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About CtrlAltSandwich

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    Sweet Tea Enthusiast
  • Birthday 09/26/1992

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  • Interests
    Tea, art, vidya, so on and so forth. Send me a PM if you have any questions or concerns!
  • Location
    Your Pantry

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  • Favorite Fire Emblem Game
    Path of Radiance

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  1. how 2 brave lyn: a study in fairness and balance [Infernal/Lunatic/Hardlol guide] read the spoiler u dingus
  2. hey remember my legault concept well i tried to make it not awful blease n thanks REVISION GO read the spoiler u dingus
  3. (♫ Guess who's, back, back again, trashboi's back, tell a friend ♫) New unit concept How do I start these! Go! im sorry read the spoiler u dingus
  4. Well, my idea was to make more dark mages who have tomes with similar effects so that Eldritch Acumen has more potential applications. To give you a sense of how much damage a hit of Månen+ would do to a unit with and without the Eldritch Acumen debuff removal, here are some matchups: [All IV's are neutral because calculating + and - Res would make me go insane] read the spoiler u dingus
  5. Just to clarify how Eldritch Acumen works, the Atk stat used in the calculation is the one that factors in the debuff, which is why the multiplier is there. However, once Eldritch Acumen activates successfully, in Canas' case, the Atk -5 and "Cannot make follow-up attacks" debuffs are removed for the duration of the battle. This triggers whenever combat is initiated, even if Canas is the one being attacked. [also advwiufgweufiu thank you so much ;-;]
  6. im not a canas fanboy you are ok maybe a little bit read the spoiler u dingus
  7. Hey all! As you may or may not have noticed, the Lloyd Grand Hero Battle went live this morning, and several in-depth community guides have been released for how to beat the lunatic difficulty. However, there is a small caveat. 99.9% of said guides involve a broken deathbot Hector, and I believe that I am not alone in saying I do not own a Hector. I've tried many other replacements, but Fae, Y!Tiki, Effie, Zephiel, and many other high Def units all failed, because of the lance cavalier constantly using reposition on the bow cavalier. Before I get into the guide, please read the following disclaimer: This is by far the easiest GHB to date, even if you don't have a Hector. I strongly urge you to complete the Lunatic difficulty, as Lloyd, while not the best sword unit, is still very viable on his own. Additionally, if you have a Hector, then this is the easiest GHB for you to date. Please consult another guide if you fall under this category. Please note that I will be using the 4 cardinal directions to refer to movement. ___________________________________________________ The Team [All units are 5 Stars, Level 40]: Takumi: Weapon: Fujin Yumi Assist: Doesn't matter, I just used Swap Special: Doesn't matter, I just used Retribution A: Close Counter B: Vantage 3 C: Threaten Speed 3 Azura: Weapon: Sapphire Lance+ Assist: Sing Special: Moonbow A: Darting Blow 3 B: Wings of Mercy 3 C: Doesn't make a difference, but I used Hone Speed 3 Olwen: Weapon: Dire Thunder Assist: Reposition Special: Luna A: Death Blow 3 B: Doesn't matter, but I used Daggerbreaker 3 C: Doesn't matter, but I used Hone Attacl 3 Nino: Weapon: Gronnblade + Assist: Draw Back Special: Draconic Aura A: Fury 3 B: Desperation 3 C: Hone Attack 3 ______________________________________ What follows is a turn-by-turn guide. ______________________________________ Before Turn 1: Switch your units around so they look like this: Nino Takumi Azura Olwen Turn 1: Make certain to turn on Danger Zone and highlight the Bow Cavalier. This unit is the biggest problem in the GHB. Move Takumi north one space, Olwen north three spaces, Azura north two spaces, and Nino east one space. Do not use Reposition yet. The Blue Mage will use Rally Defense on the Bow Cav. Turn 2: Have Olwen use Reposition on Takumi, and have Azura move north one space. Azura should have a mountain tile in front of her, and should be just out of the Axe Flier's danger zone. End your turn without moving Nino. Do not move Takumi after using Reposition. On the enemy phase, the Bow Cav will attack Takumi. Takumi will survive, and deal ~40 damage to the bow cav depending on your IV's. The Axe Flier will move south two spaces, Lloyd will move south one space, and the Lance Cav will not Reposition the Bow Cav. Turn 3: Attack the Bow Cav with Takumi. Then, have Olwen Reposition Takumi, and have Azura sing to him. Next, have Takumi attack the Axe Flier, because of Life and Death, the Axe Flier will die in one hit, even if she outspeeds Takumi. Have Nino Draw Back Olwen. On the enemy phase, Lloyd will move south two spaces, but the Lance Cav will move west one space and Reposition Lloyd. This will loop endlessly, until you enter either of their danger zones. The Blue Mage will move enough spaces so that there is one space between the Lance Cav and the Blue Mage. Turn 4: Move Takumi south two spaces. Have Nino Drag Back Olwen. Move Azura into the range of the Lance Cav, but not the Blue Mage. Make certain it is only the Lance Cav. End your turn. On the enemy phase, the Lance Cav will attack Azura, leaving her with ~4 health depending on IV's. Azura and the Lance Cav will swap spaces. Turn 5: Have Takumi kill the Lance Cav. Move Azura back one space, and have Nino Drag Back her another. Make sure all your units are outside the danger zone. End your turn. On the enemy phase, Lloyd will have his Defense Rallied by the Blue Mage, and move west one space, and south another. The Blue Mage will be one space north, and one space east of Lloyd. Turn 6: Have Takumi attack Lloyd, and then have Azura attack Lloyd, killing him. Have Nino Drag Back Azura. Move Olwen east two spaces so your unit formation looks like this: Takumi Olwen Azura Nino On the enemy phase, the Blue Mage will move south two spaces. Turn 7: Attack the Blue Mage with Nino, killing him. _________________________________________ Congrats! You've beaten Lloyd's GHB on Lunatic without Hector! Needless to say, Hector makes the entire fight a cakewalk, so if you have a Hector, watch one of the three million videos explaining how to win with him. Thanks for reading, and please leave any feedback below!
  8. *crawls back into the thread* hey UNIT CONCEPT GO UGU read the spoiler u dingus.
  9. Of course! You can find my other concepts in my signature, just above the attached image. My first [Utterly imbalanced] concept was Walhart, and then the second I have is Zihark, but there's more information on their respective pages.
  10. So, uh I didn't know that this thread existed prior to today, so if you want to look at my previous concepts, please feel free to do so! look at the comments in the spoiler for more information u dingus
  11. how do i start one of these again New concept! Legault! Go! dont hate me please __________________________________________________ Unit: Legault, The Hurricane Help Description: Original member of the Black Fang who hates corruption. Appears in Fire Emblem: The Blazing Blade Summoned Quote: "Name's Legault, seems like you have quite the ragtag group with you. Guess I'll tag along." Status Screen Quotes: [3S]: "I'm called the Hurricane, y'know, cause I'm fast." [3S]: "I miss the old Fang..." [3S]: "Don't know why you chose me of all people, but I won't complain." [3S]: "Pfffffft." [4S]: "In the Black Fang, I was the House Cleaner. Awful job." [4S]: "I'm not the strongest or the smartest, but I fight the dirtiest." [5S]: "Lloyd, Linus, Uhai, and poor little Nino..." [5S]: "My oh my... Fools aplenty. That includes me, too." Home Screen Quotes: "What's on your mind? As the de facto leader of this merry band, I can't have you going and working yourself to death, now can I?" "Don't worry, as long as I'm on your side, I won't rob this castle blind. Probably." "I've heard disturbing rumors that our enemy is being controlled by a greater force. I only hope these are false, otherwise, I don't know if I could do my job." "Back in my world, I used to be a member of a band of mercenaries called the Black Fang. Until a sorceror named Nergal tainted the group beyond repair." "Have you seen a little girl about this tall, with bright green hair recently? She's sorta like a niece to me, since her 'mother' was an insufferable witch." Levelling Up: "Please stop laughing." (+0, +1 Points) "This is fine." (+2, +3 Points) "Maybe too much?" (+4, +5 Points) Turn Action: "Really?" "Sure." "Why not?" Critical/Special Trigger Quotes: "And a one, and a two, and a-" "Looks like you slipped up." "Time to clean house." "No use running." Death Quote: "Oops." __________________________________________________ Movement Type: Infantary 5S Level 1 Stats: [No IV's/Weapons/Skills] 17/8/11/3/7 5S Level 40 Stats: [No IV's/Weapons/Skills] 39/27/36/18/27 __________________________________________________ 5S Skills: Weapon: Hurricane Dagger ///Exclusive/// [Mt: 7, Rng: 2, After combat, enemies within 2 spaces of foe take 7 damage. For each foe affected, unit gains Def/Res +3 through next actions. Assist: N/A Special: Growing Wind [Before combat this unit initiates, foes in a wide area near target take damage equal to (unit's Atk minus foe's Def or Res). Charge: 5] A: N/A B: Seal Def 3 [After combat, foe suffers Def-7 through its next action] C: Spur Spd 3 [Grants adjacent allies Spd+4 through their next actions at the start of each turn] __________________________________________________ Comments: So, once again, I've based Legault off of his initial appearance in Blazing Blade, with a low defense stat, but high speed and resistance, alongside decent health and attack. For his kit, I based it heavily on his 'Hurricane' motif, much like how Jaffar's is based on his as the 'Angel of Death' ow the edge, as well as having Seal Def to compensate for how his dagger doesn't directly debuff enemies, but instead relies on the enemy team being grouped up as a means of getting the maximum possible value off of the Def/Res bonus. Anyways, please leave all your criticisms and comments below, and be sure to leave a request for what unit you want to see next! Changelog:
  12. Aaaaaaand the next unit concept begins. When I don't have any requests for a unit, I take the first 9 units that come to mind, and randomize the list 3 times. The result is...


    Legault, The Hurricane!

    He'll be getting a legendary (exclusive) weapon called the Hurricane Dagger, but that's all I'll say for now. 

    Stay tuned!

    Screen Shot 2017-05-03 at 7.56.12 PM.png

  13. And you all thought that after the first [God awful and completely imbalanced] unit concept I'd just disappeared off of the forums. Unfortunately, I'm still here :w:. Anyways, I did my reading on how to properly balance out stats based on unit archetypes, and have decided to have a go at creating a concept of a unit that, while not incredibly important to the story, was a great help [Read: Carried me alongside Ike] through the harder difficulties of PoR. That, of course, being Zihark, a Daein citizen who filled the role of the Navarre archetype in PoR. With that said, please feel free to be as critical as you can in the review of this concept, as long as it remains constructive. I will take any and all criticisms to heart. Lastly, leave who you want as the next unit concept in your reply, and I'll get around to a few requests in the coming days. __________________________________________________ Unit: Zihark, Blade of Unity Help Description: An ex-vigilante of Daein who believes in unity between the Beorc and Laguz. Loyal to his allies. Appears in Fire Emblem: Path of Radiance. Summoned Quote: "I am Zihark, an ex-mercenary for the kingdom of Daein. If you stand on the side of unity and peace, I shall be your blade." Status Screen Quotes: [3S]: "People say I look severe, but that's not my intention." [3S]: "Er, do you have any mending equipment? My shoulder guard is starting to tear." [3S]: "I wish only for peace among all beings, regardless of heritage." [3S]: "Haha!" [4S]: "I know all too well the sting of society's persecution. It is a pain I would wish upon nobody." [4S]: "I've been told that I'm... perhaps too trusting." [5S]: "This is the fifth cause for which I've fought. I think." [5S]: "I'd rather not bring up past relationships. The topic is... painful to think of." Home Screen Quotes: "My, what a wonderful base of operations! Then again, all I've seen in comparison are grimy barracks and camps." "All these heroes from different realms getting along is inspiring, to say the least." "Even if it was a matter of life and death, I could never turn my blade on an ally. I can only hope I am never at odds with your Order of Heroes." "Do you have need of my services? I'm sorry to say that beyond the battlefield, all I'm good at is preparing for the next battle." "I wonder if I could find Lethe or Mordecai around here? Have you seen them come out of that summoning device of yours?" Levelling Up: "Well, how disappointing." (+0, +1 Points) "A refreshing change." (+2, +3 Points) "I hardly knew I had it in me!" (+4, +5 Points) Turn Action: "Where to?" "What next?" "Alright." Critical/Special Trigger Quotes: "That is enough!" "May you find peace." "A quick death, then." "Hold still!" Death Quote: "I'll... be waiting..." __________________________________________________ Movement Type: Infantry 5S Level 1 Stats: [No IV's/Weapons/Skills] 19/8/10/5/4 5S Level 40 Stats: [No IV's/Weapons/Skills]| 44/34/38/20/15 __________________________________________________ 5S Skills: Weapon: Killing Edge+ [Mt: 11 Rng: 1, Accelerates Special trigger (cooldown count -1) Assist: N/A Special: Astra [Increase damage dealt by 150%. Cooldown count: 5] A: Attack +3 [ATK +3] B: Desperation 3 [If unit initiates combat at < 75% HP, unit's follow up attacks occur immediately] C: N/A __________________________________________________ Comments: This took much, much longer than expected. Mainly because I was trying to fill in the quote categories as best I could, but hey, that's what you have to do if you want to make a full blown unit as I endeavor to. Anyways, thanks for taking a look, please make any requests for other hero concepts, and please crtique this concept as best you can, as long as it is done in a constructive manner. Thanks! <3 Changelog: EDIT 1: Removed Vantage, Added Desperation. DEF/RES -2, ATK +4. Reason: In game, Zihark is rather fragile, yet has a decent HP pool to make up for it. I tried to reflect that here, by making him a very offensive Myrmidon who gets eaten alive by mages. Removed Life & Death 3, Replaced with ATK + 3. Current Requests: None - Feel free to ask for any unit in particular!
  14. First game you ever played? I'm so sorry I didn't know you could break a chain or how strict the rules were exactly adhasfuiwfg Diablo, because it was the first game I ever played. Also seeing as I did the question thing wrong, yes, I do like oranges. but cherries are better
  15. Coffee, Tea, or Energy Drinks? Can't say, as I haven't tried any.
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