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Sacred Stones
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Generic_Enemy_Knight_#???'s Achievements
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Perhaps IS may bring back weather effects similar to the ones in the GBA titles, if they are going to play around with the idea of seasons. Edit: 夏風(summer breeze): flying units gains movement bonuses, as the wind allows them to travel faster. 春風 (s̶p̶r̶i̶n̶g̶ ̶b̶r̶e̶e̶z̶e̶)̶:̶ ̶f̶l̶y̶i̶n̶g̶ ̶u̶n̶i̶t̶s̶ ̶g̶a̶i̶n̶s̶ ̶m̶o̶v̶e̶m̶e̶n̶t̶ ̶b̶o̶n̶u̶s̶e̶s̶,̶ ̶a̶s̶ ̶t̶h̶e̶ ̶w̶i̶n̶d̶ ̶a̶l̶l̶o̶w̶s̶ ̶t̶h̶e̶m̶ ̶t̶o̶ ̶t̶r̶a̶v̶e̶l̶ ̶f̶a̶s̶t̶e̶r̶.̶ Edit: 春花(spring blossom): healing tiles/fields? 夏雨(̶s̶u̶m̶m̶e̶r̶ ̶r̶a̶i̶n̶)̶:̶ ̶a̶l̶l̶ ̶u̶n̶i̶t̶s̶ ̶r̶e̶c̶e̶i̶v̶e̶ ̶m̶o̶v̶e̶m̶e̶n̶t̶ ̶p̶e̶n̶a̶l̶t̶i̶e̶s̶,̶ ̶m̶u̶c̶h̶ ̶l̶i̶k̶e̶ ̶w̶h̶a̶t̶ ̶w̶e̶ ̶s̶a̶w̶ ̶i̶n̶ ̶B̶l̶a̶z̶i̶n̶g̶ ̶S̶w̶o̶r̶d̶.̶ 秋月(autumn moon): the battlefields are shrouded in darkness. You have to rely on torches and moonlights to guide you through the map. Not sure if anyone is hyped about "Fog of War" coming back, though. 冬雪(winter snow): It could be a mix of "Fog of War" and movement restriction situation. Probably won't happen, as I don't think many tactic/strategy players have that much patience to drag individual unit cumbersomely across the field. Anyways, what an exciting trailer! That new "Formation" feature is a really nice touch. Imagine that combines with terrain elevations and effects, so many possibilities(hopefully). Wish y'all a good one.
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Have yet to get an English copy of the game. Been watching some Ghast Station's videos as of late. In his latest video, "BERKUT DESTRUCTION STRAT", when he's visiting the blacksmith, I noticed there are two new options not in the JPN version. One being "Inscribe", and another being "Erase". Apparently, those allow you to either assign or remove nicknames for your weapons. That's so cool! Now I gotta get myself an English copy because I'm just a huge sucker for that.
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Unaddressed concern(s): 1. "Maybe the bonuses are already there. The game is just not showing them properly. I forgot to post these four shots originally, depicting unchanged rates regardless whether Mathilda is beside Clair. Not only did the original support bonuses (+5 AVO for Clair, from Mathilda; +5 AVO for Mathilda, from Clair) disappear completely, but also the "supposedly" new support bonuses are nowhere to be found.
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*Update* Once again, I adhered to the method mentioned previously. After testing the other support pairs, they work as intended. However, like before, the conversations are completely silent. (Unsure whether the "support bonuses" will remain once reached A or B rank for each pair. Have to test that, too.) What were the QA testers doing during production? Jesus Louise...
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Tips for the final map?
Generic_Enemy_Knight_#??? replied to The DanMan's topic in Fire Emblem Echoes: Shadows of Valentia
@The DanMan The Gradivus room can be accessed via the portal, in the first teleportation room, that has Celica's Brand on it. Good luck! -
This post is for FE fans alike. Just been grinding for the new "Support Convo" added to the game recently. Not sure if anyone else is having the same problem, it seems the support bonuses that Mathilda and Clair provide to each other completely vanished as soon as you reach C rank. I thought if I have them reach A or B rank, then those bonuses would return. Unfortunately, that's not the case, as shown in the picture #2. (Sadly, I did not take any photos of their C rank and B rank prior to making this post.) Surprised, I immediately tested another support pair, Lukas and Forsyth. For this pair, I recreated the scenario in which Mathilda and Clair first had their C rank conversation. The map is "Lord of the Grave", one of the maps from Wave 2 DLC. As shown in picture #3 through #5, their support bonuses retain, working as intended. Interestingly, their conversation is completely silent on this map, though the sound returns when playing on "non-dlc" maps or replaying their conversation via Mila's Turnwheel. Note: As of now, I have yet test the remaining support pairs. Perhaps there are more glitches as such to surface. I certainly hope not, as I'm a tad agitated with IntSys's devs at the moment. Had they just left these in the base game, this would not have happened, as they'd have ample time to play test it. Hopefully they'll patch this before next week, when "The Rise of the Deliverance" pack releases in the west.