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Twizman

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  • Favorite Fire Emblem Game
    Binding Blade

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  1. I've only used Sue a little so far, but seems like if you make one mistake she can die in one hit. Would like a little more durability and less reliance on luck for Sue to survive. Do you think that is fair dondon? I saw Sue got a fairly low rating on the rate the unit poll, but I do feel that rating could be deceptive.
  2. Hi Irysa,

    I'm looking to find a set of challenges to best provide a consistent, challenging experience in FE6 HM. I came across your 2013 HM no bonus chars run and have been inspired. I'm really enjoying the game! My favorite Fire Emblem experience so far.

    Can you recommend any particular characters to exclude for the best possible gameplay experience in terms of being challenging without being overwhelming? This is my current rules: no HM bonus chars (using your list), no Alan post chapter 7, Sacae route. I'm hoping to maintain the early game challenge into the mid-late game which I've read becomes much easier.

    I really enjoy less units to micromanage, and focusing on the positioning of smaller armies. I was thinking of rolling with the following army, based on your reflections: Deke, Shanna, Lance, Saul, Sue, Niime, Cecilia, Astore, Marcus, Lalum, Clarine, Zealot, Perceval (recruit chapter 13). If you could recommend any units to exclude for a smaller team each with defined roles, that would be excellent.

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    2. Twizman

      Twizman

      After further research I think making an exception for the HM bonuses rule with Shin would be a good idea, to fulfil the mounted archer role instead of Sue. Seems he can one shot fliers, and has more durability. 

      I want to go to Sacae, so I may have to sacrifice possible kills for Shanna. You stated this may cause major problems in the late game (giving a Nomad more experience), can you elaborate?

    3. Irysa

      Irysa

      If Shanna is undertrained then you are strategically limited in many scenarios and she'll probably perform poorly against most enemies later. She already needs to be handled with relative care and also likes having her sword rank raised.

      I have to be honest dude, I think you should just play the game and think about replaying if you felt things were too easy or too hard or whatever.

    4. Twizman

      Twizman

      Thanks so much for your feedback Irysa! I really appreciate it. I will try to invest significantly in both Shanna and Shin, complete the gaiden chapters, and reflect as I go re balancing :)

  3. Do I have to end the turn for the unit to gain support, or can I just leave the units adjacent without moving and end the turn for the whole army? Are there ways to gain more support than others, for example rescuing units?
  4. My first goal is I want to make the game harder, but still fair and not overwhelming. My second goal is I want to use the smallest team possible, each with important roles. My reason is I prefer less micromanagement, and don't enjoy carrying non-used units. This game on hard mode is my favorite Fire Emblem experience so far! But I've read that the challenge starts to lessen after chapter 7. I'm hoping to maintain a more consistent challenge by imposing rules.I was inspired by the rules from this run: https://serenesforest.net/forums/index.php?/topic/43122-fe6-hm-no-hm-bonus-chars/&page=1So far I'm using the following rules: - no HM bonuses allowed. This means no: Rutger, Fir, Shin (making an exception to use him over Sue due to her frailty), Gonzales, Klein, Tate, Miledy, Zeiss, Garret and Cath. Perceval can be used if recruited at Chapter 13 (he gets HM bonuses if recruited later).- use only one of Lance or Alan post chapter 7.- no use of Arena.- Sacae route.If anyone with experience with FE6 (and in particular Hard Mode) can offer suggestions to help create the best balance of challenge and fun with a smaller team, I would super appreciate that! *ps to avoid getting stat screwed, ensure that Lance and Shanna get consistent Str, and Deke gets Spd.
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