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ShyRanger

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  • Favorite Fire Emblem Game
    Radiant Dawn

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  1. Hello, me again. You can ignore my previous post about the game randomly soft-locking. That was an issue on my end and it's fixed now (I couldn't figure out how to delete my previous message so just ignore it). Oh, and the post above me, talking about Poison staying forever even after the 0th turn it says, yeah I have that problem too. I've been mainly using Restore staves to avoid it, but yeah I have that bug too. Oh and I had one other minor suggestion, not a criticism just something I thought would be easy to add and make sense. I've made it to Scorched Sand, the chapter with Callech and Valter. I noticed that even though Valter is called Wyvern Knight, he's not the same kind as any unit I turn into a Wyvern Knight. Valter can use Axe too, so I'm guessing he's the FE6 and 7 version whereas my units are the Sacred Stones one. So maybe it would be neat to give Valter his own class title, like Dracoknight or something, since he is differnet. Just a though.
  2. Hello, I've started playing the hack for the first time and am already stuck with a bug on Chapter 1. Sorry if someone already posted about it but since I'm literally stuck, I'm not exactly sure what to do. I'm playing on Fixed Growth no Minimug of the 7/12 patch. On Chapter 1 Escape, randomly sometimes when an enemy dies, they just don't disappear and the game soft-locks. There's no set reason for why this happens. Sometimes the unit dies and vanishes, but other times the unit doesn't vanish when dying and the game just softlocks. Help please.
  3. I'm still fairly new at the in and outs of "good" FE hacks myself, but here are my suggestions on what I found fun. Full Complete Games -Road to Ruin - Easily m favorite so far. My only real complaint is that your side allies arne't super interesting, but the main characters are and I really like the story and stuff going on. Very enjoyable. -The Last Promise: Apparently a lot of people don't like this one, but I like it a bit in terms of what it manages to pull off in a hack. There are probably more impressive FE hacks now, but not really that are fully complete. I would reccommend trying it to see what it offers and you might like it. Difficulty Hacks (I know you said you were bored with Hard Modes, but these are two that might be exceptions). -Sword of Seals ReDux: If you tried original FE6 and foudn it lacking, play this. To me it's the definitive way to play. Basically revamps the game to play closer to FE7, fixes character growths and starting stats (really any character can turn out good), and a bunch of other things. It's a bit harder now, but it feels much better. -FE8 Master Version: A "hard mode" of Sacred Stones, but it might as well be its own game. New enemy layouts, mods to weapons to make many really good early on, enemies give out better treasures so no grinding is needed despite the game being harder. Unfinished but Good Hacks -Bloodlines: This game still feels like it has a way to go to completely finish, but if you want to try it early to get a taste to come back later, try this asap. I said before Last Promise feels like the most ambitious FE hack taht been completed, this feels like the most ambitious one in the works. Anything else I said would risk taking away from how neat it looks and sounds so far.
  4. I want to play this, but I have a quick question first. Which Mode should I play? Do I need to play Lyn's mode and start leveling Nills up to 7 starting there? (I'm asking because of that extra chapter in Hector's mode).
  5. TLDR - Neat idea, here are some criticisms in case you decide to mess around with this hack some more. So I've been playing this hack since yesterday and I've noticed a few things, so here are my objective and subjective criticisms. Obviously I know this hack is for fun so this isn't super harsh, just some notices and a few suggestions. Also note, I used the link from above, not the link you just posted, so if that's a new version that fixes any of this, ignore it. Last note is taht all of these findings are found in Ephraim's route. First, a strange glitch. Cormag showed up and had (and still has) a weird overflowed Con. His Con is a 41 with a 94 bonus. This results in his Aid being 0, meaning he can't Rescue anybody nor can anybody rescue him. He is the only party member to have this problem. Next, a few random things I found, but I'm not sure if they're intended or not. Gilliam comes with a Dragonstone. Also, Tethys is a Gwilgi. The biggest oddity though is with Amelia. I'm playing Ephraim's route, but I did notice the first chapter of Erika's route. In Erika's route, Amelia has a Paladin with strong weapons, which I'm guessing is her intended choice. However, in Ephraim's route, she is a Level 1 Recruit with her regular stockpile of items (all her stats are still maxed though). So again, not sure if these are intended changes, but they caught my eye. Speaking of Amelia's class oddity, that brings me to my biggest negative opinion about this idea. I'm not a big fan of these class choices. I mean, Admittedly I'm guessing you gave the Summoner the ability to use Anima to make him a Druid-Summoner to make up for no Druids, but that still removes the lack of another Dark magic user for me to play with. And really, FOUR Paladins (five if you go Erika and get Amellia). Plus no Ranger, no ability to use the Super Pupil if I wanted, no Mage Knights, I haven't gotten to Syrene yet but if she's not a Wyvern Knight then those are gone too (I'm excluding bonus characters after all). Again I know this hack is just for fun, but that's one of my most fun things to do, play around with the multi classes. If you ever decided to mess with this more, here's what I would recommend. With the exception of Lords (and maybe already-promoted guys like Seth), I would suggest having ever character join at Level 10 pre-promoted holding their promotion item, in addition to all their stats and weapons. So for example Franz would join as a Level 10 Cavalier holding a Knight's Crest, Ross would join as a Level 10 Journeyman with a Hero's Crest and Ocean seal. Obviously Ross and the other trainees would have to gain 10 more levels before using those items, but that's super easy to do anyway. Secondly, make sure that pre-promoted units can use their items before they could promote, meaning that Moulder for example can use Light, Anima, and Staves, but keep them all A rank so the player can decide what to S in, it's not like they need ot use Sacred Weapons right off the gate. You might be wondering (why give him A in Anima), that's in case the player wants to make him a Sage, and if they don't, the game should remove that Anima anyway (it does that when Pupil Ewan becomes a Shama for example). All of this seems like stuff you know how to do already. You let Summoner Knoll use Anima so that shows you know how to give weapons to classes that didn't use them before. So again, I did find this a neat idea, but if you ever decide to tweak this more, those are my thoughts.
  6. I saw this show up and I really like the idea of it. If you don't mind I'd like to make one suggestion (once ou get far enough in it), I'd suggest adding more amounts of interesting dialogue for the characters. I get if you creators want to stick very close to the original game, but as someone who played FE4, I thought the amount of dialogue left a lot to be desired. It certainly isn't bad but it felt very obvious that it was their first attempt and were a bit limited. So if you guys have any ideas for adding more dialogue and character building, I say go for it.
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