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Kruggov

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Everything posted by Kruggov

  1. Only if she uses Wyvernstone. Divine Dragon form is not weak to bows, even though it flies. Max movement is 12, since you start encountering Wyverns with that much in Book II (gameplay spoilers, ahoy?). Oh, and they also have 1-2 range 🙂
  2. Actually... since TMS IS getting remastered, it's very much possible. And it would be a nice way to implement them.
  3. It also works differently, allowing him to reroll failed growths, rather than giving a flat increase. And it's not because of Blossom that Sothe sucks, it's because he can't promote and is forced to use the worst weapon type in the game. Because Hilda will get doubled on Maddening due to inflated enemy speed. Might as well use a character that gets doubled anyway, while being strong and having easy access to Rally Strength.
  4. And this is why I hate Mangs.
  5. Alright, I'm not using IPv6 ( Your IPv6 is: Not Detected ), but my edits are still eaten by captcha.
  6. Alright what the hell. I try to edit the post, and my edits are eaten by captcha? Four times in a row? Anyway Astram's GHB is Soulful Bridge (again) Also four Tactics Drills - Break Through! is Lagdou Ruins floor 7, Sacred Stones Strike is Scion of Legend (Owain's paralogue, awakening), To Create a Future Past is Future Past 2 and A Knight's Mercy is Dristortions (Radiant Dawn)
  7. Well, it might be if it's released somewhere around 2030 🙂 Tbh i'm waiting for it too. RD was my favorite of the games i've played.
  8. Agreed on not moving fliers and making them and cavalry unstridable. I already proposed removing Avoid +10 from WLord, it's ok on Falcon since they have no Def mod or growth. You only need to nerf speed growth on WLord (IMO WRider's 0% growth is fine), though you need to nerf speed mod on both, WRider should have -1 (+2), and WLord should have 0 (+2).
  9. The thing is - that's already a problem. After all, Wyvern Lord reigns supreme.
  10. Clickbait-y? Uh... I seem to fail to see the clickbait. But whatever, i'll change it if you want. Pass for fliers actually seems reasonable, since they can just fly over someone. Bernadetta can get Avoid +10 or Keen Intuition (or even Stealth, since she did have it as a normal skill in chapter 7) For magic, I'm working with what we have. And what we have is not enough. Thanks for info on Fiendish Blow (and other Blows by extension). I think -faires as class skills undermine the "everyone can use everything". What reason do you have to ever use, say, axes as Swordmaster if swords are strictly better (1-2 range axes nonwithstanding). Tbh, the +crit and +avoid skills do so too, but not to as much an extent. Actually mono-weapon advanced classes (Swordmaster, Sniper, Warrior and Grappler) can keep their faires, since that's the only weapon they focus on. Other classes aside from Holy Knight? I don't see a reason.
  11. I suggested removing Faires from class skills, not from getting S+ in a weapon rank. I should've been more accurate.
  12. Pretty much what it says on the tin. All skills - don't stack with themself - to avoid things like Double Fiendish Blow. Quick Riposte - does not prevent enemy double attack - It's not Wary Fighter, don't make it pretend to be one. In general - -faire skills replaced from class skills - I guess -faire skills were proven unpopular. I wonder if I can replace them with skills that still encourage use of specific weapon type without making other options straight up worse. You can still get -faire skills from getting S+ in a weapon rank. Flyers - Canto removed - Canto on Horses is OK, since they have to deal with terrain and -10% Speed growth. On fliers it's overkill. Mage/Dark Mage/Priest - Movement to 5 - Mage nerf makes no sense to me. They were so-so in Fates and only somewhat good in SoV. Advanced infantry clasees - Movement to 6 - How come Assassin, Grappler or Dismounted Paladin have 6 movement, while other classes have 5? And yes, this includes Warlock/Bishop/Dark Bishop. Commoner - +5% HP growth - so it's not straight up worse than Noble. Monk - Mastering also teaches Resistance +2 (Makes no sense to me why Lord has it, Monk makes a bit more sense) Lord - Mastering teaches General instead of Resistance +2 (IMO it would not be too powerful, but would really help when enemy starts spamming gambits) Dark Mage/Dark Bishop/Hero - Not gender-locked - No comment, those classes being gender-locked made no sense. Hero - +5 Def% growth, remove Luck mod, up Def mod by 1 - Let's make Hero better by making it tankier, as it should be compared to Swordmaster Hero - Swordfaire replaced with Axebreaker - Makes sense to me, since they learned it in both Awakening and Fates. Swordmaster - Swordfaire replaced with Sword Avoid +20 - Swordmasters are usually dodge tanks, and with this they can dodge easier... though it might be overkill. Assassin - Swordfaire replaced with Sword Crit +10 - Gets them somewhere closer to Swordmaster in crittiness. Fortress Knight - Movement to 5 - 4 is just bad. Don't take the lessons from SoV. Fortress Knight - Axefaire replaced with Aegis - I know that this will make enemy Fortress Knights more annying, but it will also help playable ones with magic. Paladin - Movement from 6 (+2 mounted) to 5 (+3 mounted) - 6 move on dismounted Paladins when Swordmaster has 5 makes me irk. Not to mention in other games with dismounting, dismounted horses had less move than infantry (Thracia had 6 for unpromoted infantry and 5 for dismounted unpromoted cavalry except for Free Knights IIRC) Paladin - Lancefaire replaced with Swordbreaker - -faire replacement, couldn't think of much else. Enemy Pegasus Knight - Lancefaire removed - Let's make enemy class cheating less explicit. Wyvern Rider - Axefaire replaced with Lancebreaker - -faire replacement, couldn't think of much else. Warrior - Axefaire replaced with Axe Avoid +20 - this is gonna be a trainwreck, but yeah. Dodgy warriors. Sniper - Bowfaire replaced with Bow Crit +10 - Snipers usually had greater crit chance is previous games. Grappler - Fistfaire replaced with Brawl Crit +10 - to round out Swordmaster/Warrior and newly added sniper, bonus crit for weapon of choice. Warlock - Black Tomefaire replaced with Dark Magic Uses x2 - To make the class actually usable for Hubert and Lysithea. Dark Bishop - Miasma replaced with Fistbreaker - Honestly Miasma needs to go, but i have no idea what to replace it with. This is an experiment. Falcon Knight - Lancefaire replaced with Lance Crit +10 - Did we have a class with this skill? I don't think so. Wyvern Lord - -5% Speed growth, -2 speed mod, +5% Def growth, +1 Def mod and +1 Dex mod - Wyverns were never this fast, honestly. Buffed their Dex and Def to compensate for the speed loss. Wyvern Lord - Avoid +10 replaced with Keen Intuition - Makes them more dodgy vs ranged attacks, but less dodgy in melee. Wyvern Lord - Axefaire replaced with Axe Crit +10 - Questionable, but idk. Mortal Savant - +15% Speed growth, +3 Speed mod - Wtf is this shit. -10% speed is supposed to be reserved for armors or (in this game) horses, not sword infantry. Mortal Savant - Swordfaire and Black Tomefaire replaced with Sword Crit +10 and Black Magic Crit +10 - -faire replacements. Great Knight - Lancefaire and Axefaire replaced with Death Blow and Armored Blow - -faire replacements, also gived GKs powerful player phase Bow Knight - Bowfaire replaced with Bow Avoid +20 - makes Sniper stand out a bit more with extra crit compared to Bow Knight's extra avoid. Dark Knight - Black Tomefaire and Dark Tomefaire replaced with Black Magic Uses x2 and Dark Magic Uses x2 - -faire replacements, and so that you could keep those when going from Warlock. Holy Knight - Terrain Resistance replaced with White Magic Uses x2 - Honestly, Holy Knight and offensive white magic need help, which is why they keep White Tomefaire. And getting White Magic Uses x2 so that it's actually a progression from Bishop, not a regression. War Master - Axefaire and Fistfaire replaced with Axe Avoid +20 and Brawl Avoid +20 - Enter the new dodge tank of master tier. Thoughts?
  13. Since the old Map Matchup Thread was deemed dead by Glaceon Mage, I have decided to do a little bit of necromancy. Behold, the new thread! jk. But seriously, here are the maps. Prologue P-1: The Pirates of Galder (FE11 Chapter 2, mirrored fsr) P-2: Lefcandith Gauntlet (FE11 Chapter 7) Chapter 1 - Shadow Dragon & Mystery of the Emblem 1-1: Marth Embarks (FE11 Chapter 1) 1-2: Bonds (FE12 Prologue 4) 1-3: An Oasis of Magic (FE11 Chapter 15) 1-4: The Final Test (FE12 Prologue 7) 1-5: The Battle for Altea (FE11 Chapter 16) Chapter 2 - Fates Conquest 2-1: Embrace the Dark (Chapter 6) 2-2: Light Scatters (Birthright Chapter 14) 2-3: Leo (Birthright Chapter 18) 2-4: Burning Falls (Birthright Chapter 21) 2-5: King Garon (Birthright Chapter 27) Chapter 3 - The Binding Blade 3-1: Dawn of Destiny (Chapter 1) 3-2: Rescue Mission (Chapter 13) 3-3: Arcadia (Chapter 14) 3-4: The Bitter Cold (Chapter 19 Illia) 3-5: The Blazing Blade (Chapter 8x) Chapter 4 - Awakening 4-1: Shepherds (Chapter 2) 4-2: Warrior Realm (Chapter 3) 4-3: Incursion (Chapter 7) 4-4: Sickle to Sword (Paralogue 1) 4-5: Twin Wyverns (Paralogue 11) Chapter 5 - Shadow Dragon & Mystery of the Emblem 5-1: A Brush in the Teeth (FE11 Chapter 3) 5-2: Princess Minerva (FE11 Chapter 10) 5-3: Soulful Bridge (FE12 Chapter 😎 5-4: Clash in Macedon (FE11 Chapter 21) 5-5: The Dragonkin Realm (FE11 Chapter 24) Chapter 6 - Fates Birthright 6-1: Journey Begins (Chapter 3) 6-2: Unhappy Reunion (Conquest Chapter 10) 6-3: Hinoka (Conquest Chapter 24) 6-4: Sakura (Conquest Chapter 22) 6-5: Possessed (Conquest Chapter 23) and Ryoma (Conquest Chapter 25) Chapter 7 - The Blazing Blade 7-1: Imprisoner of Magic (Chapter 18xE/19xH) 7-2: Birds of a Feather (Chapter 12) 7-3: Genesis (Chapter 22xE/23xH) 7-4: Living Legend (Chapter 22E/23H) 7-5: Unfulfilled Heart (Chapter 24E/26H) Chapter 8 - Awakening 8-1: The Verge of History (Prologue) 8-2: Of Sacred Blood (Chapter 13) 8-3: The Exalt and the King (Chapter 5) 8-4: The Threat of Silence (Paralogue 17) 8-5: Two Falchions (Chapter 4) Chapter 10 - Path of Radiance 10-5: Despair and Hope (Chapter 8 ) Chapter 11 - Gaiden/Shadows of Valentia 11-1: Novis Cemetery (Chapter 2 Map 1) 11-2: One of the boat maps (Chapter 2 Map 2) 11-3: Fear Mountain (map from mid Chapter 4 in Alm's story) 11-4: MORE BOATS (Chapter 2 Map 3) 11-5: Nuibaba's Manor (map from mid Chapter 4 in Alm's story) Chapter 12 - Gaiden/Shadows of Valentia 12-1: Sluice Gate (Last map of Alm's Story in Chapter 3) 12-2: Zofian Coast (First Map of Chapter 3 Celica's Story) 12-3: Desert Outpost (Map from Chapter 3 Celica's Story) 12-4: Temple of Mila (Final map of Chapter 3 Celica's Story) 12-5: Temple of Mila inside (Not actually a map, but a walkable area from the end of Chapter 3 Celica's story) Chapter 13 - Path of Radiance 13-1: Roadside Battle (Chapter 4) 13-2: A Guiding Wind (Chapter 13) 13-3: Blood Runs Red (Chapter 11) 13-4: Clash (Chapter 26) 13-5: Repatriation (Endgame) Book III Chapter 11 III-11-3: Player's Home Castle Paralogue 1 - The Sacred Stones and The Genealogy of the Holy War P1-1: The Fall of Renais (FE8 Prologue) P1-2: Inheritors of Light (FE4 Chapter 6) P1-3: Two Faces of Evil (FE8 Chapter 18) Paralogue 2 - The Genealogy of the Holy War, Thracia 776, The Binding Blade, and Radiant Dawn P2-1: Hero of the West (FE6 Chapter 11 Lalum Route) P2-2: Across the River (FE5 Chapter 22) P2-3: Eldigan the Lionheart (FE4 Chapter 3, portion) Paralogue 3 - The Blazing Blade P3-1: Whereabouts Unknown (Chapter 16E/17H) P3-2: Pale Flower of Darkness (Chapter 25E/27H, Kenneth's version) P3-3: Battle Before Dawn (Chapter 26E/28H) Paralogue 5 - Gaiden/Shadows of Valentia P5-1: Ram Woods (First map in Chapter 1) P5-2: Fleecer's Forest (Second map in Chapter 1) P5-3: Ram Valley (Fourth Map in Chapter 1) Paralogue 7 - New Mystery of the Emblem P7-1: Assassination of the Hero-King (Prologue 8 ) P7-2: Within the White Darkness (Chapter 13x) P7-3: Reunion (Chapter 16x) Paralogue 10 - The Sacred Stones P10-1: Hamill Canyon (Chapter 13 Eirika) P10-2: River of Regrets (Chapter 17) P10-3: Ruled by Madness (Chapter 16) Paralogue 12 - Awakening and Fates All: Voice of Paradise (Conquest Chapter 14)/Dark Reunion (Birthright Chapter 12) Paralogue 13 - The Genealogy of the Holy War P13-1: Birth of the Holy Knight (Prologue, portion) P13-2: Inheritors of Light (Chapter 6, portion) P13-3: Girl of the Spirit Forest (Chapter 1) Paralogue 27 - Fates: Revelation P27-1: Hidden Strings (Chapter 19) P27-2: Seeds of Doubt (Chapter 20) P27-3: Arete Undone (Chapter 23) Special Maps - Fire Emblem Warriors Map 1: Woodlands Encounter (Chapter 2) Map 2: Hero King of the Desert (Chapter 4) Map 3: Hoshidan Princess (Chapter 6) Map 4: Hoshidan Prince (Chapter 7) Map 5: Nohrian Princess (Chapter 9) Map 6: A Brush in the Teeth (FE11 Chapter 3) Map 7: An Oasis of Magic (FE11 Chapter 15) Map 8: Lefcandith Gauntlet (FE11 Chapter 7) Grand Hero Battles Narcian: The Dragon Girl (FE6 Chapter 15, mirrored: fsr) Female Robin: Disowned by Time (FE13 Paralogue 12) Ursula: Battle Before Dawn (FE7 Chapter 26E/28H) Michalis: A Knight-Filled Sky (FE11 Chapter 22) Navarre: The Scarlet Swordsman (FE12 Chapter 7) or a portion of A Brush in the Teeth (FE11 Chapter 3) Zephiel: The Neverending Dream (FE6 Chapter 22, portion) Xander: Bitter Intrigue (Conquest Chapter 12) Lloyd: Four-Fanged Offense (FE7 Chapter 23E/24H, version played if your total lord levels is below 50). Camus: Camus the Sable (FE11 Chapter 20, portion) Legion: The Mask Laughs (FE12 Chapter 10x) Clarisse: The Depths of the Abyss (FE12 Chapter 20x) Berkut: Forest Crossroads (FE2/15 Map from Chapter 3 on Alm's side with Berkut, Fernand and a generic paladin, 3 generic paladins in the original) Valter: Scorched Sand (FE8 Chapter 16) Arvis: Doors of Destiny (FE4 Chapter 5, southwest portion) Oliver: Revelations (FE10 Chapter IV-4) Lyon: The Sacred Stones (Part 1) (FE8 Endgame) Takumi: Night Breaks Through (Conquest Engame) (Note: This map is identical to the "Stepping into the New Year" Tempest Trial) Saias: Across the River (FE5 Chapter 22) Kana: Dragon Blood (FE14 Paralogue 2) Julius:The Final Holy War (FE4 Endgame, portion) Linus: Cog of Destiny (FE7 Chapter 27E/29H) Walhart: The Sword or the Knee (FE13 Chapter 20) Jamke: Girl of the Spirit Forest (FE4 Chapter 1, portion) Garon: Dawn Breaks (Birthright Endgame) Aversa: To Slay a God (FE13 Chapter 25) Gharnef: The Dark Pontifex Lives (FE12 Chapter 23) Naesala: Entrusted (FE9 Chapter 19) Panne: Forseer (FE13 Chapter 6) Rutger: Collapse of the Alliance (FE6 Chapter 4) Haar: The Great Bridge (FE9 Chapter 23), specifically right side. Delthea: Sluice Gate (FE2/15 Chapter 3 Alm's Part final map) Cynthia: Wings of Justice (FE13 Paralogue 9) Kronya: Where the Goddess Dwells (FE16 Chapter 10) Death Knight: Rumors of a Reaper (FE16 Chapter 6) Tempest Trials Dark Clouds over Awakening: Invisible Ties (FE13 Chapter 23) Resonating Fangs: Berkut's Final Battle (FE15 One of the Duma Temple Dungeon Boss maps) Reunited at Last: Labyrinth of Thabes - Final Floor (FE15 Bonus Boss map) To Die on the Battlefield: Light (Part 1) (FE7 Endgame) Moment of Fate: Solo (FE9 Chapter 22) Genealogy of Light: The Final Holy War (FE4 Endgame, portion) A Gift of Peace: Forseer (FE13 Chapter 6) Stepping into the New Year: Night Breaks Through (Conquest Endgame) Breath of Destiny: Sands of Time (FE7 Chapter 29E/31H) Invisible Ties: Grima (FE13 Endgame) Thunder's Fist: Across the River (FE5 Chapter 22) Feud of the Fangs: Light (FE7 Endgame) Chaos Named: Mother (FE14 Chapter 5) Doorway to Destiny: Birth of the Holy Knight (FE4 Prologue, portion) Familiar Faces: Forseer (FE13 Chapter 6) Before We Met: The Vallite King (Revelation Chapter 26) Life is but Fleeting: Arcadia (FE6 Chapter 14) The Holy Guard: Retaking the Capital (FE6 Chapter 16, the throne room specifically) A Hero's Mettle: Blood Contract (FE10 Chapter 3-13) Till Song's End: Home Castle (FE4, specifically the player's Home Castle in each chapter) Bond Hero Battles Alm and Celica: Castle Zofia (FE2/15 Final Map in Chapter 1) Cecilia and Lilina: Retaking the Capital (FE6 Chapter 16, portion) Eirika and Ephraim: Ruled by Madness (FE8 Chapter 16) Ninian and Hawkeye: Arcadia (FE6 Chapter 14) and Living Legend (FE7 Chapter 22E/23H) Minerva and Maria: Clash in Macedon (FE11 Chapter 21) Takumi and Hinoka: Another Hope (Birthright Chapter 13) Tana and Amelia: Distant Blade (FE8 Chapter 9 Eirika) Raven and Lucius: Whereabouts Unknown (FE7 Chapter 16E/17H, portion) Corrin and Azura: Into the Ground (Revelations Chapter 6) Chrom and Lissa: Awakening (FE13 Chapter 24) Tiki and Nowi: The Threat of Silence (FE13 Paralogue 17) Seliph and Julia: The Final Holy War (FE4 Endgame, portion) Hector and Matthew: Another Journey (FE7 Chapter 11H) Leo and Elise: The Path is Yours (Fates Chapter 6, vertically mirrored, very shaky guess) Micaiah and Sothe: Daein, Arise! (FE10 Chapter I-E) Reinhardt and Ishtar: The Final Holy War (FE4 Endgame, portion) Ephraim and Myrrh: The Darkling Woods (FE8 Chapter 20) Klein and Clarine: Hero of the West (FE6 Chapter 11 Larum route) Ike and Soren: Flight! (FE9 Chapter 5) Elincia and Nephenee: Clash! (FE9 Chapter 26) Bartre and Fir: The Escape to Freedom (FE6 Chapter 11 Elphin Route) Titania and Mist: Gallia (FE9 Chapter 9) Leif and Nanna: Passing the Desert (FE4 Chapter 7, area around Leonster Castle) Marth and Caeda: Marth Embarks (FE11 Chapter 1, rotated 90 degrees) Morgan and Morgan: Disowned by Time (FE13 Paralogue 12) Jeorge and Gordin: Soulful Bridge (FE12 Chapter 8 ) Caineghis and Tibarn: Incandescent Glow (FE10 Chapter 3-8 ) Legendary/Mythic Hero Battles Robin (F): Grima (FE13 Endgame) Lyn: The Law of Sacae (FE6 Chapter 18 Sacae) Ryoma: Ryoma (Conquest Chapter 25) Hector: Sands of Time (FE7 Chapter 29E/31H) Lucina: Noble Lineage (FE13 Paralogue 7) (?) Marth: Star and Savior (FE11 Chapter 17) Tiki: A Mystery Revealed (FE12 Chapter 14) Eirika: Last Hope (FE8 Chapter 19) Azura: The Vallite King (Revelation Chapter 26) Duma: Final Battle (FE2/15 Endgame) Roy: Door to Destiny (FE6 Chapter 1) Yune: From Pain, Awakening (FE10 III-E) Alm: Castle Zofia (FE2/15 Final Map in Chapter 1) Naga: Grima (FE13 Endgame) Eliwood: Valorous Roland (FE7 Chapter 28E) Sothis: Holy Tomb (FE16, not a map, but an area you can access on NG+) Julia: The Final Holy War (FE4 Final Chapter, Belhalla Castle again) Tactics Drills Another Reunion: Reunion (FE6 Chapter 8, portion)
  14. Did not play it since I don't have a Wii U (it's fkin expensive where i live). Most likely never will outside of emulators. But very much want to 😞
  15. Well Alfonse is more of a strategist, and the one who calls the shots outside of battle. Inside? Yeah that looks like Kiran's doing it. Roy is very much a tactician in FF6, with Merlinus acting as his (mostly ignored) advisor. No comment on Three Houses.
  16. That's in SoV. In Gaiden, they promote at 20. Have fun grinding out the last few levels.
  17. Might as well nerf Fiendish Blow as well. My choices are: Buff movement of mages in general. I just don't get why mages got the movement nerfbat here, especially as they were not particularly good in Fates, and Echoes was a remake and also had terrible mage movement. Speaking of movement, why are Hero, Swordmaster, Sniper and Warrior have only 5 movement, while Assassin, Grappler and dismounted Paladin (wtf IS?) have 6? Rebalance master classes: Nerf to Wyvern Lord speed (it shouldn't be this fast, especially when seeing as how Wyvern Rider has 0% speed) and remove its Avoid +10 (why is that skill even there), maybe a small defense buff to compensate, buff to Great Knight strength/dexterity/defense so it can actually compare to both Paladin and other master classes, buff Mortal Savant speed (wtf is this shit -10% on non-mounted/armored class, considering Wyvern Lord got 10% out of nowhere), Replace Holy Knight's Terrain Resistance with White Magic Uses x2 so that it's not worse than Bishop at being support. War Master/Gremory are good, genderlock aside, Bow Knight already has shit growths and rides out on OPness of bows, Dark Knight is also fine, Falcon Knight i need more knowledge. Add more Master classes. We need a sword Master class that is not Mortal Savant, we need a Brawl class that females can use (maybe the same as sword?), we need a class that Paladin can go to that is not a sidegrade, etc... Considering the requirement is only C (= can be reached really fast), i'm not seeing the problem. Besides, if you're making Mercedes a Holy Knight, you're using her wrong, same with Lysithea, IMO Gremory is better for extra Physics/Warps/Fortifies/High level offensives. I'd say lower the riding req, A is a bit high. Also, no mention of Dark Knight Lorenz?
  18. Hoo boy, we are missing stuff here 🙂 Haar GHB - Path of Radiance Chapter 23 (The Great Bridge), specifically right side. Titania and Mist BHB - Path of Radiance Chapter 9 (Gallia) Alm LHB - Act 1 Final Map (Zofia Castle) Fallen Delthea GHB - Act 3 Sluice Gate (the map where you fight Tatarrah) The Holy Guard Tempest Trials - Binding Blade Chapter 16 (Retaking the Capital), specifically the throne room. Leif and Nanna BHB - Genealogy of the Holy War Chapter 7 (Passing the Desert), area near Leonster castle. Naga MHB - Awakening Endgame (Grima) Cynthia GHB - Awakening Paralogue 9 (Wings of Justice) Eliwood LHB - The Blazing Blade Chapter 28E (Valorous Roland) Marth and Caeda BHB - Shadow Dragon Chapter 1 (Marth Embarks), rotated 90 degrees to the right. Morgan and Morgan BHB - Awakening Paralogue 12 (Disowned by Time) Sothis MHB - Three Houses Holy Tomb, the NG+ area that can only be accessed with FE amiibo, and where you can get the Sothis Shield ability. Kronya GHB - Three Houses Chapter 10 (Where the Goddess Dwells) Death Knight GHB - Three Houses Chapter 6 (Rumors of a Reaper), apparently mirrored. A Hero's Mettle Tempest Trial - Radiant Dawn Chapter 3-13 (Blood Contract) Julia LHB - Genealogy of the Holy War Final Chapter (The Final Holy War), Belhalla Castle again. Jeorge and Gordin BHB - Mystery of the Emblem Chapter 8 (Soulful Bridge) Till Song's End Tempest Trial - Genealogy of the Holy War, resembles the interior of player's Home Castle.
  19. There's a sort of secret passage in the basement of the temple, IIRC, Nomah is there, and so is the passage to that chest. So go get em?
  20. *heroes flashbacks intensify* You do realise just how strong Dancers are in AI hands, do you? Already proven by Fates PvP. Which is why it died, IMO.
  21. Yeah, kinda derped forgetting about Close Counter, it's definitely Uber. Actually, you sold me -3 Weight. But IMO it's mostly an early-to-mid game tool, has a lot of competition, and not everyone really needs it (Swordies usually either double without it or fight a Swordmaster/Assassin which you aren't doubling anyway, Annette wants every slot that is not used by Prowess or Fiendish Blow to have a rally in it, Dedue, Raphael or Gilbert don't double period, etc...). That's yeah, but those skills are class skills? Unless you are CF Chapter 15 Shamir, but then you're kinda hax.
  22. -3 Weight = +3 Speed. You are not putting +2 Speed in uber, are you? Not to mention that everyone uses irons not just because they are light, but also because they are accurate and dirt cheap. I'd say -3 Weight is on slightly mid-to-high, not uber. And Death Blow really pulls its weight when you are doubling or when combined with gauntlets (or both). I'd say among skills you get from ranks, Alert Stance+ is the best.
  23. Was browsing through the wiki and found this.
  24. Well, Ranulf mostly because his availability, and having actully pretty good bases (i concur on him being a cat). As for Volug, that's why i mentioned Zihark or Fiona - when I played RD, i just put him on a bush on 3-6 when untransformed and had him choke the point (he had something around 85 avoid between his actual stats, double earth support and the bush), and by the end of the chapter he was close to level 30 and halfway through to SS strike.
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