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Super-Dude9k

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  • Favorite Fire Emblem Game
    Sacred Stones

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  1. Hello all, it's me again with another animation. This time its bow animations for the assassin. This is an edit of pre-existing animations made for Colm. All I've done is made them fit a generic assassin. Anyway, here's the link, and here's an example of what the animation looks like.
  2. Here's a fix for the Staff Rogue animation. Previously, the palette was in a different order than the vanilla Rogue animations, causing the staff animation to look like this: Now the palette is in the same order as the vanilla Rogue, so it looks fine and works properly. I also made some animations for Myrm and Swordmaster Joshua. You can get them here.
  3. I'm in no rush. Besides, if you end up doing it better than I can, it'll be worth the wait. Working on resizing and repositioning every frame is pretty tedious, so I haven't made much progress.
  4. Sweet, glad I could find you. Is that animation available for download? On another note, there are so many Lyn animations. I can't use the Nightmare module anymore. I have to manually edit the values in with HxD just so I can use them all.
  5. Alright, cool. I've got the gif separated into frames, and I'm making each frame the proper size. As somebody who's never made an FE animation, this is completely new territory for me. Also, does anybody know who made this? Somebody posted this in the Fire Emblem subreddit.
  6. I'd like to second this. I've followed numerous tutorials for FE8, but none of them have worked for me. All I was wanting to do was recolor an Archer and Sniper, but nothing I did stuck. They always ended up using the default blue shirt, green hair palette.
  7. So, I have a problem that should be easy to fix, but isn't. I'm trying to change Ephraim's Great Lord map sprite to that of his base class version. I've edited the pointers in Nightmare to be the same as his base class, but nothing has changed. I did this with his Standing sprite, and it works fine. I'm most likely overlooking something obvious, so if anybody could help, I'd be really grateful.
  8. Would I need to get permission if I was doing it for private use? If I have to I will, but I always thought permission was for putting things out to the public.
  9. While browsing through an old FE Universe thread with Battle Sprites, I saw a GIF Klokinator had made, and was wondering if it was ever made into a proper animation. If not, is there a way to take a GIF and put it into a usable format so it could be inserted into an FE game?
  10. Sorry for the late reply, but I've gotten it working properly since then. I now have Roy, Eliwood, and Lyn in Sacred Stones, just to see if I could. IIRC, it was a repointing error, and I actually had to completely restart everything due to one reason or another.
  11. Sorry for asking for yet another one, but does anybody have the Yeti's Bezerker Animations?
  12. Awesome! Would you also happen to have the Eliwood lance animation made by Markyjoe and Jubby (it's the first Eliwood Lance animation)? I have that second one, but at the end of his lance animation, the lance moves just a tiny bit up, and it bugs me to no end. It's minor problem, but it bothers me nonetheless.
  13. Is the link for that Trueblade animation down? Dropbox just gives me an error when I click on it.
  14. Sorry, kinda forgot I made this post. Turns out that when I had ripped Roy/Eliwood's sprites, they were saved as PNGs instead of bitmaps. I've gotten everything working now. Thanks for the help, though.
  15. So I'm trying to replace the trainee soldier/fighter sprites with Eliwood/Roy respectively. I have their sprites ripped from their respective games, but I have no clue where to go from here. I went to the trainee fighter's pointers in Nightmare, and replaced the standing sprite with Roy's in GBAGE, but nothing has changed. I've also replaced the trainee soldier's standing sprite with Eliwood's, but again, no dice. Also, if anybody could point me in the direction of a tutorial on how to change their names, that would be great. I found a free space at offset 00B8EE10, and inserted Roy's standing animation there using GBAGE. I checked in HxD to make sure that it had been inserted. Then, I went to Nightmare, and repointed the trainee fighter's standing sprite to 0x8B8EE10. I made sure to change the size from 16x32 to 16x16 as well. Now when I load into the game, it just resets the ROM.
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