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Lopo

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Everything posted by Lopo

  1. Thank you! Most likely I forgot to update Garth after I changed Digraphs Same case with Catria, I'll get to fixing those asap
  2. Thank you for this! The reason Celica is fine is because I changed Digraphs for the names, and forgot to update chapter 2. Keep these screenshots coming! I really appreciate it! Updates may be slow since Im working on FE3 but I am taking note of things I need to fix
  3. The FE3 translation is similar, but more polished, I started it when I was 19 and I was just completely re-writing book 2, and updating the names of course. I didn't know how to read japanese back then so I took a lot of creative liberties with the translation. I have thought about going through and re-writing but I think I'll just polish out and bug fix what I have with FE3 and leave it at that. as for sharing it, yes please do, the more playtesters the better.
  4. Yes! Though right now I'm mostly focused on finishing my as of yet unreleased FE3 update patch, as I feel that game needs it more. Once I'm done there I'm gonna focus on polishing out this patch, I feel it's mostly complete but it has yet to be play tested thoroughly, if you can spread the word to anyone interested in sending images of bugs here that'd be appreciated as it would expedite the workload. I'm not sure if it would be appropriate to post it to romhacking without the original translator's consent, so i have to ask for that but I'll do it when I'm confident with the hack and after FE3
  5. Thank you so much! It's been a while since I thought about this project since right after I started real life hit me in the balls like, 10 times in a row The double Python could be because I got confused somewhere and accidentally named someone python due to the old name Silque was already fixed, at this point I don't believe I got around to the class names/I did them but had to move back to an old version cuz I messed up and the rom wouldn't load. I probably should've clarified that this wasn't finished and was a personal project Oops =w=
  6. This is a Personal Project that I was working on and it isn't finished, prolly should've clarified that to start with. My b
  7. Heyo, I made a Patch for the FE2 translation Pics for beta testing would be greatly appreciated! Credits: MegaKoopaX for the Font Artemis251 for the OG translation Fire Emblem Gaiden Update.ips
  8. Sorry for the late reply kinda took a break from FE for a while ;w; I will get to work on that, problem is I did these so long ago and I do not remember HOW I got these all done. But I'll figure it out and try to update it by the end of today lol.
  9. IDK if I already said this here or someone else has brought it up but the Sage and Druid Critical animations are lacking soud effects, adn to my knowledge so is elfin's IDK if there is a thing I have to do to fix this but It's just somethign that riles up my ocd and I thought I should mention it here =/
  10. Well, It should be included in the Normal FE Recolor, Its not labeled Shaman for whatever reason Same with the Druid, Cavalier and Armor Knight. I believe it is labeled Sorcerer If you still cant find it I suggest trying to redownload it.
  11. The Armor Knight Sprite is included with FE Recolor, and it works for all 3 GBA games, it's labelled Lieutenant though, if that's what your asking for. Also, Thanks for letting me know about the Ranger sprite, I'll get to work on that right away Edit: I've triple checked, and the Ranger sprite seems to be working perfectly. You must've accidentally messed up the palette order, that's the only explanation I can think of why its not working for you.
  12. So, If you don't know what FE Recolor is,1) Why are you here, and 2) It is a program made by BwdYeti. (Link Right here) It's a very cool program that lets you recolor sprites from the GBA era of Fire Emblem. However, it is missing a lot of sprites, and while the Pirate one is easy to find, the rest, like the FE6 exclusive Sprites and ESPECIALLY the monsters from FE8, are really hard to find, to the point where through all my digging, I could only scrape up a tutorial on how to make sprites compatible. So I made pretty much all the sprites I could, and they're all here: Missing Sprites Here, Ta Daaaaaa These include all the Monster sprites, Most, if not all FE6 Exclusive Sprites, and some missing sprites from FE7. I also did some work on some already existing Sprites, so that it shows more versions that use it's palette. For Example, the Female Druid sprite uses the same Palette as the Male Druid, however the original FE Recolor Sprite image only showed the male, so I put in the female. I marked the ones I worked on under revised so that you don't have to change anything, its just so that you can see it for an example. Directions Step 1: Extract all to a safe Location where it wont cause any hassle for you Step 2: Go into Missing Sprites>Sprites and Copy all the Pictures there into FE Recolor>sprites>battle_sprites Step 3: Go into Missing Sprites>Data and Copy all the .dat files into FE Recolor>data>sprites, This makes it so that you don't have to manually re position all the Palette indexes. For the Revised Sprites: Same steps as 2 and 3 except be sure to delete/move the previous .png and .dat files before adding them. UPDATE I've added The FE7 Female Thief Sprite, It could be the FE6 Sprite, but It was just easier to make an all new one. -Added Berserker (Hawkeye) and a Lucius Sprite on the Bishop image. Notes So I have tested all the sprites I could with BS Palette assembler, however, I could not test the Monster sprites, Zephiel's sprite, or the Manakete-transformed sprites. Please tell me if they don't work too well in-game and please provide screenshots. Also make sure its correct on your end. Also, If I missed any sprites, please tell me, as I'll make it and add it on. Thank you in advance! And I hope I was of help.
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