look like, and should be structured, like this: <name_of_tag>appropriate content for tag</name_of_tag>. An example in the class_info.xml would be <short_name>Short Name of Class</short_name> Mismatched Tag errors can happen when the name in the end tag (the part with the forward slash) doesn't match the one in the start tag. For example, <short_name>Name</shortname> would cause a Mismatched Tag error. So make sure all the start tags and end tags are the same and aligned correctly. If everything is fine with the tags and the engine still crashes, I'm not sure what the problem is. Hopefully that was helpful!
  10. No cavalry yet? Take Lowen, then.
  11. New Song! - Mercy's Lullaby - A cutscene theme. Plays in quiet, melancholy, and/or vulnerable moments. If you recognize a bit of the melody, that's because it's the main theme! ...But in music box form. Unfortunately, I'm encountering some bugs with editing the OP, so this song won't be posted there for the time being. Sorry for any inconvenience. As always, thanks for listening!
  12. Wow, it has been a HOT minute. Though I've neglected this page for about a year and a half, I haven't stopped writing music! Too much music, in fact, to be able to fit it all in one reply. So instead I've revamped the original post to have a comprehensive, constantly updated song list and permanent link to a playlist of all the music I share. So if you're looking for my new songs (and there's a lot), please check the song list in the original post! My most recent song, finished just yesterday, is "Vestiges of Hope." Please give a listen! I hope y'all enjoy my new music, and I hope you'll share you thoughts on it as well! As always, thank you for listening!
  13. Erica Lindbeck confirmed she is not in the game: https://twitter.com/ericalindbeck/status/1152270237347090432
  14. In a reply to a tweet from Faye Mata (Petra's VA), Kayli Mills seems to imply that she was at the wrap party for the game. With this on top of Kayli liking other FE3H VA reveals, there's a lot of evidence that she was at least somehow involved with the project. Faye's tweet: https://twitter.com/FayeMata/status/1152281620033892352 Kayli's reply: https://twitter.com/KayliMills/status/1152289316741107712 On an unrelated note, if you dig around in the thread, there's a lot of fun banter between VAs and sound engineers in the replies. I recommend reading a few.
  15. Official confirmation from Ratana.
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