Gravity Rush rushed so hard, it forgot about the midgame (review)
The entire concept of Gravity Rush is pretty unique and given it's status as a cult classic (at least from what i've seen), it felt like it should've been a pretty fun time. Yeah, it should've...
Truth be told, there is a good game in here. The gravity shifting can be pretty fun once you get the hang of it and while combat is barebones and the difficulty is non-existent, it does feel functional (unless it's air combat in which is actually ass). Kat's an alright character and the story started to get pretty interesting at around the mid-game and i found it interesting that all the voice acting (that exists anyway) is done with made up fantasy language. There's just one big, big problem with all of this: the mid-game is actually the late-game even though the game didn't feel anywhere close to done. Just when the story was getting interesting, just when i finally had a firm grasp on the gameplay.....the game starts closing the curtains. I'm well aware there's a sequel and all and perhaps that game improves on what's here but Gravity Rush ended so abruptly that it pretty much didn't give any of it's qualities enough time to shine. It doesn't help that as far as the story is concerned, it leaves so many unanswered questions to the point where the story genuinely feels unfinished. Actually the worst kind of sequel-baiting but at least that sequel's out now. Hopefully it's better.
Also the camera is ass a good chunk of the time (not dealbreaking bad) but i guess that kinda comes with the territory about a game where you can tell gravity to cease.