I played this through to the end on Eliwood Hard and Nergal's door isn't opening after killing all enemies, causing the game to softlock. The status screen shows 9 enemies remaining even though none are alive, which is probably the issue. I can confirm that at least one other person has experienced this. (Reddit Post here) This patch is otherwise flawless, except for effective damage values being displayed under enemy Atk (in the status screen) when they're using bows. Hope you'll consider pushing a fix for this if you have the time.