Jump to content

CtrlAltSandwich

Member
  • Posts

    23
  • Joined

  • Last visited

Everything posted by CtrlAltSandwich

  1. how 2 brave lyn: a study in fairness and balance [Infernal/Lunatic/Hardlol guide] read the spoiler u dingus
  2. hey remember my legault concept well i tried to make it not awful blease n thanks REVISION GO read the spoiler u dingus
  3. (♫ Guess who's, back, back again, trashboi's back, tell a friend ♫) New unit concept How do I start these! Go! im sorry read the spoiler u dingus
  4. Well, my idea was to make more dark mages who have tomes with similar effects so that Eldritch Acumen has more potential applications. To give you a sense of how much damage a hit of Månen+ would do to a unit with and without the Eldritch Acumen debuff removal, here are some matchups: [All IV's are neutral because calculating + and - Res would make me go insane] read the spoiler u dingus
  5. Just to clarify how Eldritch Acumen works, the Atk stat used in the calculation is the one that factors in the debuff, which is why the multiplier is there. However, once Eldritch Acumen activates successfully, in Canas' case, the Atk -5 and "Cannot make follow-up attacks" debuffs are removed for the duration of the battle. This triggers whenever combat is initiated, even if Canas is the one being attacked. [also advwiufgweufiu thank you so much ;-;]
  6. im not a canas fanboy you are ok maybe a little bit read the spoiler u dingus
  7. Hey all! As you may or may not have noticed, the Lloyd Grand Hero Battle went live this morning, and several in-depth community guides have been released for how to beat the lunatic difficulty. However, there is a small caveat. 99.9% of said guides involve a broken deathbot Hector, and I believe that I am not alone in saying I do not own a Hector. I've tried many other replacements, but Fae, Y!Tiki, Effie, Zephiel, and many other high Def units all failed, because of the lance cavalier constantly using reposition on the bow cavalier. Before I get into the guide, please read the following disclaimer: This is by far the easiest GHB to date, even if you don't have a Hector. I strongly urge you to complete the Lunatic difficulty, as Lloyd, while not the best sword unit, is still very viable on his own. Additionally, if you have a Hector, then this is the easiest GHB for you to date. Please consult another guide if you fall under this category. Please note that I will be using the 4 cardinal directions to refer to movement. ___________________________________________________ The Team [All units are 5 Stars, Level 40]: Takumi: Weapon: Fujin Yumi Assist: Doesn't matter, I just used Swap Special: Doesn't matter, I just used Retribution A: Close Counter B: Vantage 3 C: Threaten Speed 3 Azura: Weapon: Sapphire Lance+ Assist: Sing Special: Moonbow A: Darting Blow 3 B: Wings of Mercy 3 C: Doesn't make a difference, but I used Hone Speed 3 Olwen: Weapon: Dire Thunder Assist: Reposition Special: Luna A: Death Blow 3 B: Doesn't matter, but I used Daggerbreaker 3 C: Doesn't matter, but I used Hone Attacl 3 Nino: Weapon: Gronnblade + Assist: Draw Back Special: Draconic Aura A: Fury 3 B: Desperation 3 C: Hone Attack 3 ______________________________________ What follows is a turn-by-turn guide. ______________________________________ Before Turn 1: Switch your units around so they look like this: Nino Takumi Azura Olwen Turn 1: Make certain to turn on Danger Zone and highlight the Bow Cavalier. This unit is the biggest problem in the GHB. Move Takumi north one space, Olwen north three spaces, Azura north two spaces, and Nino east one space. Do not use Reposition yet. The Blue Mage will use Rally Defense on the Bow Cav. Turn 2: Have Olwen use Reposition on Takumi, and have Azura move north one space. Azura should have a mountain tile in front of her, and should be just out of the Axe Flier's danger zone. End your turn without moving Nino. Do not move Takumi after using Reposition. On the enemy phase, the Bow Cav will attack Takumi. Takumi will survive, and deal ~40 damage to the bow cav depending on your IV's. The Axe Flier will move south two spaces, Lloyd will move south one space, and the Lance Cav will not Reposition the Bow Cav. Turn 3: Attack the Bow Cav with Takumi. Then, have Olwen Reposition Takumi, and have Azura sing to him. Next, have Takumi attack the Axe Flier, because of Life and Death, the Axe Flier will die in one hit, even if she outspeeds Takumi. Have Nino Draw Back Olwen. On the enemy phase, Lloyd will move south two spaces, but the Lance Cav will move west one space and Reposition Lloyd. This will loop endlessly, until you enter either of their danger zones. The Blue Mage will move enough spaces so that there is one space between the Lance Cav and the Blue Mage. Turn 4: Move Takumi south two spaces. Have Nino Drag Back Olwen. Move Azura into the range of the Lance Cav, but not the Blue Mage. Make certain it is only the Lance Cav. End your turn. On the enemy phase, the Lance Cav will attack Azura, leaving her with ~4 health depending on IV's. Azura and the Lance Cav will swap spaces. Turn 5: Have Takumi kill the Lance Cav. Move Azura back one space, and have Nino Drag Back her another. Make sure all your units are outside the danger zone. End your turn. On the enemy phase, Lloyd will have his Defense Rallied by the Blue Mage, and move west one space, and south another. The Blue Mage will be one space north, and one space east of Lloyd. Turn 6: Have Takumi attack Lloyd, and then have Azura attack Lloyd, killing him. Have Nino Drag Back Azura. Move Olwen east two spaces so your unit formation looks like this: Takumi Olwen Azura Nino On the enemy phase, the Blue Mage will move south two spaces. Turn 7: Attack the Blue Mage with Nino, killing him. _________________________________________ Congrats! You've beaten Lloyd's GHB on Lunatic without Hector! Needless to say, Hector makes the entire fight a cakewalk, so if you have a Hector, watch one of the three million videos explaining how to win with him. Thanks for reading, and please leave any feedback below!
  8. *crawls back into the thread* hey UNIT CONCEPT GO UGU read the spoiler u dingus.
  9. Of course! You can find my other concepts in my signature, just above the attached image. My first [Utterly imbalanced] concept was Walhart, and then the second I have is Zihark, but there's more information on their respective pages.
  10. So, uh I didn't know that this thread existed prior to today, so if you want to look at my previous concepts, please feel free to do so! look at the comments in the spoiler for more information u dingus
  11. how do i start one of these again New concept! Legault! Go! dont hate me please __________________________________________________ Unit: Legault, The Hurricane Help Description: Original member of the Black Fang who hates corruption. Appears in Fire Emblem: The Blazing Blade Summoned Quote: "Name's Legault, seems like you have quite the ragtag group with you. Guess I'll tag along." Status Screen Quotes: [3S]: "I'm called the Hurricane, y'know, cause I'm fast." [3S]: "I miss the old Fang..." [3S]: "Don't know why you chose me of all people, but I won't complain." [3S]: "Pfffffft." [4S]: "In the Black Fang, I was the House Cleaner. Awful job." [4S]: "I'm not the strongest or the smartest, but I fight the dirtiest." [5S]: "Lloyd, Linus, Uhai, and poor little Nino..." [5S]: "My oh my... Fools aplenty. That includes me, too." Home Screen Quotes: "What's on your mind? As the de facto leader of this merry band, I can't have you going and working yourself to death, now can I?" "Don't worry, as long as I'm on your side, I won't rob this castle blind. Probably." "I've heard disturbing rumors that our enemy is being controlled by a greater force. I only hope these are false, otherwise, I don't know if I could do my job." "Back in my world, I used to be a member of a band of mercenaries called the Black Fang. Until a sorceror named Nergal tainted the group beyond repair." "Have you seen a little girl about this tall, with bright green hair recently? She's sorta like a niece to me, since her 'mother' was an insufferable witch." Levelling Up: "Please stop laughing." (+0, +1 Points) "This is fine." (+2, +3 Points) "Maybe too much?" (+4, +5 Points) Turn Action: "Really?" "Sure." "Why not?" Critical/Special Trigger Quotes: "And a one, and a two, and a-" "Looks like you slipped up." "Time to clean house." "No use running." Death Quote: "Oops." __________________________________________________ Movement Type: Infantary 5S Level 1 Stats: [No IV's/Weapons/Skills] 17/8/11/3/7 5S Level 40 Stats: [No IV's/Weapons/Skills] 39/27/36/18/27 __________________________________________________ 5S Skills: Weapon: Hurricane Dagger ///Exclusive/// [Mt: 7, Rng: 2, After combat, enemies within 2 spaces of foe take 7 damage. For each foe affected, unit gains Def/Res +3 through next actions. Assist: N/A Special: Growing Wind [Before combat this unit initiates, foes in a wide area near target take damage equal to (unit's Atk minus foe's Def or Res). Charge: 5] A: N/A B: Seal Def 3 [After combat, foe suffers Def-7 through its next action] C: Spur Spd 3 [Grants adjacent allies Spd+4 through their next actions at the start of each turn] __________________________________________________ Comments: So, once again, I've based Legault off of his initial appearance in Blazing Blade, with a low defense stat, but high speed and resistance, alongside decent health and attack. For his kit, I based it heavily on his 'Hurricane' motif, much like how Jaffar's is based on his as the 'Angel of Death' ow the edge, as well as having Seal Def to compensate for how his dagger doesn't directly debuff enemies, but instead relies on the enemy team being grouped up as a means of getting the maximum possible value off of the Def/Res bonus. Anyways, please leave all your criticisms and comments below, and be sure to leave a request for what unit you want to see next! Changelog:
  12. Aaaaaaand the next unit concept begins. When I don't have any requests for a unit, I take the first 9 units that come to mind, and randomize the list 3 times. The result is...

     

    Legault, The Hurricane!
     

    He'll be getting a legendary (exclusive) weapon called the Hurricane Dagger, but that's all I'll say for now. 

    Stay tuned!

    Screen Shot 2017-05-03 at 7.56.12 PM.png

  13. And you all thought that after the first [God awful and completely imbalanced] unit concept I'd just disappeared off of the forums. Unfortunately, I'm still here :w:. Anyways, I did my reading on how to properly balance out stats based on unit archetypes, and have decided to have a go at creating a concept of a unit that, while not incredibly important to the story, was a great help [Read: Carried me alongside Ike] through the harder difficulties of PoR. That, of course, being Zihark, a Daein citizen who filled the role of the Navarre archetype in PoR. With that said, please feel free to be as critical as you can in the review of this concept, as long as it remains constructive. I will take any and all criticisms to heart. Lastly, leave who you want as the next unit concept in your reply, and I'll get around to a few requests in the coming days. __________________________________________________ Unit: Zihark, Blade of Unity Help Description: An ex-vigilante of Daein who believes in unity between the Beorc and Laguz. Loyal to his allies. Appears in Fire Emblem: Path of Radiance. Summoned Quote: "I am Zihark, an ex-mercenary for the kingdom of Daein. If you stand on the side of unity and peace, I shall be your blade." Status Screen Quotes: [3S]: "People say I look severe, but that's not my intention." [3S]: "Er, do you have any mending equipment? My shoulder guard is starting to tear." [3S]: "I wish only for peace among all beings, regardless of heritage." [3S]: "Haha!" [4S]: "I know all too well the sting of society's persecution. It is a pain I would wish upon nobody." [4S]: "I've been told that I'm... perhaps too trusting." [5S]: "This is the fifth cause for which I've fought. I think." [5S]: "I'd rather not bring up past relationships. The topic is... painful to think of." Home Screen Quotes: "My, what a wonderful base of operations! Then again, all I've seen in comparison are grimy barracks and camps." "All these heroes from different realms getting along is inspiring, to say the least." "Even if it was a matter of life and death, I could never turn my blade on an ally. I can only hope I am never at odds with your Order of Heroes." "Do you have need of my services? I'm sorry to say that beyond the battlefield, all I'm good at is preparing for the next battle." "I wonder if I could find Lethe or Mordecai around here? Have you seen them come out of that summoning device of yours?" Levelling Up: "Well, how disappointing." (+0, +1 Points) "A refreshing change." (+2, +3 Points) "I hardly knew I had it in me!" (+4, +5 Points) Turn Action: "Where to?" "What next?" "Alright." Critical/Special Trigger Quotes: "That is enough!" "May you find peace." "A quick death, then." "Hold still!" Death Quote: "I'll... be waiting..." __________________________________________________ Movement Type: Infantry 5S Level 1 Stats: [No IV's/Weapons/Skills] 19/8/10/5/4 5S Level 40 Stats: [No IV's/Weapons/Skills]| 44/34/38/20/15 __________________________________________________ 5S Skills: Weapon: Killing Edge+ [Mt: 11 Rng: 1, Accelerates Special trigger (cooldown count -1) Assist: N/A Special: Astra [Increase damage dealt by 150%. Cooldown count: 5] A: Attack +3 [ATK +3] B: Desperation 3 [If unit initiates combat at < 75% HP, unit's follow up attacks occur immediately] C: N/A __________________________________________________ Comments: This took much, much longer than expected. Mainly because I was trying to fill in the quote categories as best I could, but hey, that's what you have to do if you want to make a full blown unit as I endeavor to. Anyways, thanks for taking a look, please make any requests for other hero concepts, and please crtique this concept as best you can, as long as it is done in a constructive manner. Thanks! <3 Changelog: EDIT 1: Removed Vantage, Added Desperation. DEF/RES -2, ATK +4. Reason: In game, Zihark is rather fragile, yet has a decent HP pool to make up for it. I tried to reflect that here, by making him a very offensive Myrmidon who gets eaten alive by mages. Removed Life & Death 3, Replaced with ATK + 3. Current Requests: None - Feel free to ask for any unit in particular!
  14. First game you ever played? I'm so sorry I didn't know you could break a chain or how strict the rules were exactly adhasfuiwfg Diablo, because it was the first game I ever played. Also seeing as I did the question thing wrong, yes, I do like oranges. but cherries are better
  15. Coffee, Tea, or Energy Drinks? Can't say, as I haven't tried any.
  16. Have you ever had a Profiterole? Oh my God the last time I went to Europe was two years ago and I ate so many I was physically unable to go out without having a stomach full of fire the next day. Worth.
  17. Least favorite Playable character in any FE game? FE7 HHM Chapter 28. Everything that could go wrong for you in this chapter will. Ursula doubles Zephiel with Bolting. BOLTING. What's worse, he survives one hit with 1 HP, and then gets doubled. Also if you want to recruit Jaffar, an incredible unit, you need to keep both Nino [Who just so happens to be an Est character] and Jaffar alive. P A I N
  18. Which Chapter has given you the hardest time in any FE game you've played?
  19. The reason I left the bonus at +2 is because it is passive, as long as the units remain within 2 spaces of Walhart. The moment an ally moves into or out of range, they gain or lose the bonus respectively.
  20. Edit 1 has been made, please critique it as much as possible so I know what to change, and how to change it.
  21. Duly noted. I'm in the process of finding a more suitable B slot as well. Give me around 5 minutes for the edit to register. Rebalancing of Conquest as well.
  22. Ever since the popularity poll came to an end, I've been pretty (Read: very) salty that my pick didn't even make top 200 on the list, even moreso now that he doesn't seem to be on the Grand Hero Battle list for the forseeable future (Since that seems to be the only way we're getting antagonists or stage bosses). So, I figured I'd just make my own fun, and try and make a hero with some semblance of balance about him. Keep in mind this is my first time trying something of this nature, and as such, it will not be perfect, or probably, even good. Any and all criticism is encouraged and appreciated. With that said, let's get into it! __________________________________________________ Unit: Walhart, The Conqueror Help Menu Description: Dauntless emperor of the Valmese, who holds firm to his ideology of the strong rising up to conquer the weak. Appears in Fire Emblem: Awakening. Summoned Quote: "I am Walhart, known across my world as the Conqueror. Have you summoned me here so that we may do battle and conquer the lands? Then you need only direct my fury." Status Screen Quotes: [4S]: "Some of us are born great, whereas others attain greatness during their lives. I, Walhart, was born great." [4S]: "My subordinates think me a God among men. You would be wise to do the same." [4S]: "Did that worm Excellus have a hand in summoning me here?" [4S]: "Hmph." [4S]: "Cease your incessant poking, lest I break that finger of yours like a twig." [4S]: "You have the makings of a conqueror, bending all these heroes to your will." [5S]: "In my world, and all others, the strong are destined to consume the weak. This precept is inexorable." [5S]: "It seems I am bound to lend you my strength for a while longer." Home Screen Quotes: "Prince Alfonse may make a fine conqueror yet. He need only distance himself from diplomacy." "This Order of Heroes seems much like the Shepherds I've been repelling in my world. Such camaraderie disgusts me." "A true conqueror does not require such transient meals consisting of the animals of the land. Only blessings from the earth are fit to eat." "Are you to tell me that these 'Heroes' are indeed the legends of old? Yet they still heed your call over my own? Absurd." "I shall bring the enemy to keel, but you are to be my eyes and ears. Do not end yourself prematurely by neglecting your health." Critical/Special Trigger Quotes: "Stand up and FIGHT!" "I am INEXORABLE!" "Cast to the wayside!" "Is that all you can muster?" Death Quote: "Defeat..." __________________________________________________ Movement Type: Cavalry 5S Level 1 Stats [No IV's/Weapons/Skills]: 17/9/8/8/5 5S Level 40 Stats [No IV's/Weapons/Skills]: 41/33/34/26/21 __________________________________________________ 5S Skills: Weapon: Wolf Berg {New Weapon} ///Legendary/// [Mt: 16, Rng: 1, Allows for counterattack regardless of attacker's distance if unit is attacked] Support: Harsh Command [Change debuffs on an adjacent ally into buffs] Special: N/A A: N/A B: Seal ATK 3 [After Combat involving this unit, enemy's ATK -7] C: Conquest {New Skill} [Allies sharing movement or weapon type within 2 spaces recieve ATK/DEF +2. If an ally shares both weapon and movement type with unit, ATK/DEF +4.] __________________________________________________ Comments: After going through the hell that is Chapter 20 of FE: Awakening on Lunatic, I've come to believe that Walhart is one of the strongest non-Final Boss story enemies in the entirety of FE:A. Despite his weapon not giving him any stat boosts, the range on it made it so that you couldn't just attack him with magic to exploit his weak RES stat, as he could easily ORKO 90% of the mages you could have at the time. I tried to embody his harsh and dominant personality with the choice of his support ability, whereas I changed Conquest's functionality, as we already have Svalin Shield which fills the same functionality for Cavalry units. Conquest makes it so that he can move through forests, something which cavalry are inherantly unable to do, as well as move through mountains, which are normally impassable unless the unit is flying. However, he can't cross over lakes and gaps, as well as walls being impassable. Please leave any thoughts or criticisms in the comments, and if you all like thie enough, I may just do another one for a certain philandering cavalier, or one of the most famous piles of ash in existance [;)]. See you all next time! EDIT 1: Changed functionality of Conquest [Previously allowed unparalled chase potential as well as movement, which was a tad broken], changed B skill from Quick Ripost 3 to Seal ATK 3, Reduced stats to be in line with other cavs. Added Summoned quote and Home Screen quotes. EDIT 2: Moved Conquest to C Slot.
  23. 35 orbs and one 5S M!Corrin later...

    C-X5iSwUMAA3O1K.jpg-large.jpeg

  24. I believe that the title should be self explanatory, but I'll just put the footnote here, before I get started [Does that make it a headnote?]; These opinions are my own, and are as objective as I can make them, however, you are free to agree and disagree with me as you please, and I encourage discussion in the comments! With that said, let's get to it! [This review does not factor in Inheritance] UNIT REVIEW: WORLD OF RADIANCE Soren, Shrewd Strategist 5S Kit: Weapon: Rexcalibur+ [Mt: 13, Rng: 2] Support:N/A Special: Growing Wind; Charge: 5 [Before combat, deal Damage in a wide area around the foe equal to (unit's Atk - foe's Def or Res) A: N/A B: Watersweep 3 {New Skill} [If this unit initiates combat, no follow-up occurs. If this unit is attacking a unit with magic, staff, or dragonstone, and unit's Spd - foe's Spd > 1, no counterattack occurs] C: Fortify Res 3 [Grants adjacent allies +4 res through their next actions at the start of the turn] Thoughts: Soren appears to be a fairly mediocre range-killer. Watersweep is nice, but would generally would be of better use on a Setsuna or Nino. Growing Wind as a special is mediocre at best, and his weapon is nothing special. Unless his stats are anything to gawk at, he won't be seeing the light of competitive day. Fortify Res 3 is fairly nice, though. Ike, Young Mercenary 5S Kit: Weapon: Ragnell {New Weapon} //Legendary// [Mt: 16, Rng: 1, Enables counterattack regardless of distance if this unit is attacked] Support: N/A Special: Aether; Charge: 5 [Resolve combat as if unit suffered Def/Res -50%; Unit recovers HP = 50% Damage dealt] A: Heavy Blade {New Skill} [If unit's Atk = foe's Atk > 1, then unit gains Special CD Charge +1 per attack. (If using other similar skill, only highest value applied)] B: Swordbreaker 3 [If unit's HP > when in combat against a Sword user, unit makes a follow up attack and foe cannot. C: N/A Thoughts: Ike promises to be one of the best sword users added into the game, with a powerful legendary weapon in Ragnell, an excellent special in Aether, and an incredible, and seemingly reliable source of Special charge in Heavy Blade to balance out Aether's absurd cost. Swordbreaker is frosting on the cake, allowing Ike to gain up to 4 special charge in one round against a sword user. Will almost definately see high tier play, assuming his stats aren't awful. Titania, Mighty Mercenary 5S Kit: Weapon: Emerald Axe+ [Mt: 12, Rng: 1, Atk +20% if at a weapon triangle advantage; -20% if at a disadvantage] Support: Reciprocal Aid [Swap HP with adjacent ally (Unit and ally's HP cannot exceed maximum values)] Special: N/A A: Armored Blow 3 [Gain Def +6 when attacking] B: Guard {New Skill} [If unit's HP > at start of combat, foe is inflicted with Special CD Charge -1 (If using other similar skill, only highest value applied)] C: N/A Thoughts: Titania's usefulness will be decided by her stats. Her kit is neither here nor there, but she seems to be shaping up to be a mounted tank, meaning her only major weakness is Raourwolf+. However, if her damage is limited, then so will her utility be. A truly decent kit, but the hero's stats have yet to be seen. Mist, Helpful Sister 5S Kit: Weapon: Slow [Mt: 5, Rng: 2, After combat, enemy suffers Spd -6 through its next actions] Support: Recover [Rng: 1, Restore 15 HP to an adjacent ally (Special Cooldown +1)] Special: Imbue; Charge: 1 [Increase healing from a staff by 10] A:N/A B:N/A C: Spur Def/Res 2 {New Skill} [Grants adjacent allies Def/Res +3 through combat] Thoughts: Mist seems to be an alright healer, but as healers go, Elise still reigns supreme. Mist is, in essence, the diet coke version of Priscilla. Spur Def/Res 2 is nice to have on a buffing unit, though. Conclusion: Ike seems to be the best unit from this set by far. Summon as many reds as you can, and if you have the orbs, maybe go for Mist for Spur Def/Res 2, and maybe Titania if her stats dictate so. Thanks for reading, and see you all next time!
  25. Well, I tentatively own a '3DS'. I believe I bought it when the console first launched, so you could say that it, uh... Has character? Anyways, thanks for replying, and I hope to see you elsewhere on the forums! <3
×
×
  • Create New...