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Johnnie

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Posts posted by Johnnie

  1. So Luma has a built in cheats system. However, the cheats don't work for modded 3DS games so it really depends on what you want. 99 of every resource, all the skills, infinite xp/money/supports are all built in cheats. You just have to bring the Luma menu up while the game is running. L+Down+A by default I think. It's in the Luma documentation.

     

    The Good Guy Garon mod is for Conquest, so you would need a copy of that game to use it. Even though each path is DLC, Birthright, Conquest and the Special Edition all have different game ids. A Birthright mod won't work on Conquest.

  2. So male clerics? I don't see the need to have new spell lists for them, though I could understand giving the males who have 0 support spells something like Aura, Expel or Seraphim. Or just don't make that an option. I think it's more impactful to have girls be archers and mercenaries and let boys fly.

    I still want female soldiers because Baron Faye needs to happen.

    This is a fun mod and I'm not sure if I could play without it. 

  3. Here's the strategy I came up with:

    Nyx had gained speed in her first level, so a spd tonic lets her double the onis. She takes out the first 2 onis on the left, grabs the 10,000 gold and Heart Seals to Outlaw on her way back to the center. She also had a str tonic and a +1 bronze bow.

    Odin with hp, mag and def tonics can tank the first 4 archers on the right even without a pair up.

    Nohr princess Corrin can one round the lower onis with virtually no damage in return. Niles with hp, str and def tonics can injure the approaching ninjas on the left with the ballista and counterkill them.

    Once the second wave of onis in the south are done, Corrin pairs up with Jakob. Jakob can one round the second wave of spear fighters with an iron dagger and one round/one shot the onis and ninjas with a steel dagger.

    Once the water is drained, everyone moves north. By turn 8 everyone is paired in the green zone and it's nearly impossible for anyone to die.

    You do miss out on the dracoshield and dual club this way but it's doable.

    Also no one is promoted.

  4. I didn't even think of logbook skills because I keep my logbook empty.

    Anyway it is possible to do, but Camilla's crew have to be used as backpacks for turns 7-11 but I managed to not let them see a bit of combat and keep everyone alive.

    It was actually a lot of fun to figure out but I don't think I'd want to do a whole run this way. It definitely gives you a different appreciation for how competent Arthur and Nyx can be, and how much Jakob can carry the early game if he has to.

  5. Yeah, that all looks about right. Unfortunately it looks impossible to accomplish. There's just too many moving parts among the enemies and by turn 4 or 5 a pegasus is guaranteed to suicide on Camilla's crew or get the green line. I think even just allowing Camilla and friends to be used for this chapter would make it doable.

  6. 38 minutes ago, eclipse said:

    Check and check.  Next set of questions:

    1. What level are your characters assumed to be at?  This will make a difference in stat calculation.
    2. Is forging allowed?
    3. Can Camilla and Co. be used as meatshields, assuming you disarm them first?

    1. Jakob is level 13, Corrin level 12, Niles and Nyx level 10, Arthur 9 and Odin 8. All in base classes. Corrin is +Str -Res with Oni Savage.

    2. Sure, as long as you don't grind or cheat for materials.

    3. No action whatsoever, not even moving except to get out of the way.

     

    I should mention I didn't bother doing Mozu's Paralogue since she's an illegal character and the Invasion maps are considered grinding in my mind.

     

    I did actually make it to turn 10 under these restrictions, but everyone is dead by the end.

     

    Edit: Also it's trivially easy to get all 3 villages in Chapter 8 under these restrictions so having 15,000 gold in resources at this point is probable.

  7. 14 minutes ago, SoulWeaver said:

    I'd like to point out you haven't technically banned Streetpass content, also you forgot Elise should also be benched.

    Whoops. Yes, no Streetpass or online of any sort, no amiibo, no grinding, and absolutely no Elise.

    11 minutes ago, eclipse said:

    Did you draft this or something?  Also, what mode?  And how much gold do you have?

    Sorry, Hard Classic is the default mode. And you have as much gold as you've managed to get from Chapters 8 and 9. Sell Effie's and Silas' weapons if you wish.

     

    As for how this came about, on another site we began talking about the "bad" units that hardly ever see use: Arthur, Nyx and Odin and others. I personally disagree with Odin and Niles being on this list, but the challenge is to use the game without ever once utilizing the top tier units other than Corrin. So after Chapter 10 would be no Kaze or Laslow, no Royals. Unfortunately the run has seemed to stall at Chapter 10 so I thought the people here might be able to come up with a strategy.

  8. I am here to issue a challenge for Chapter 10. Can it be completed using only 6 units, those being: Corrin, Jakob/Felicia, Niles, Odin, Arthur, Nyx? This means that Camilla and her retainers can't be used, even for Pair Up and that Effie, Silas, Azura and Mozu remain on the bench.

    The rules:

    Base game only. No Path Bonuses or Castle/Visit bonuses. Also no DLC. There is no limit to using what is already available, so early promoted characters or using your 2 Heart Seals are viable.

     

    Is it possible?

  9. The actual best on that list is Odin to Onmyoji. Benny would be better as a Wyvern, Hana would rather go Merc or Cav and Saizo is best in a purely physical class since he's going to have decent Res and Mag but never good. There's no real way to fix Setsuna since she needs strength more than anything. Maybe either Outlaw or Merc to end up as a Bow Knight since her best default classes are Kinshi or Mechanist.

    Edit: If you're insistent on Saizo in a mixed class, Basara or Malig Knight are better. Seal skills are useless for the unit using them and those 2 classes hit harder and have better weapons than Dark Knight.

  10. Just wondering what fun challenge runs you can think of on Birthright. No Royals is too obvious and common, as are generics, captured bosses and Bond Units. What others?

    I'm currently doing a no shopping run which is fun but is basically the pre promotes run due to limited seals.

  11. I'm curious why you think Arthur is trash as a Cavalier. The switch actually gives him a point of Luck and the Goddess Icon from Chapter 4 gives him a net of 0 after his personal. Also he has pretty much the same stats and growth rates as Silas with more HP. A level 10 Arthur and a level 10 Silas are effectively the same unit minus personal skills and weapon ranks.

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