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RetroPikachu

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About RetroPikachu

  • Birthday March 7

Retained

  • Member Title
    WRYS WRYS WRYS WRYS WRYS WRYS WRYS WRYS WRYS

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    yes
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    sure
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    why not
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    oh wait
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    do i
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    have any
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    of these?

Profile Information

  • Interests
    FE Cipher
    Fire Emblem
    Smash Bros
    Pokemon
    Mega Man
    Zelda BotW
  • Location
    Behind you

Previous Fields

  • Favorite Fire Emblem Game
    Blazing Sword

Allegiance

  • I fight for...
    Elibe

RetroPikachu's Achievements

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Newbie (1/14)

  1. Any units from Shadow Dragon, Awakening, or Fates you wished was in Warriors?
  2. Hallo everyone! I'm sure we've all seen a card and went "wow that card A) is way more powerful than it should be or B) could've been a lot better. And I've got some ideas on how to fix that." Well, if you had that oddly specific thought run through your head, this is the thread for you! There aren't any ground rules, just state the changes to the card/character you're making and how those changes help/hurt that card. No real limits here, you can balance within reason or throw it out the window. Just remember to have fun. I'll start us off with some idea in my head and get the brain juices flowing. Eliwood MC Buff Target: Make Eliwood a High Tier MC So first of all, let's take a closer look at Eliwood 5/4. He has a turn 4 promotion. That's not too much of a problem by itself; MCs like Chrom, Grima, and Corrin are some of the dominating MCs right now and they all share a turn 4 promotion (5 in the case of Corrin). However, Eliwood A) lacks a turn 2 promotion to dampen that weakness, something that Chrom and Corrin have, and B) doesn't offer too much in return for that long wait. His main skill, Rallying Flames, allows him to summon his Support Unit straight onto the field for 2 bonds. This sounds amazing, but when compared to other, similar options, it's... mediocre. Alfonse can summon from the orbs for half the cost of Eliwood, and doesn't suffer from turn 4 promotion. Selkie 3/2 can summon the top card of the deck as a unit for 1 bond for a single turn. Even if it's only for a single turn, it compliments her buffing skill, which increases her attack by 10 for each unit that's deployed per turn, and Selkie can promotes twice as fast as Eliwood. It being at the start of the turn allows Selkie to plan out her attacks much better than Eliwood. The only advantages Eliwood has over the two is his better Support Value, which isn't as important for MCs, and his bonus damage to Dragons. While Durandal's bonus damage is occasionally nice, especially with Female Corrin running all over the place, it's not enough to outbalance the high promotion cost and definitely not enough to consider using him over his main competition in this area. So now that we've seen why Eliwood isn't all that great, how are we going to fix him? So before we focus on our main promotion, let's address his 4/3 version. The first change we're making is turning his Cost 4/3 into a Cost 3/2. Knight of Lycia, Eliwood will now allow Eliwood to promote by turn 2, helping to counteract his long wait for the promotion. However, if we just adjusted his cost, that would seem kinda lazy, so let's slightly nerf his 3/2 to be more in line with other Cost 3s. Knight of Lycia, Eliwood, will have 60 attack instead of 70, the standard for cost 3 melee units, and loses his "Blazing Blade Durandal" skill since other Lords with a cost 3 lack theirs as well. Still, this is an overall buff giving Eliwood a promotion a turn earlier. This also improves his splashability since his backline pull effect can come out a turn earlier, but that's not our focus. Now that Eliwood has received some extra durability, let's get back to his 5/4. No, we're not reducing the cost of the Blazing Heir, since we want to keep that weakness in Eliwood. The main focus on Eliwood 5/4 we want to fix is Rallying Flames. First, its high cost. Lets reduce Rallying Flames' cost down to 1 bond instead of 2, but let's also have its cost increased by 1 each time Eliwood activates it that turn (i.e. Eliwood uses RF 1 times, it's 1 bond. Next time he uses it, it'll be 2 bonds. So on and so forth. This'll be important in a bit). With these few changes, Eliwood becomes pretty comparable to both Selkie and Alfonse, the two main competitors for Summoning MCs. While I could just leave it at that, let's make Eliwood a true high tier. Rallying Flames is no longer limited to Eliwood's support. In other words, as long as it's Eliwood's turn, he can activate Rallying Flames and summon a new unit. Sure, he can't do it too much due to the growing cost we put on it earlier, but now Eliwood can go from 2 units on the field to 4 for a mere 3 bonds. And that's pretty good. Ultimately, I believe these changes would make Eliwood an MC who would be unstoppable in the right hands. These changes fix his durability and improve his rallying to challenge the likes of Selkie and Alfonse. Sure, MCs like Corrin can still counter the deployment, but Eliwood's ability to rapid fire summons could potentially overwhelm any foe he comes across, including Corrin. Thank you for reading. So what did you think? Think it won't be enough, or that's too much? Did I get some ideas for you? Well, whatever it is, hope you have fun with this thread.
  3. Hey guys! I was procrastinating on an assignment and decided to count all the characters that don't have a single card in the Card Game so far! This list is updated for S10. Without further ado, here's the full list of characters, separated by color, and sorted alphabetically. Red Cards (Archanea, Valentia): Arran Arlen Atlas Beck Belf Boah Caesar Castor Cecil Clarisse Darros Dice Desaix Dolph Duma Eremiya Etzel Forsyth** Frey Frost Gharnef Gotoh Horace Jake Jesse Jiol Kamui Katarina Kris (Female) Kris (Male) Lang* Leon Legion Luke Luthier Macellan Malice Malledus* Medeus Nagi Nomah Norne Python** Radd Reidan Rinea* Rudolf Ymir Rickard Robert Rody Roger Ryan Samson Sheena Slayde* Tomas Warren Wendell (59 missing) Blue Cards (Awakening): Excellus* Naga* Validar Walhart Yen'Fay (4 missing) White/Black Cards (Fates): Zola* (1 missing) Green Cards (Tellius) Ashera Ashnard Bertram*** Brom Bryce Calil Danved*** Devdan*** Fiona Gareth Giffca Izuka Jarod* Kyza Largo Lehran*** Lekain Ludveck* Makalov** Nealuchi Pelleas Petrine Renning*** Sephiran*** Shiharam Stefan** Tauroneo Yune* Zelgius*** (28 missing) Purple (Elibe, Magvel) Astolfo Barthe Bartre Bramminond* Brendan* Brunnya* Darin* Dart Dayan Deimne Dorcas Dorothy Ephidel* Erk Fargus* Fire Dragon* Karla Kishuna Galle* Garret Geese Geitz Gonzalez Gwendolyn Harken Hawkeye Heath Hugh Idunn Isadora Larum Legault Leila* Lowen Melady Murdock* Nergal Niime Nils Noah Ogier Renault Saul Sin Sonia Trec Vaida Wallace Wil Yoder Zeiss Zelot (52 missing) Yellow (Judgral): Alva Amalda Amid Asaello Brighton Cain Carrion Charlot Conomer Creidne Dagdar Dalsin Daisy Dalvin Eda Fred Galzus Hawk Hermina Homer Hicks Ilois Ishtar* Laylea Linda Linoan Manfroy Marty Miranda Muirne Perne Ralf Raydrik Robert Saias Salem Selfina Sleuf Troude Veld Xavier (42 missing) Colorless (spinoffs): Darin Lianna** Loki* Rowan** (4 missing) Other bits of data/observations: - There are ~189 missing characters in total. - Here's a pie chart to better illustrate the data. Annotations: * Denotes recurring villains/important NPCs... for a limited period of time before being forgotten in the plot. Also denotes major noncombatants. Unsure if they can get a card. ** Denotes characters that have confirmed artwork for a card *** Denotes characters with an identity crisis. They had 2 or more identities, so either one may be in the game. Or both/all (I'm looking at you, CamusZekeSirius). Extra Notes: - Sacred Stones characters weren't considered when making this list. I'll wait for S11, then we can see the sacred stone characters that are missing. - Hasha no Tsurugi characters weren't on this list because there isn't a list of characters available on the wiki and I'm too lazy to read through the manga again. - I haven't played enough FE4, 5, 9, or 10, so my knowledge is extremely limited for "major villains" on those games. If you see someone odd on the list or someone important missing, lemme know. - If I missed something, lemme know.
  4. I love threads like this you have no idea. Mage of All-Consuming Flames, Jemmie Cost 3(2) Mage Purple/Female/Tome - 50Atk/20Sup - Range 1-2 "Just stay there and BURN!" [AUTO] Elfire x10 (Flip 1 Bond) - When this unit Critical Hits, you may pay the cost. If you do, your opponent must discard a card in their hand. [ACT] Ultra-Hot Special Service (Tap this unit, Flip 2 Bonds) - During your next turn, this unit gains 60 Attack. Mourning Swordsman, Kilmar Cost 1 Myrmidon Purple/Male/Sword - 30Atk/10Sup - Range 1 "Aileen... Are you telling me to fight?" [AUTO] Mourning - When you deploy this unit, tap it. [ACT] Renewed Life (Flip 2 Bonds) - When you untap this unit, you may pay the cost and Class Change this unit with a card from your hand. [SUPPORT] Attack Emblem (ATK) - Until the end of this battle, your attacking unit gains 20 attack. Dual-Wielding Falcon, Kilmar Cost 4(3) Swordmaster Purple/Male/Sword - 70Atk/10Sup - Range 1 "After the war, only those who will picture the true peace will know true sadness" [AUTO] Agony - When an enemy Critical Hits this unit, you may flip a Sword Bond to evade. [SUPPORT] Mutual Sorrow (ATK/DEF) - If both the Attacking and Defending unit have a card with their name in the retreat, both players discard a card from their hand.
  5. Nino 4/3 for being one IF NOT THE best support cards in the game. She can freely heal the MC, set up your next support, allows you to draw cards at a pretty cheap rate, etc. Most of my decks have this card for a very good reason. My main problem is that the art, while not bad, isn't anything... special. No offense to the artist, but it just looks a bit... bland. I dunno. On the other, Promo Nino 1 has easily the most adorable artwork in the game so that makes up for it in spades.
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