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Ezzenious

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Posts posted by Ezzenious

  1. On 5/17/2020 at 10:40 AM, Hong Nhi said:

    thanks. 1 more problem... 

    yellow.jpg.3b295bd327cce3563ec15ccfcbaae0e9.jpg

    It seems like enemy units with the same class have the same skills .

    Is there a way to make enemy units with the same class have different skills ?

     

    I don't think so. But having to check literally every single unit for skills would be way too tedious to play anyway imo. 

  2. 8 hours ago, Hong Nhi said:

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    They can't move in the mountain. Is there a way that make them can move 1 tile or more like  brigard class ?

    To do what you're asking, for the Peak/Water Units option you need to pick 1-Tile Move, don't ever pick Pure Random if you don't want units trapped in mountains. Limit Classes will just force them to be classes that are capable of traversing the terrain they start on, I.e. Fliers, brigands, pirates, etc.

  3. On 2/25/2020 at 5:16 AM, mythical_legend said:

    can you promote monster only classes? My neimi is wrecking house as killer tarvos (a minotaur) but i dont want to train her unless the randomizer allows her to transform into a Maeldiun

     

    On 2/25/2020 at 7:55 AM, Windy said:

    I'm pretty sure the monsters promote like any other class. Give neimi a Knights Crest and watch that Maelduin go on a killing spree.

    You can promote them, but as far as I can tell you can only use master seals on them, which is dumb, because monsters are already pretty bad. They really need normal promotion items and extra skills so they aren't so laughably inferior to normal classes. 

  4. I don't know if there are any plans to continue this project, but either way I feel like I should point this out. It seems that items don't actually drop if you kill them on enemy phase for some reason. It's easy enough to deal with, but I haven't seen anyone mention it so I think people should be aware of this at least. 

    Also actual thing I think should be changed if this ever gets an update, I think it's pretty unclear how the Peak/Water Units option works. I was able to figure out what each option does but now that I know I have an issue with how misleading the Pure Random option sounds. Some people are inclined to pick that option since it sounds like it would cause wacky shenanigans but unless I'm mistaken it's the worst option and basically does nothing about units being trapped in non-traversable terrain. This gives the run a small chance of softlocking and a decent chance of just being annoyingly tedious forcing you to use shove chains. 

  5. On 11/3/2018 at 9:17 PM, TangerineDropper said:

    I couldn't help but notice this apparently hasn't updated since April.
    Is this still in progress or was it canceled? 

    On 11/6/2018 at 3:45 PM, Bloodedge said:

    I'm nearing the end of FE4 and I really wanted to play Thracia after, but I wanted to fully understand it, story and all, but I've only heard bad things about the only completed patch. You will be my personal hero once this is finished.

    He might just be busy with real life stuff, but this still worries me. Maybe a comment from him just saying how he's doing would be nice

    Yeah, Project Exile is currently the one everyone's expecting to be complete first, I heard they tried to contact Chimera for help but couldn't get ahold of him. Somehow it's showing even more promise than this one atm. It's up to chapter 11 and the guy leading the project is an experienced hacker/modder with what seems to be a pretty extreme conviction to get it done. 

  6. Got the Hugh glitch (first playthrough actually), seems to have happened after I switched roms, I think it was the same patch though. I also thought his stats were normal immediately after I recruited him. 

    Also his over world sprite distorts when the cursor is on him, no idea if that means anything significant at all. 

    Does anyone know how common this glitch is? 

    Fire Emblem - The Binding Blade (English Patched)_1503465466833.png

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