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Sl3w1n

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  1. What makes Azura really good is dance (which is strong really, really strong) because it allows you to utiliese the strength of the rest of your team way better. What makes her great is while she can Dance she also has the ability to smash red enemys that get into her range/ red melees that attack her because of her Saphire Lance+. What is stoping her from being a great fighter against anything that isn't red are her relative low stats (all dancers have lower stats compared to normal melee inf) and that dance is often the more usefull option. Fury 3 has the advantage of giving a lot of raw stats especialy the 3 Spd helps to double/ not get doubled while the 3Atk furher increase her offensive potential. The defensive boost Fury provides is kind of iffy in generall (ecept cases fury helps to not get doubled than its great) thanks to the damage you take after the combat but it helps to not get killed in one combat. Which in Azuras case is pretty great because she won't see much more threatening fights per map anyway because in most cases you want her to dance plus her generall bulk is to bad to take on multible enemys at full force. Wings of Mercy provides her with more mobility. Mobility that helps her to utiliese her dance even better. If you don't have access to these skills her base set is pretty good and doesn't need further investment to get her close to her maximum potential in terms of her usefullness. In some cases lancebraker or blue tomebraker may be usefull but espacially in the arena there aren't many lance users that are squishy enought to get really hurt by her.
  2. I expiremented a little bit with my teamcomp to see if i can improve it's score range. First i swapped Spring Chrome +1 for a vanilla Hector (neutral bane/boon) so that my team looked like that: 5*Nino +1 (+Spd/-Hp) Blade +/ Glimmer/ Deathblow 3/ Desperation 3/ Atk+ Aura/ Drawback 5*Olivia +1 (+Atk/ -Hp) Silver blade +/ Moonbow/ Fury 3/ Wings of mercy 3/ Atk+ AUra/ Dance 4* Zephiel Silver Blade/ Revenge/+2 Atk/Wary Fighter 3/ Hone Atk 2/ Swap 5*Hector Armands/ Pavise/ Distant Counter/ Goat Armor Which provided opponents worth: 678/ 680/ 2x 682/ 688 points After filling hectors b- and support skill slot with Swap and Rewnewell 3 it looked like the following interms of score: 3x680/ 2x 682/ 2x684/ 686/ 690 What i find interesting is that vanilla Hector gets the same results in terms of score range than my Bunny Chrome +1 while there skills have similar SP costs (Hector 1100 /Chroms 1050). It seems like raw stats are still important even trought Bunny Chrome in my example above is merged he doesn't outperform Hector. While in my case running Rawing thunder instead of glimmer on Nino hasn't changed the score range (so a skill thats 100SP more expensive doesn't gurantee a better score range throught it seems like i got better scores more often). <- i posted the numbers for the Nino skill swap on page 116 in this thread. Edit: that i got better scores more often with glimmer Nino isn't wrong but i thought the difference would be bigger Glimmer Nino averaged 681,6 while Waring thunder Nino averaged 681,644 (and some 4s dunno how its called in english nor do i know how to implement the correct mathematical form on my mobile ^^)
  3. @Skala_BundetMy current arena team is: 5*Nino +1 (+Spd/-Hp) Blade +/ Glimmer/ Deathblow 3/ Desperation 3/ Atk+ Aura/ Drawback 5*Olivia +1 (+Atk/ -Hp) Silver blade +/ Moonbow/ Fury 3/ Wings of mercy 3/ Atk+ AUra/ Dance 5* Bunny Chrome +1 (+Spd/ -Hp) Carrot axe +/ Dragon gaze/ +2Atk and Def/ Renewell 2/ Res+ Aura (lv. 2)/ Rally Speed 4* Zephiel Silver Blade/ Revenge/+2 Atk/Wary Fighter 3/ Hone Atk 2/ Swap Which (could've) scored: 2x 678 5x 680 1x 684 2x 688 The same team but with Rawing thunder on Nino instead of glimmer got machtched with: 3x 678 17x 680 16x 682 5x 684 2x 686 2x 688
  4. Hi there, thanks to sitting sick at home i´m kinda bored. So i thougt i share some of my future arena plans with you guys and look for some feedback/advise. Primarily i look for some advise to improve the score gain of my offensive arena team. Since the arena update that changed the scoring mechanism my personal rank varied between 10500 and 17000. The last 2 weeks i´ve scored 4772 and 4776 points if i remember correctly with a per match sore between 678 and 682 (rarly 686 never seen 684). My current arena team is: 5*Nino +1 (+SPd/-Hp) Blade +/ Glimmer/ Deathblow 3/ Desperation 3/ Atk+ Aura/ Drawback 5*Olivia +1 (+Atk/ -Hp) Silver blade +/ Moonbow/ Fury 3/ Wings of mercy 3/ Atk+ AUra/ Dance 5* Bunny Chrome +1 (+Spd/ -Hp) Carrot axe +/ Dragon gaze/ +2Atk and Def/ Renewell 2/ Res+ Aura (lv. 2)/ Rally Speed +4* filler bonus unit [Chrome got rewnewell 3 now] The main reason Bunnyboy is part of that team is that he´s my only 5*+1 besides Olivia and Nino which doesn´t make him the best option in terms of fighting power but in terms of score gain. As filler i used Nabarl and Zephiel (which i´m still using) there main job was buying time and do some dmg to Lobster/ike without dying if i encounter them. Well surpise surpriese the dealing with lobster and lobster 2 part is the biggest hrudle for this team 4 of my last 5 losses (a unit dying which resulted in a surrend) where thanks to teams that had one of them. While my winrate against teams with them isn´t that much higher. I would guess out of 5 encouters i loose 2. Which hasn´t stopped this team from reliably getting a deathless run while burning 1-2 per week crests and mostly avoiding them as a lead the last 3 weeks. So while options to better deal with them would be nice my main fokus is to improve my score gain. If the new arena update hasn´t happened i would proceed using whatever 4* is availebale while hoping that one of my few 5* is availeble. While i merge my Olivia to show the world she is the greatest swordlord out there and hope green gets meta colour number 1 ^^. Thanks to the arena change im not sure if that would be the right aproach. Now i´m playing with the idea to promote Sharena and Alphonse to increase my scoring potential while uping the fighting power of my team. Maybe even Anna as well. Because as a raw free to play player that wants to hord orbs to get the next flying mage (guess where bunnyboy +1 comes from) my options to field a 5* bonus heroe are limited. While having a reliable one would be kinda nice. What i dont like about the idea are: 1.) selecting, trainig and expirementing with new bonus heroes is kinda fun especially because my main 3 heroes for the arena are kinda set. I propably could switch out Nino or Olivia for some other 5* without losing score but that would hamper my fighting power alot and to be honest nuking whole teams still is fun ^^ even throught i´m running a Nino dancer setup since i got her (my 2 5* and the first from feathers). 2.) They lack copies and the potential to get merged so dumping feathers into them seems like a waste in the super longterm. To be fair before that gets relevant i probably stpped playing the game/ IS changed their uniquness. Doesnt change the fact i doesn´t fell completly right to my to invest into them. 3.) IS might change that they are a permanent bonus unit. The earlier that happens the more i´ll bite my ass if i promote them. 4.)When i got the luck to have anoughter 5* bonus i´ll bite my ass as well. So that leads me to the question are they even wort promoting anyways? In terms of fighting power there´s close to no doubt about Sharena and little doubt about Alphonse at least compared to a 4*. In Annas case i would guess i prever a lot of 4* reds and close to all 4* blues. But as i said fighting power isn´t my main concern right now. So are they worth in score gain? Here comes the moment where i´m kinda disapointed that i havn´t kept much score of my score gain change in the past and im not sure if i´mwilling to burn crests to expirement. From my totally lacking data i would estimate having a 5* bonus with close to decked skillset should improve my rating about 10 points compared to a close to vanilla 4*. While merging olivia should increase the score about 1-2points. If my estimates are close to being correct it seems like its worth it. I would like to do some more in depth math but well as i said i don´t trust my data so it seems pointless. Which is the reason why it would be imensly helpfull if somebody could correct my data/some of you could provide some more data ^^. Well as i said i´m kinda bored so i brainstormed abot setups for Sharena and Alphonse if they are worth it. While i lack expirence with both heroes and havn´t done to much theorie crafting i would like to present what my gut feeling came up with and hopefully get some advise wihich would be killing two birds with one stone because i can check my gut feeling and get a general direct to further my thoughtprocess about them. So here it comes ^^. General holes they should fill: I want them to help killing some lobsters (you would never have thougth about that would you ^^) and provide some utility in form of buying time, tanking some hits and killing some mages while lobsters are priority number one. Its important to note i´ve mainly got acess to lv. 2 B-skills, lv. 2 C-skills and lv. 1 specials that are expendable without a secound thought so i would like to run them because everthing else seems overkill in terms of fighting power and the feathers are for their upgrades themselves reserved if i decide to go that route. In terms of A-skills and support skills i´ve got more options. Sharena Fensalir/ dmg reduction from 1 space lv. 1/ Spd +3/ Escape route 2/ Def+ Aura/ Reposition Nothing spectecular but it should get the job done without investing much. I could go with Fury 3 but i guess Spd +3 is enought and Fury seems interesting on Nino. For the B-skill i was thinking about Blue Tomebreaker 2 as well to increase her tankiness but escape route seems like the more fun version while blue mages are not that hard to deal with thanks to dance, Nino and Chrome. While i would prefer Drawback over Reposition by a slim margin when you get a chance to make barst usefull you take it ^^. Alphonse Folkvangr/ Sol/ Hp +5/ Swordbreaker 2/ Spur Atk 3/ Rally Def So while Sharena should provide some serious buff to my team Alphonse has the problem that what he´s good at can be done by Nino and Chrome in most cases. While Olivia does so as well when she isn´t dancing around. Anyway swordbreaker and his decent bulk provide an option against both lobsters even if they run swordbreaker themselves they need serios buffs to kill him and then theres no vantage so Nino can nuke after some chipping of Alphonse. For the time being thats it, thanks for reading my sick thougts (genius i know ^^) that far and even more thanks if you reply ^^. PS: Other suggestions to improve my score gain would be super nice too (4*+much isn´t an option and i´m looking into changing skills to more expensive versions).111
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