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zigludo_ssb

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  • Favorite Fire Emblem Game
    Path of Radiance

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  1. I'd be super happy to help test this option. However when trying to randomize with the .jar from the dropbox, I get this error.
  2. Here I am to bother you again. Do you have any way to create an option such that Nils/Ninian and Elphin/Lalum won't both join in Reverse Recruitment? Or to somehow limit dancers to 1 per army, in general? Bard trains are fun as a meme, but runs tend to turn into a bit of a clown fiesta as soon as you get your second dancer, unless you just set a personal rule not to use them both. I've been seeing this take place in a certain Path of Radiance randomized Let's Play that I'm currently following, too. This is a minor complaint, but would it be possible to remove Emblem weapons from the pool of items used for inventory generation, as long as Weapon Assignment is set to "Strict Matching"? Emblem weapons throw off balance ever so slightly due to having 60 durability and no sell price (and no Funds rank contribution). Plus, they just look a bit out of place. On that same note, I've also seen Poison and monster-slaying weapons (like the Bright Bow) show up in Sacred Stones with Strict Matching turned on, which seems like an even larger departure than the Emblem weapons. A question -- did you implement some kind of logic to prevent the Lord characters from randomizing into classes that can't attack? In all my randomizations, I don't think I've seen it happen a single time. Finally, I know this is unsolicited, but: just for funsies, I threw together a table of possible name replacements for Prf weapons in FE6, FE7, FE8 and FE9. You mentioned the possibility of adding a Wing Spear for, eg, Pegasus Knights that randomize into the Lord slot, so this might be helpful.
  3. (In the interest of saving space, I won't quote, but this is in reply to Lushen) If the Prfs are tied to class rather than character, then perhaps the randomizer could clone existing classes to create new classes for the characters in those slots? For example, if Erk replaces Eliwood, then the randomizer could create a new "Slot1" and "Slot1Promoted" class just for Erk, which would appear identical, in-game, to Mage and Sage, but which would be tagged for the "Rapier" and "Durandal" anima magic. That way, Erk could use the Prf anima magic but no other Mages would be able to. Doable? It would require adding 6 new classes to the ROM every time for FE7, 4 new classes for FE8 and 2 for FE6. Is there space for that? There's another upside here -- you could connect those cloned classes to Lord promotion items/events. This way, a randomized Roy in a different class (or a Roy replacement character) wouldn't promote until Ch. 21, Eliwood wouldn't promote until after Cog of Destiny, Hector and Lyn would still be able to use the Heaven Seals (which are currently unusable if they're randomized), and the weird janky broken behavior with Eirika and Ephraim's promotion might be fixable. Thanks for replying to the post. I'd definitely be interested in a Patreon/ something similar if that were to materialize in the future. I feel almost like I'm getting new FE games without paying for them, here.
  4. Hello Lushen! I love this project! It's seriously amazing. My favorite way to play, by far, is FE7 with Randomized Recruitment, slot relative growths, relative base stats, and fill class. It's practically like making a whole new FE game in seconds. I've played it 3 times on Eliwood Hard already and I'm still not tired of it. I do have a suggestion (more like a selfish request) that I was wondering about. (This is a lot of text so I hope it isn't too much of an imposition to read.) When playing with randomized classes, it seems that one often ends up without any characters able to use the Prf weapons. (Unless maybe I'm doing something wrong?) For instance, if Eliwood and Lyn randomize into classes that can't use swords, and Hector randomizes into a class that can't use axes, then it seems the Mani Katti, Rapier, Wolf Beil, Armads, Durandal and Sol Katti are all useless. I assume this is why there's an option to exclude the Lords from being randomized, but randomizing the Lords *is* fun, so this still seems like a bit of an issue. On the other hand, when playing with randomized recruitment, the characters that replace the Lords often feel a bit less "Lordly" than their vanilla counterparts since they can't use Prfs either. Randomizing Farina into Eliwood's slot and being given only a 16 use, 14 wt Heavy Spear instead of Eliwood's Rapier feels pretty disappointing. Also, Eliwood and Lyn -- particularly Lyn -- are pretty lackluster to recruit later on since they don't come with their Prfs. Worst of all, randomizing Hector can seriously mess with Ch. 11, Another Journey, the first chapter of Hector mode, which was obviously designed to be beaten with liberal use of the Wolf Beil. The resulting difficulty can range from "harder than normal" to "nearly impossible to beat" to just plain old "impossible to beat." (This is part of the reason why I've played Eliwood mode 3 times instead of Hector's. The other reason is the status staff spam on Cog of Destiny....) I think these issues could potentially be solved with two new options, which could be called "Modify Prfs to fit character" and "Modify Prfs to fit slot". I wonder if you could implement something like this: The first option, "Modify Prfs to fit character", would check the class and weapon ranks of the character who wields each Prf, and then modify the Prf to fit. So if Eliwood randomizes into a Fighter, then the Rapier becomes an Axe with 5 wt, 7 mt, 95 hit, 10 crit, 40 uses and effectiveness against armors/cav -- basically just the Rapier, but as an Axe. And the Durandal changes accordingly, as well. If Eliwood became a Mage they could turn into Anima magic, if he became a Cleric they could become Light tomes, and so on. Furthermore, it could insert the Prfs into the characters' inventories regardless of their join time, so that, for example, if Lyn joins in Bartre's place, she still comes with the Mani Katti instead of a crummy Slim Sword. The second option, "Modify Prfs to fit slot", would check to see which characters are in Lyn, Eliwood, and Hector's slots, and then modify the Prfs accordingly, while also modifying the characters in those slots so that they could wield them. For instance, if Hector gets replaced by Karel, then the Wolf Beil becomes a sword, and Karel gains the tag to wield the Wolf Beil while Hector loses it. If Eliwood is replaced by Erk then the Rapier becomes an anima tome, and so on. Do you think something like that is feasible? I think it would go a long way to making each run feel more like a real Fire Emblem game instead of a janky modded experience. P.S. Any plans to add the "Similar Replacements" feature for randomized rewards from FE9 to GBA FE? P.P.S. Any plans to add patches for triple damage effective weapons for FE7 and FE9? I feel like 3x effectiveness is so much more fun than 2x. P.P.P.S. Out of curiosity, what made you go to the trouble of creating the cross-gender assignments option? P.P.P.P.S. Do you have a Patreon or a Ko-fi? 😄
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