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Ae†her

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Posts posted by Ae†her

  1. On 2/1/2020 at 9:04 PM, Jotari said:

    I personally care more about prioritizing lore over effectiveness. Of course it's ideal to have both. If one wants a very useful skill on Ragnell that has some lore implications, giving him Armour effectiveness would make sense given how Ragnell can cut through the blessed armour.

    It shouldn't be that difficult to prioritize both considering the two paragraph weapon effects and refines we get nowadays. 

  2. On 1/31/2020 at 4:51 AM, Ice Dragon said:

    Neither version of Ryoma really cares about Fierce Stance. Both versions of Ryoma have the stats to be good as partial dual-phase units, but have issues charging a Special skill in time on either phase, forcing them to run Slaying Edge + Distant Counter instead of Raijinto. Raijinto would ideally either get the Killer effect or a means of boosting Special charge rate.

    Ragnell (and Alondite) should just get Guard. Ideally with no HP threshold at all (i.e. the Guard half of Special Fighter), but even 50% would be fine. Alternatively, Dull Everything or Null Follow-Up + Null C-Disrupt would also be extremely useful and are also relatively consistent with the weapons' lore, but are more likely to conflict with players' existing builds. Getting Guard and Steady Stance 4 at the same time is unrealistic considering the most loaded Distant Counter weapon in the game right now (excluding the intentionally powerful Ragnell-Alondite) is Vouge, which only has a conditional Distant Counter to compensate for its Killer effect.

    Xander's personal skill Chivalry I can see being translated loosely as +4 to all stats when above 50% HP, but that would be kind of boring. From a gameplay perspective, it would be more useful to have Great Flame's effect. Ideally combined with Null Follow-Up, but that's just wishful thinking.

    I want to see Gradivus get something like Dull Everything that would be useful for both Camus and Hardin. Or the Killer effect since Sable Lance has that as one of its effects.

    Well, I kind of just want them to be overpowered, but I like your ideas as well. Literally I'll take any kind of buff at this point so I have an excuse to take out my Ryoma, Xander and Camus again. 

    14 hours ago, Icelerate said:

    Steady stance 4 already comes with enemy phase guard. Unless you meant just the +8 def and guard 3. I think giving tier 4 skill on top of DC is too much. 

    Steady Stance 4 only works on Enemy Phase that's why I added Guard 3 there. And yeah I want it to be too much as an f u to other more powerful DC units. 

  3. Too many plot holes and too much of an attempt to trash on the Last Jedi. JarJar Abrams really messed up and gave the sequels a dissatisfying ending. I'd argue the Last Jedi at least had that one amazing scene with Luke force ghosting away, but that's it. Rise of Skywalker had no such moments for me it's just slightly less terrible than TLJ. 

  4. It really doesn't have much to offer once you've finished the Star Wars movies and watched a few Marvel movies. It didn't even have the MCU movies I needed to finish, sadly. I dropped it after 2 months. 

  5. 51 minutes ago, XRay said:

    Might be easier to just put "(A that boosts Atk/Spd)" instead of "Fury — Brazen Atk/Spd — Swift Sparrow..." so you can be lazy and future proof your writing.

    In the future, yes. If I did it now it'll be lots of editing because otherwise it would look weird with the way I formatted things.

    Also there are B skills to consider as well, and seals. oOf

  6. On 12/4/2018 at 1:00 PM, XRay said:

    Reinhardt was the performance ceiling for a really long time. Power creep only happens when the performance ceiling rises.

    Reinhardt had very few weaknesses back then, and the weaknesses he had were negligible. If you were running Reinhardt, you would probably be running Olivia too as she is cheap and can shut down anything green with Ruby Sword-Distant Counter.

    Kind of late, but I would call the Fighter Skills for armored units as power creep as it gave them an unmatched advantage versus other movement types. I would say that's powercreep, but because you talked about this performance ceiling. Can you define to me what this power ceiling is?

    Also Reinhardt has always been weak defensively, especially if you went for an offensive build with Dire Thunder. He's relentless when attacking, I agree, but he didn't have a few weaknesses. Many things could either outspeed and double or outright one shot Reinhardt when he's not attacking. Like most units there's always a sufficient amount of weaknesses for everyone because they generally sacrifice some quality of their defense or offense for the opposite trait. 

  7. Seriously looking back the Reinhardt explanation as a lack of powercreep seems so dumb. In a game like feh nearly everything has a form of offensive output and a corresponding weakness as due. Either way the real powercreep in this game I find to be in the new skills that offers a complete dominating advantage over other skills in the past. Gacha norms made this game interesting, but will also lead to it's downfall.

  8. Basically Japan has a bunch of tech that I want including those toilets. I'm saying this specifically because I've recently went to Japan, and it was probably like a completely different futuristic world for me in comparison to New York City. Plus I want more Sushi, and more of Japan's perfectionist beef, and fishes.

    Free Healthcare would be nice too.

    There's also faster internet speeds like that from Korea and Norway, and that crazy one from that one place in Sweden that's like 1.6 Terabits/s.

    Brazil, Germany, Spain, Argentina, Belgium, and France I want better soccer players in the US so I can finally cheer for my own country in the World Cup.

    China: I just think Chinese girls are cute lol. Yeah, I guess China's tech and buildings would be nice too ;P

     

  9. 3 minutes ago, XRay said:

    The trainee BST formula is different from the gen II BST formula, and their purpose and implementation are different. Trainee BST was used as a reference to the series and it has been in the game since launch. Gen II BST was implemented way after launch, and it is the new standardized BST sytem to balance the game due to melee units being crap.

    I mean I feel like  "gen II" is pretty much because of how good the units made by "gen I" were. If we look today ranged units are getting BST increases a lot as well.

  10. I kind of understand where Death Blow 4 comes from because if you look at the Brazen skills they give two stats each +7 permanently while under 80% HP, but a regular Blow Skill will give 1 less of that just on Player Phase. Although it's completely unnecessary as Death Blow 3 is already the to go skills for certain units that are PP oriented (and it works just fine), the number feels justified. The only problem with this is that it open the room for any skill to be a level 4 Skill in the future, which counteracts the point of adding a Lvl 4 Blow Skill. It's kind of like how they made trainee units increased BST, and instead it just made every other new unit have increased BST. 

    So imo Death Blow 4 is a pretty bad implementation, but I guess they went with this to make Brave Celica stand out from the rest, so that they could check two boxes with one implementation rather than just making Death Blow 3 and other blow skills +8. Who knows, maybe IS won't make just any skill a lvl 4 skill in the future, maybe it'll just be the basic blow skills and a few other weaker skills. 

    I also hate the fact they went with Y E L L O W for the 4th lvl skill. Like it's just hideous, it should've been platinum, ruby, diamond or any other non basic color.

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