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Everything posted by r_n

  1. Sadly even if this was a 4 charater banner I bet they wouldn't do it. Fierce Stance & Goad Dragons still feel too premium for them to drop a unit like that down. And they seem to have an allergic reaction to 4* greens. Since launch, only 3 green units were added to the 4* pool and the last time they did that was Boey last May. Kana-M will probably have Waterbreath, at least? That'll be nice.
  2. Rewarding units with ID would be a fun change, though seems a bit pie in the sky How is she a horrible person? The worst thing she does is have battle lust (hardly a trait unique to her) and disobeyed her parent's wishes to get into the royal knights. But also her parent's wishes were just to be a domestic wife & didn't want to entertain the idea of her doing the thing she likes so, like, not going to put that on her. Like I side eye a lot of Fates characters' behaviors but Reina seems fine. e: Should have refreshed earlier. She's nothing like Peri. Peri has always killed anyone, friend or foe, since she was a child. She's also emotionally stunted and does whatever, in general. Reina only kills her enemies and otherwise is pretty personable. She's more similar to Oboro, if anything.
  3. being thrown on a banner is always possible, but it seems odd. Rhajat was specifically noted in the same introductory trailer to be in the upcoming Gauntlet banner which seemed like a direct response to the Ayra backlash. And they haven't done that separation since then, unless you get into the pattern with Legendary banners; but then they have the foresight to not include the legendary units anywhere in their trailers or story chapters (ie: Grima-F was no where to be seen until she was revealed) Though, I guess the banner's kind of weird in general. Kana-M is strange as GHB fodder, its a 3 man banner despite us getting 4 last banner, Kaze is here but we have no upcoming event he'd connect to and isn't acknowledged in the notices, the first new archer they add after adding support for colored bows is...colorless.
  4. I don't think they'll care since it will just be an alternate world's veronica. Well, they'll probably care in so far as having characters acknowlede it as weird (personally, i'd like it to be an AU where she didnt get cursed by a blood dragon), but beyond that nah. It'll be silly to have CYL Veronica before actual Veronica but I don't see them rushing everythig through asap just so we can have a free, normal Veronica before CYL hits. Shoot actually getting Veronica may not have ever been in the cards outside of CYL stuff. It's not like they've thrown us a Bruno for example, and he's way easier to do so at this point.
  5. That seemed to be part of the implication with her ending, why it surprised people and that she married someone "no one expected." Part of that might be literally who she married but if its not an older man it still qualifies. Oh this reminds me, is there no where in this that mentions ages of the cast? That surprised me since Echoes wound up being one of the few games that actually gave ages for almost everyone (Berkut, Fernand & Rinea being the big exceptions; Rudolf & Jedah had their ages for some reason), even if they did go unused.
  6. I thought we already knew it was an affair but double checking her dialog the only mention of her father is her final base conversation. Though I suppose it doesnt take much to read between the lines. Being nobility might also explain hedging her "story" as a princess looking for a King other than just romantiscizing the story. Man it's a shame Genny only got one support. Her base convo and her Sonya support were great, it'd have been nice to get a support with Boey or Mae. A priory DLC going on weird adventures would have been a fun counterpoint to the Deliverance dlc....
  7. In general, I'd like new units rather than repeats of those I already had, but thankfully the culling helped a lot Aside from that, some specifics are Red: Eldigan, Karel, Ryoma, Sanaki because Fury, Desperation,Vantage and TA area all super common as-is. I'll merge them but I'd rather get others, you know? Soleil because I actually have 2 spares of her and that's about all I'll need so far as Firesweep Swords go. Everyone else I either don't have or offer good stuff (Swift Sparrow, Quick Riposte, Aether, Flier Formation or DB3*) Blue: Basically just Azura. I already have a spare for her and I've still not found a user for her sapphire lance. Olwen because she has nothing I'd mulch her for and same for Ninian who I pulled thrice.... Green: Julia. She offers me nothing but merges. Sonya I'd prefer not getting multiples of, but at least she has res ploy. Colorless: Jaffar. Everyone else I either don't have or they've got coveted skills. I mean Life & Death 3 is nice, I guess, but if I'm pulling on colorless I'm bound to get more Sothes so... *I don't pull on colorless that often so I'm usually scrounging around for sources of DB3
  8. I don't know how people abuse archers. I feel like it takes way too long to get there and i always get hit out of it by random stuff. And even when I finally hit one with it there's a lot of times where it knocks them back in such a way that the guage just disappers before I can make progress on it? Even with all the badges? That's not really an archer-specific issue but I notice it enough with them thats its just like "well that was a total waste of time". The gauges in this game are weird...sometimes landing on their back removes it instantly no matter what, sometimes it doesn't, sometimes the gauge very definitely disappears before a combo starts but i'll instantly break it as my combo starts???? Anyway I should note I've not thrown critical focus on all my magse & archers and wouldn't fight to the death to have it on ~optimal builds~, just that there's nice use cases depending on your play style. I just don't like grinding out skills, so I have like 2 across all of them and it's nice when it comes up but I don't worry about it even if my others deal with normal gauges more often than not. Also that's good to know, honestly feel like it's something that should have been explicitly stated but I guess acknowledinge this months-present game crashing bug would be bad press.
  9. I don't like wasting warrior specials on vanilla gauges if I can blitz through them normally, unless there's a lot of captains that got caught in the crossfire or if I am in a bad situatio and need an out asap. Consider it a difference in play styles, I guess. Actually I'm still a little skiddish using specials, especially dual specials, in general, just because of crashes. I think the latest update finally fixed it, but it conditioned me to use specials only if i really need to get out of a situation or there's just a really good opportunity i can't pass up.
  10. Critical Focus on the mages is still handy for when you're using dual strikes, at least.
  11. i am missing a large number of 5* exclusive characters so about any of them, but especially Hector who has escaped me at every single possible turn since launch.
  12. With the 5* pool cleaned up, almost every pity breaker is pretty good now. I'm guessing it'll be some free orbs (like 10 or something), another daily orb set, the hero fest obviously and I'll assume some new daily maps. Maybe developer maps, maybe just generic "celebration" maps, something like that.
  13. these quests have been great just for seeing how far my units have come and how wide my options have gotten. I was pretty proud of my assorted Arvis clears yesterday
  14. I think her dragon form looks fine? It's fearsome but not, like ugly. I find it pretty regal, personally. I a mpretty sure this design exists from ages ago in Valentian history and she hasn't started degernerating until fairly recently. What I'm saying is beauty is in the eye of the beholder
  15. I think it could work from a marketing standpoint, since there' a lot of possible "what ifs" they could do with popular characters. They could also focus on different generations meeting in their cards. gen 1 with gen 2, dead with the living, things like that. Or just meetings that normally wouldn't happen. I know some of the sets are different games "meeting" but I mean like artwork and effects devoted to like...FE4 characters meeting FE 13 characters, things like that.
  16. Pretty sure it's Minerva, at least without skills involved Strength/Skill/Luck for Camilla at 150: 144/121/76 Strength/Skill/Luck for Minerva at 150: 175/115/102 The differences in these stats basically sticks through their other levels. Significantly higher strength & luck with only marginally smaller killer. Minerva also has higher hp, speed and defense. The only thing that Camilla really has going is her res is 60 while Minerva's is 32. Camilla can run Topsy-Turvy, though. Her magic stat is a respectable 110. Lissa outshines her there but, hey, flying magic axe is something.
  17. I think the intent is they're very strong and wield strong, wild powers, but aren't gods. They're not unstoppable (shown by their degeneration, their ability to still die by mortal hands) and there's still limits to what they can do (literally the crux of Naga's awakening rite which requires like 3 other things to work). But their power is what caused them to be worshipped since to humans they may as well be gods. of all things, pokemon does the same thing. Sinnoh's legendaries are treated as/respected as gods, and they do in deed have fantastical powers, but they are not *literally* gods of ie space, time, emotions, etc. NPCs in game suggest that ancient peoples saw these pokemon's power, so respected them as gods. Even though in actuality most of them are just ridiculous wild animals
  18. Valors aren't as hotly needed, but being able to get double sp outside of weekends and blessings is great but nothing is as good as double sp weekends with a blessing and a valor. +24 sp per kill!
  19. I think the intent is to slowly offer seal versions of most skills, regardless of how useful they are. It also means you have different options on a team if you either dont have all the seals or need some filler. More options is always good and I would probably use sealing seals if I remembered to shuffle my seals aroung more. Same with threatens. Also Fortress Defense is always active, Close Defense is only active on melee enemy phase hits. So it does have a different use case.
  20. Finally Seliph. I promoted and got a Seliph already to go waaaaaay back at the Julia tempest because I was certain he'd be a bonus unit. But no!
  21. Probably not. Heroes is probably doing it for either summoning pool reasons, wanting to colors access to physical range combat or "just cause" Daggerbreaker has language that implies colored daggers will come too
  22. So AI stuff ignores skills or something, right? I was noticing yesterday as I was switching around that Olivia (with Luna, her 160 power weapon and I think luck+20)was doing nothing to enemies in the hands of the AI. Like, not even slivers of damage over a prolonged period of time. I actually had to have her retreat to a base while I cleaned up messes elsewhere because while she was doing nothing to anyone (a demoralized validar) she was almost dying.
  23. Camus strikes me as someone that would seek her out but never make contact. They both need to let go, honestly. But Camus more so...you have Tatiana! Dont go stirring the pot like that!
  24. Probably back to Archanea to check up on things time to time. Nyna, Marth's rule, how the country is doing, things like that.
  25. It's a shame none of the 5* exclusives didnt get demoted to 4-5*, but I'm content with thinning out the 5* pool in general. And also seeing more than the usual suspects in the 3 star pool. So nice and clean! Basically every 5* green pity breaker is great aside from like Julia, and even then a multimerge julia is fine. I'm actually surprised they demote all but 5 of the 4-5* pool. I figured if a demotion purge ever happened it'd be like half tops
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