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Erren

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Everything posted by Erren

  1. Kota's Dark Moon Sword, Shadowstar: Mt. 11, Crit 15. A blade blessed by shadows still waiting for the light. Kota Only. User can counterattack regardless of distance. Grants Atk/Def+3, at start of combat, units stats are boosted by number of adj. allies x 1.5. after combat resolves, all foes in cardinal/adj. direction with Res/Spd 1 or higher than unit suffer Atk/Def/Res/Spd-4.
  2. Name: KotaGender: MaleBirth place: unknown, most likely a creation from the darkness or light between Medeus and Ganon. Age: unknown, but appears as if he's 16 1/4. Height: 5'3Weight: 167 LbsHair: As seen in profile pictureEyes: GreenClothing: Wears light armor (most noticeably a shoulder armor piece), a dark gray v neck tunic, an emerald colored scarf, khaki colored tights and footwear similar to boots.Identifying Marks: Has a similar marking to Alms on his hand, and also has a special eye marking similar to Ganon's Tri Force of Power.Personality: Kota is a rather quiet, dark individual, but secretly cares. He can take things rather seriously, especially in training, fighting, and surprisingly, cooking.Skills: Life and Death, Desperation Class: Wanderer (uses Swords, Dark Magic and will eventually have an upgrade where he can use Dragonstones)Past: It is unclear how Kota came into existence, if Tynyzia made a split from both Medeus and Ganondorf's remaining light or if he was chosen as an experiment vessal, but he was first seen half a year after Hyrule began to neighbor Altea. Some recorded encounters with him state that he was/is skilled in the dark arts, as well as with a blade, while others stated that he was a brilliant chef who traveled the world for special ingredients, herbs and spices, while also accommodating the Hylians and the Alteans with his flavorful works. Weapons: He carries a Sword to which he says is blessed with dark magic from a shaman, while also knowing spells like Seraphim, Nosferatu and a list of others. He eventually gets a stone that is said to give him great power, known only as the Dragon Stone. Other: He flip flops through both Altea and Hyrule from time to time in the roleplay, but can only be recruited by one of the armies.
  3. Berkut needs a refinery into Kreimheild (or however its spelled) Lucius could get a staff Aureola refine Hector, since the new Armads came out Arvis could/should get a refine, along with Lyon, Reinhardt/Olwen, etc.
  4. (Not for OC's, but for characters you want to see in the game.) Its fine.
  5. The name says it all. If there is another topic like this, please link it so i can delete this.
  6. Strong drug prescriptions also play a key factor, but i don't see a strong prescription control...
  7. the 18th shooting this year and its only month 2. That goes to tell you how much we need to start having security around schools. That, or stop the production of so many guns.
  8. Last but not least, part 3 The Hurricane - Legault Movement Type - Infantry Color - Colorless (Dagger) Weapon - Tornado Shiv: Mt 13, After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions. Unit attacks 4 times at 100% Health, but takes 5 damage and a debuff after combat. Special - Growing Wind A - Life and Death 3 B - Vantage 3 Dark Druid - Nergal Movement Type - Infantry Color - Red (Magic) Weapon: Ereshkigal: Mt 14., Grants Atk/Res+3. If units' HP >= 50% at start of combat, grants Def/Res+3 during combat. At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk/Res-4 until the end of foe's next action. Special - Glacies or Iceberg A - Fury 3 B - Aenir's Power - Unit may be granted Dragon Buffs at >= 50% HP.
  9. PART 2 Shadow Hawk - Teodor Movement Type - Infantry Color - Red (Magic) Weapon - Eclipse: Mt. 13, If unit has 100% HP at the start of combat, unit receives Atk/Spd +5. Unit will receive 5 damage after combat. If unit initiates attack, debuffs foes in cardinal direction until the next player turn. A - Close Counter B - Quick Riposte 3 Shrike - Kenneth Movement Type - Infantry Color - Colorless (Staff) Weapon - Luce: Mt 12., Grants adjacent allies Atk/Res+3 after this unit resolves combat. Unit makes a followup attack if attacked at 50% HP. A - Defiant Atk 3 B - Wrathful Staff 3 The Owl - Aion Movement Type - Infantry Color - Colorless (Staff) Weapon - Gravity+ Assist Skill - Ardent Sacrifice B - Dazzling Staff 3 C - Breath of Life 3 Lance of Laus - Darin Movement Type - Armored Color - Blue (Lance) Weapon - Rex Hasta: Mt. 15, Grants Atk/Def+3. Spd/Res-5. Unit attacks twice in combat and accelerates special cooldown. Unit takes 5 damage after combat resolves. Special - Bonfire A - Fury 3 C - Armor March
  10. Hey, here's some Black Fang members! PART 1 Black Fang's Alpha - Brendan Movement - Infantry Color - Green (Axe) Weapon - Reaping Basilikos: Mt. 16 - Accelerates Special Cooldown. Unit makes a guaranteed follow up under 50% of HP regardless of distance. (LaD Refinery included) Special - Bonfire A: Life and Death 3 B: Wrath 3 Death Kite - Jerme Movement - Infantry Color - Red (Sword) Weapon - Dusk Rune (renamed after the Light Brand and RuneSword): Unit can counterattack regardless of distance. Unit gains 50% of damage dealt after combat. Special - Growing Light A - Flashing Blade 3 C - Spd Ploy 3 Crazed Beast - Pascal Movement - Calvary Color - Blue (Lance) Weapon - Slaying Spear+ A - Fury 3 C - Fortify Calvary Shadow Morph - Limstella Movement - Infantry Color - Green (Magic) Weapon - Fimbulvetr: Mt. 14, Spd-5, Unit can attack twice. At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def/Res-4 until the end of foe's next action. Special - Iceberg A - Brazen Atk/Res 3: If unit's HP ≤ 80% at the start of combat, grants Atk/Spd+7 during combat. B - Vantage 3 Fell Morph - Sonia Movement - Infantry Color - Blue (Magic) Weapon - Bolting: Mt. 14, unit can counterattack regardless of distance. Foes in cardinal direction take 5 damage after combat is resolved Special - Growing Thunder A - Fury 3 B - Fell Contract - Unit gains acceleration Cool Down by 1, but after combat resolves, unit stats are debuffed. Soaring Hawk - Uhai Movement - Calvary Color - Colorless (Bow) Weapon - Rienfleche: Mt 13., Accelerates Special Cooldown. After combat, if unit attacked, all foes in cardinal direction are granted penalties through their next action. Special - Vengeance A - Life and Death 3 C - Goad Calvary
  11. Golden Knight - Rowan Movement - Infantry Color - Red (Sword) Weapon: Iron Sword - Steel Sword - Silver Sword - Enliron: Mt. 16, If unit's Atk - foe's Atk ≥ 1, gain Special cooldown charge +1 per attack. (If similar skill also used, only highest value applied.) Unit can counterattack regardless of distance if this unit is attacked. Special - Dragon Fang A - Atk/Spd Bond 3 B - Brash Assault 3 C - Infantry Pulse 3 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Tactical Blade - Lianna Movement - Infantry Color - Red (Sword) Weapon: Iron Sword - Steel Sword - Silver Sword - Facinna: Mt. 16, If in combat against a foe using breath, magic or lances, unit receives 50% less damage from the first attack. Unit can counterattack regardless of distance if this unit is attacked. Special - Draconic Aura A - Res/Def Bond 3 B - Vantage 3 C - Hone Spd 3
  12. If Warriors characters like Rowan and Lianna aren't getting in, the TMS characters won't have a chance either. But people can dream.
  13. Saint Patricks Day is next month, so Saint Patricks Joshua?
  14. Swellsword: Gregor Movement: Infantry Color: Red (Sword) Weapon: Brave Sword+ Special: Bonfire A: Fury 3 or Heavy Blade, B: Wrath 3, C: Infantry Pulse
  15. Luck of the Coin: Joshua Movement: Infantry Color: Colorless (Bow OR Dagger) Weapon: Double Rain-Bow+ (if Bow): Mt 13. Accelerates Special Cooldown by 1, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn. Lady Luck+ (If Dagger): Grants Def/Res+2 if attacked, and grants Atk/Spd+2 to adjacent allies after combat resolves. A: Life and Death 3 B: Quick Riposte 3
  16. Speaking of seasonal banners... Luck of the Coin: Joshua Movement: Infantry Color: Colorless (Bow OR Dagger) Weapon: Double Rain-Bow+ (if Bow): Mt 15. Accelerates Special Cooldown by 1, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn. Lady Luck+ (If Dagger): Grants Def/Res+2 if attacked, and grants Atk/Spd+2 to adjacent allies after combat resolves. A: Life and Death 3 B: Quick Riposte 3
  17. Thanks. I actually saw your Xmas Ike 2 months ago, and I liked the idea. Sucks that it had to be an Awakening based banner.
  18. https://www.reddit.com/r/FireEmblemHeroes/comments/7ed7u2/if_intelligent_systems_wont_give_me_a_brave_marth/ (Art source) Blessed Falchion - 16-17 Might, Effective against manaketes, Divine Tyrfing effect but with Atk/Def +3 during combat instead of Res. Naga's Aura - Does damage equal to 60% of units speed and defense added together Altea's Blessing - If foe has Breath or Magic, foe cannot double and unit takes 30% less damage.
  19. I'd like to see them return the creature campaign to unlock characters we won't get as playable units in the game itself. The return of full voice acting should come back too. Dark/Light/Anima magic in staves would be cool to see. New weapons? Alternate stories?
  20. I'm surprised that people like Quan scored so low on the list. Its a shame.
  21. I can see Veronica having a weapon like Siegfried or even her own weapon, Would not be surprised if she was given a new version of Elivagar. Hector could be a red unit with Forblaze or a blue unit with Rex Hasta. Celica as a red or colorless unit with Beloved Zofia as her choice of weapon. Ephraim could get Nidhogg or Garm.
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